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Cossack Catcher: Difference between revisions
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'''[[Durability]]:''' At most '''Multi-Continent level''' (Can take hits from [[Mega Man]]) | '''[[Durability]]:''' At most '''Multi-Continent level''' (Can take hits from [[Mega Man]]) | ||
'''[[Speed|Travel Speed]]:''' '''FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can move this fast compared to] [[Mega Man]], | '''[[Speed|Travel Speed]]:''' '''FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can move this fast compared to] [[Mega Man]], who can keep up with [[Duo (Mega Man)|Duo]], [https://youtu.be/6YhSAvhc9ro?t=697 who can travel around the earth destroying evil energy] [[User_blog:GiverOfThePeace/Duo_travels_the_planet|around this timeframe]]) | ||
'''[[Speed|Combat Speed]]:''' '''Massively FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can keep up with] [[Mega Man]], [https://youtu.be/VKWXJvsbRWU?t=94 who can keep up with] [[Duo (Mega Man)|Duo]] in combat [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed], [https://imgur.com/a/XgQBJpt where Duo is capable of traveling through galaxies while doing his job] and [https://youtu.be/0FHMo3n12_I?t=466 likely travels across the universe doing his job to destroy the Evil Energy]) | '''[[Speed|Combat Speed]]:''' '''Massively FTL''' ([https://youtu.be/uSK3FpDcjQE?t=181 Can keep up with] [[Mega Man]], [https://youtu.be/VKWXJvsbRWU?t=94 who can keep up with] [[Duo (Mega Man)|Duo]] in combat [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed], [https://imgur.com/a/XgQBJpt where Duo is capable of traveling through galaxies while doing his job] and [https://youtu.be/0FHMo3n12_I?t=466 likely travels across the universe doing his job to destroy the Evil Energy]) |
Revision as of 07:27, 14 December 2023

Background
The Cossack Catcher is the machine that Dr. Cossack uses against Mega Man in the fourth stage from Dr. Cossack's Citadel in Mega Man 4. Dr. Cossack based its design on games that he was good at when younger. Its magic hand (claw-shaped manipulator) is capable of causing heavy damage to what it catches.
This dropdown contains the synopsis of Cossack Catcher’s story. Read at your own risk as you may be spoiled otherwise! |
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General Information
Name: Cossack Catcher
Origin: Mega Man 4
Classification: Claw Machine
Ammo: None (The Cossack Catcher doesn't fire any ammo)
Wielders: Dr. Cossack
Codex Statistics
Tier: At most High 6-A
Dimensionality: 3-D
Attack Potency: At most Multi-Continent level (Fought against and harmed Mega Man who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Travel Speed: FTL (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe)
Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Range: Several Meters through sheer size
Powers and Abilities
Superhuman Physical Characteristics, Large Size (Supersized; Is this large compared to Mega Man), Energy Projection (Can shoot out energy projectiles).
Resistance to Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Penetration Damage & Explosion Manipulation (Has a complete immunity to drill bomb. Has a complete immunity to dive missile), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Forcefield Creation (Has a complete immunity to skull barrier)
Other
Weaknesses: Nothing notable.