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Mor'du (Disney Sorcerer's Arena): Difference between revisions
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: 6-C → 9-A (2), Island level → Room level (2), Faster Than Light → Relativistic+ (2), Tier 6 → Tier 9) m |
GiverOfThePeace (talk | contribs) (→Codex Statistics: clean up and re-categorisation per CFD, replaced: Island Class → Room Class) m |
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'''[[Durability]]:''' '''Room level''' | '''[[Durability]]:''' '''Room level''' | ||
'''[[Striking Strength]]:''' ''' | '''[[Striking Strength]]:''' '''Room Class''' | ||
'''[[Lifting Strength]]:''' '''Unknown''' | '''[[Lifting Strength]]:''' '''Unknown''' |
Revision as of 16:13, 15 May 2024
Articles About Mor'du
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Main Series | Brave |
Games | Brave the video game |
Non-Canon | Disney Sorcerer's Arena |
Background
Mor'du is a villain that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild and forest grouping.
Codex Statistics
Tier: 9-A
Name: Mor'du
Origin: Disney Sorcerer's Arena (Originally from Brave)
Sex: Male
Age: Unknown
Classification: Former Prince, Bear
Status: Alive
Alignment: Unknown (While Mor'du is noted as a villan by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)
Dimensionality: 3-D
Attack Potency: Room level (Mor'du can fight summoned characters such as Maui who should be comparable to his Moana counterpart, who Tanked a large explosion of this size))
Durability: Room level
Striking Strength: Room Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Relativistic+ (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)
Reaction Speed: Relativistic+
Stamina: High (Capable of fighting through waves of enemies along his teammates)
Range: Standard Melee, Several Meters with Savage Howl
Intelligence: Unknown (Mor'du is assisted in combat by The Sorcerer thus making his intelligence hard to determine)
Powers and Techniques
Equipment
Nothing Notable
Notable Techniques
Name | Description |
---|---|
Wild Swipe | Deals up to x damage to target opponent. When Empowered, perform a follow up attack for x damage. Deal 30% bonus damage |
Savage Howl | Deal up to x damage to all opponents. inflict Offense Down for 1 turn on target opponent. 30% chance to inflict Offense Down on adjacent opponents for 1 turn. Gain taunt for 1 turn. |
Ruinous | Deal up to x damage to target opponent inflict stun for 1 turn. Deal up to x damage to adjacent opponents. Inflict Slow on adjacent opponents for 1 turn. When Empowered deals 30% bonus damage |
Ancient Rage | The first time Mor'du's health drops below 40%, perform the followings: Cleanse all harmful effects. Gain Empowered. Gain Offense up for 1 turn and a number of counterattacks dependent of wilds teammates |
Other
Standard Tactics: Wildcard, as Mor'du is never seen acting on his own
Weaknesses: His special skills need to be recharged after being used
Battle Records
None.
None.
None.