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Crono: Difference between revisions

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Revision as of 20:04, 13 February 2021

What ARE you two doing?! I thought you said something about a nice little slide show? ...How about into the "now"?
~ Crono's only two lines of dialogue in the SNES translation
This is your idea of a nice little trip down memory lane?... Now!
~ Crono's only two lines of dialogue in the DS translation

Background

Crono is the silent protagonist in Chrono Trigger. He lives with his mother in Truce in the Present. His personality matches that of the conventional hero archetype and he is willing to place his life on the line for the sake of others.

Crono was born sometime prior to 1000 AD to a woman named Gina and an unnamed father in the city of Truce. In his youth, Crono befriended a girl named Lucca. In the year 1000 AD, on the day of the Millennial Fair, Crono met Princess Nadia in disguise as Marle, though he did not know it at the time. Together, they enjoyed the fair's festivities until the unveiling of Lucca's new invention, the Telepod. Always faithful to his friend, he agrees to test the device despite the potential danger. The transportation was successful, however, when Marle wanted to tests it, she is sent back in time. Crono bravely decides to follow her, and the ensuing quest has him rescuing her lost ancestor Queen Leene to ensure Marle's existence in modern times. He, Lucca, and Marle all return to the present, after which Lucca suggests he escort Marle home, as she has work to do.

Returning Marle home back to Guardia Castle, he is accused of kidnapping her in attempts to thwart the throne. Represented by Pierre in a trial, Crono is sentenced to death by the Chancellor, regardless of whether he is found guilty or not guilty. Lucca frees him seconds before he is brought to the Guillotine and together, they flee the Prison Towers. On their way to Guardia Forest, Marle tags along and the three travel to the Future via an open Time Gate. Investigating the area in search of a means to return home, Crono and his friends find food supplies for the inhabitants of Arris Dome, where he also meets his descendant Doan and learns that the ruined future was caused by Lavos. He vows to save the planet from destruction through the use of time-travel. Shortly after, he assists a robotic robot named Robo in deactivating a Derelict Factory to find a way home.

while Entering the time Gate, he arrives at the End of Time where he receives magical abilities. With the aid of these powers and the powers of his allies, Crono successfully reforges the Masamune by acquiring Dreamstone in Prehistory and attempts to slay the Fiendlord, Magus, whom he believes is the root of Lavos's presence in the timeline. This leads him back to Prehistory where helps the Iokans destroy the Reptites, thus securing the evolution and prosperity of the human race whose lives were jeopardized by these sentient lizards. Directly afterward, he realizes Lavos was not summoned by Magus but is an alien species who fell from the sky in this time period. Attempting to follow the beast to the crater it created by landing, he is transported to the Antiquity era.

In the Antiquity time era, he rescues Melchior from the Mountain of Woe and subsequently attempts to rescue Schala, the innocent Zeal Princess who is being exploited by her mother, Queen Zeal. When Crono confronts Lavos in the Ocean Palace of the Kingdom of Zeal as a result of the rescue mission, he sacrifices himself to save everyone present. With time travel, his friends manage to replace him at the moment before he dies with a clone received from the Millennial Fair in 1000 A.D., saving his life. While the other six playable characters have many lines of dialog, Crono's responses to events are usually implied only through reaction and gesture, often for comedic effect, which wrongfully depicts him as insincere at the moment of his resurrection. Returned to normal, Crono and two others confront Lavos, destroy it, and return peace to Guardia. After, Crono travels back in time to rescue his mother who haphazardly stumbled into a Time Gate.

There are some points where he's shown to have strong romantic feelings for Marle. At one point where he's knocked out, he has a dream where Marle is his wife. The PlayStation, DS, and Windows versions of Chrono Trigger include an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D, it is unknown what happened to him during this event.

In the entire game, Crono never talks except in Ending 12: Memory Lane.

It is possible that he and Marle are still alive during the events of Chrono Cross, as Doan (Crono and Marle's descendent) still exists in the new timeline of the year 2300 A.D. although it's also possible that both of them died in the fall of Guardia, but were survived by any children that they may have had during their five years of marriage.

