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Zombie (Minecraft): Difference between revisions

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Latest revision as of 06:47, 17 December 2024

Background

Zombies are common undead hostile mobs that attack players, villagers, and turtle eggs. They burn in the daylight, similar to other undead mobs.

In the Overworld, zombies spawn in groups of 4 at a light level of 7 or less.

Drowned are common underwater zombie variants that spawn in bodies of water or when a zombie drowns. They are also the only source of Tridents.

Drowned spawn naturally at light level of 7 or less in ocean biomes (all variants including deep warm ocean), and river (including frozen river) biomes, in groups of 1‌. They spawn inside any water block. In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers. Drowned also spawn at higher rates in rivers than in other biomes.

Husks are variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.

Husks spawn at a light level of 7 or less in the desert, desert hills, and desert lakes biomes, mostly replacing zombies in these biomes. In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants. In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

General Information

Name: Zombie, Drowned, Husk

Origin: Minecraft

Sex: None (Notch mentions Sex doesn't exist in Minecraft)

Age: Unknown

Classification: Zombie, Undead

Codex Statistics

Key: Zombie | Drowned | Husk

Grade: B | B | B

Tier: 9-B, Higher with best possible equipment | 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can survive in the Nether which can instantly vaporize a cubic meter of water, can tank multiple hits from an Steve, superior to Silverfish), Higher with best possible equipment (Superior to Creepers and Endermen, should be comparable to an Steve) | Wall level (Potency) (Same as the regular Zombie) | Wall level (Potency) (Same as the regular Zombie)

Durability: Wall level, Higher with best possible equipment | Wall level | Wall level

Striking Strength: Wall Class (Potency), Higher with best possible equipment | Wall Class (Potency) | Wall Class (Potency)

Lifting Strength: Unknown: True Class, Higher with best possible equipment | Unknown: True Class | Unknown: True Class

Travel Speed: Superhuman (Scaling to Steve) | Superhuman | Superhuman

Attack Speed: Superhuman (Comparable to Endermen, can tag Steve) | Superhuman | Superhuman

Reaction Speed: Superhuman | Superhuman | Superhuman

Stamina: Unknown (Never shown to need any rest)

Range: Standard Melee, Hundreds of Meters with best possible equipment | Hundreds of Meters | Standard Melee, Hundreds of Meters with equipment | Extended Melee

Intelligence: Animalistic Intelligence

Knowledge: Animalistic level


Powers and Techniques


Equipment

Sometimes carries Potatoes, Carrots or Iron Ingots | Netherite Sword, Trident, Netherite Armor | Trident | None notable


Other

Weaknesses: Will burn in sunlight, sinks underwater instead of swimming | Sinks underwater | Will burn in sunlight | Sinks underwater

Battle Records

None.

None.

None.