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Hole Punch (Paper Mario): Difference between revisions
GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==) m |
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Revision as of 15:24, 5 January 2024
“ | I am PUMPED. I'm gonna own this dance floor till the break of dawn. And, seeing as there's no sun to rise in here, that means this groove is never gonna end! HEY! C'mon! | „ |
~ Hole Punch engaging Mario in battle |
“ | It's Groovy! | „ |
~ Hole Punch upon DJ Toad playing Thrills at Night |
Background
Hole Punch, The Disco Devil is a member of the Legion of Stationery who guards the end of the yellow streamer and serves as the boss of the Temple of Shrooms in Paper Mario: The Origami King. He is an oversized, yellow hole puncher featuring King Olly's logo on his black lid.
As Mario ventured through the temple he found many faceless toads until he made his way into a disco room with a large disco ball, DJ Toad, and an origami Goomba, Shy Guy, and Boo out on the dance floor. Hole Punch behind a large set of doors called out and stopped the music and demanding a better piece to groove to and threatened to punch out DJ Toad's face, as he did with all the other Toads in the temple. DJ Toad begs for a second chance and asks Mario to find disks to play better music.
When Mario played Thrills at Night, Hole Punch became satisfied and requested an audience to join on the dance floor. DJ Toad then gave Professor Toad a boom box, allowing him and Mario to explore the temple and pick up the faceless Toads within it.
Once all of the Toads were found and returned to the disco room, they hit the dance floor, and finally got the attention of Hole Punch, who burst out of his room and slammed the dance floor, frightening all the Toads away. He challenges Mario to a literal face-off on the dance floor. Upon Hole Punch's defeat, he counted down from three and exploded, launching the faces he hole punched from the Toads, returning everyone back to normal. Mario then used Magic Circle that appeared to destroy the yellow streamer. Doing so dropped the disco ball which contained the sun, which was now able to return to the sky and bring light to the world again.
Codex Statistics
Tier: 2-C
Name: Hole Punch
Origin: Paper Mario: The Origami King
Sex: Inapplicable
Age: Unknown
Classification: Hole Puncher, The Disco Devil, Member of the Legion of Stationary
Status: Deceased (Was destroyed after being defeated by Mario)
Alignment: Chaotic Evil (Hole Punch is a member of the Legion of Stationary, a group of office supply tools made sentient by King Olly. They work for him, guarding each of the streamers to help stop Mario and others from stopping King Olly from reshaping the world in his own image. He also hole punched the faces of dozens of toads for the sake of it and even threatened DJ Toad's face if he didn't play some good music soon.)
Dimensionality: 3-D
Attack Potency: Universe level (Is able to harm Mario. Mario was able to defeat King Olly who was folding the very fabric of reality in order to reshape the world into his own image)
Durability: At Least Universe level (It's yellow body is too strong for Mario to damage. Can take several attacks from Mario on it's weak spot. Can take attacks from Earth Vellumental Olivia)
Striking Strength: Universe Class
Lifting Strength: At least Multi-Stellar (Should scale to Rubber Band who can tie up Mario to the degree that he can't move. Stapler is also able to pin down Mario to the degree that he can't move with staples. Was able to hole punch the sun.)
Travel Speed: Faster Than Light (Should scale to Mario)
Combat Speed: Faster Than Light (Can keep up with Mario in combat)
Reaction Speed: Faster Than Light
Stamina: High (Was able to take many hits against Mario and could still fight)
Range: Several Meters through Large Size, Interplanetary with Hole Punching (Was able to hole punch the sun from Earth which is this far)
Intelligence: Above Average (Is a good dancer that can use its hole punch abilities effectively in combat)
Powers and Abilities
Superhuman Physical Characteristics, Inorganic Physiology, Weapon Mastery, Natural Weaponry, Large Size (Type 0. Is this big compared to Mario), Acrobatics (Is able to jump and flip around while dancing despite it's body), Power Nullification (Can negate the panels on a ringed battlefield by hole punching through them), Vibration Manipulation (Can shift all the rings on the ringed battlefield by creating a shockwave by spinning), Durability Negation and Statistics Reduction (Hole Punch is able to Hole Punch strait through peoples bodies, which ignores durability multiple times. Each hole reduces their total HP by about 50% each time. It also reduces Mario's attack power by 50%, as HP affects his strength), Dimensional Storage and Sealing (Can store the hole punched pieces of people within itself and shoot them at will, It was even able to hole punch the sun itself, and then stored it within a Disco Ball), Air Manipulation (With Throwing Puncher), Burrowing (Can hole punch holes into the ground), Aura (When preparing it's ultimate attack), BFR and Law Manipulation (Folded soldiers in the Origami King are able to send their opponents to a ringed battlefield regardless of where they are and forces their opponents to align the rings to fight. Hole Punch is able do this as well along with being able to affect how the ring system works like other bosses. It can also hole punch panels on the ring, negating their power entirely and can make holes that opponents can fall in to make things harder), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers), Resistance to Paint Removal, Cosmic Radiations, Fire Manipulation and Ice Manipulation (Can take fire and Ice attacks from Mario), Vibration Manipulation (Is unaffected by Mario's Pow Block)
Standard Equipment
None Notable
Notable Techniques
-
The Whole Punch
- Hole Punch: Hole Punch hole punches their opponent, reducing their max HP and attack power by 50%
- Gettin' Down: An alternate attack hole punch performs upon an opponent falling into a hole.
- Main Squeeze: If their opponent falls into a hole, Hole Punch does a large jump and squishes their opponent
- Base Slap: Hole Punch slaps their opponents with it's body.
- Throwing Punches: Hole Punch sucks in air and spits out all of it's hole punched pieces in a powerful manner at opponents.
- The Whole Punch: Hole Punch tackles their opponent, hole punches them twice and then does Throwing Pieces.
Other
Standard Tactics: Hole Punch hole punches their opponents. Hole Punch BFR's their opponents onto a ringed battlefield and attacks by slamming into or hole punching their opponents. It can also hole punch the ground to make things more difficult for opponents on a ringed battlefield.
Weaknesses: If it is flipped over, it is vulnerable to being attacked as it temporarily cannot move. Hitting it's lid hard enough can make it spit out pieces that it hole punched.
Battle Records
None.
None.