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Plague Rat of Doom: Difference between revisions
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Revision as of 07:50, 5 January 2024
“ | The Plague Rat of Doom uses SMASH attacks frequently. Keep yourself healed up and in the fight. Use your top Fire and Flash PSI powers. | „ |
~ Plague Rat of Doom’s EarthBound Player's Guide description |
Background
Plague Rat of Doom is the fifth Sanctuary Boss in MOTHER (localized as EarthBound and guards the fifth Your Sanctuary location in the game, Magnet Hill. Like other rat enemies in EarthBound, the Plague Rat of Doom's guts stat is maxed out at 250, making it extremely likely to land critical hits. Once it has been defeated, Ness and his friends may record the melody of Magnet Hill on the Sound Stone.
Codex Statistics
Tier: Low 8-C, likely 8-B
Name: Plague Rat of Doom
Origin: MOTHER 2
Sex: Male
Age: Unknown
Classification: Sanctuary Guardian, Rat
Dimensionality: 3-D
Attack Potency: Small Building level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Frank, can fight Ness, who can tank the crash landing of the Sky Runner, due to the superiority of the Ness at the beginning of summers and Ness getting stronger, he should be at this level), likely City Block level (Shouldn’t be that far off from Thunder and Storm, who is comparable or superior to the Nuclear Reactor Robot, who can do small nuclear explosions with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent)
Durability: Large Building level, likely City Block level
Striking Strength: Large Building Class, likely City Block Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Superhuman (Can tag Ness, who should be comparable to Ninten who can travel 700 meters in about 13 seconds)
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee, possibly Higher with PSI
Intelligence: Unknown (Has drained energy from the Your Sanctuary location but has no PSI)
Powers and Abilities
Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Poison Manipulation (Can bite with his poisonous fangs, dealing poison damage)
Resistance to Fire Manipulation, Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a low resistance to PSI Fire. Has a 50% resistance to PSI Freeze, Flash, & Brainshock. Has a high resistance to paralysis and hypnosis)
Other
Standard Tactics: Will scatter spores and disrupt one’s concentration while bashing them and using PSI to heal itself.
Weaknesses: Nothing notable.
Battle Records
None.
None.