Chrono Cross

Crono's fate is alluded to in Radius's statement about the Kingdom of Guardia is no longer being peaceful. Like Marle, he is very likely alive as referenced in Lucca's letter about her friends. Three times in this timeline, a version of him appears as one of the Ghost Children along with Marle and Lucca. The first time, he states that the future in which Earth is ruined by Lavos is going to be brought back into being due to the interference of Serge, who caused the Home World and Another World split. The second time is in an illusory space at Terra Tower, in which Belthasar enlightens Serge's party about some of the affairs of the Dragons. Crono's final appearance in Chrono Cross comes immediately before the final battle of the game. Crono tells Serge that Wazuki was turned into Lynx by FATE, and along with his fellow "Ghosts," the other two members of the original time-traveling group, implores Serge to destroy Lavos once and for all.

Powers and Stats

Tier: High 6-B, possibly 6-A. Higher with Epoch, Low 2-C with the Chrono Trigger | At least Low 2-C, likely 2-A, possibly High 2-A

Name: Crono

Origin: Chrono Trigger

Gender: Male

Age: 17

Classification: Time Traveler, Swordsman, Adventurer

Attack Potency: Large Country level+ (Can easily knock out guards, has a sword that "strikes like lightning", can harm Fiendlords whose army laid waste to an entire village, Crono and co. use weapons using the sun stone’s power which is stated to have “near infinite power” defeated Lavos whose Rains of Destruction did this much damage, and his power was used to lift Zeal into the air), possibly Continent level (Could harm and defeat Lavos who caused Zeal to fall). Higher with Epoch (One-shotted Lavos' shell, though it destroyed itself in the process), Macrocosmic level+ (The Chrono Trigger has a condensed universe within it) | At least Macrocosmic level+ (After becoming one with the Steel Shade in the vortex he fought Dream Devourer Lavos and was capable of harming it. Dream Devourer Lavos was capable of devouring dreams from an alternate dimension. Dreams are alternate universes in Chrono. Gains a sword made from dreams), likely Macroverse level+, possibly High Macroverse level (Schala stated that all of existence would be ended, the cosmology of Chrono is this huge)

Dimensionality: 3-D

Travel Speed: Superhuman (Covered large distances in a short period of time around each time period), Extra-Temporal with the Epoch (The Epoch uses it's speed to travel through time, being described to "transcend time") | At least Superhuman, Extra-Temporal with the Epoch

Combat Speed: MFTL+ (Can tag Lavos who moved this fast) | Extra-Temporal (Could tag Dream Devourer Lavos, who exists in a plane beyond the borders of time)

Reaction Speed: MFTL+ | Extra-Temporal

Lifting Strength: Unknown | Unknown

Striking Strength: Large Country Class+, possibly Continent Class | At least Macrocosmic+, likely Macroversal+, possibly High Macroversal

Durability: Large Country level+, possibly Continent level (Can tank giant metal blades falling on him and took hits from Lavos, including his rains of destruction) | At least Macrocosmic level+, likely Macroverse level+, possibly High Macroverse level (Could withstand an attack that devours alternate universes)

Stamina: Very High (Was able to keep fighting through continuous battle sequences without tiring. Even at 1 HP they can still attack at full strength), higher with various equipment (Various equipment increase stamina)

Range: Extended Melee Range, Hundreds of Kilometers with Omnidirectional Lightning Attacks, Macrocosmic+ with the Chrono Trigger, Macroversal+, possibly High Macroversal with Epoch (Can travel across alternate timelines which there are infinite of)

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (Very acrobatic, can jump extremely high and do various flips), Weapon Mastery (Is skilled with his various katanas), Vehicular Mastery (Can drive the Epoch, ride Dactyls, and ride Jet Bikes), Time Paradox Immunity (Type 1. Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing. Unaffected by Lavos' temporal shifts), Magic (Is a user of one of the four basic elements of universe, that being lightning/heaven), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Attack Reflection (Should scale to the other party members who reflected Dalton's magic), Acausality Negation (Type 5. Can fight and harm the denizens of the black omen, which transcends time and space and exists outside of it’s flow making it exist simultaneously in all time periods at once, Gaspar, the Guru of time describes the black omen as "straddling time"), Flight (With Cyclone, whirls about the enemy, striking others nearby allowing him to momentarily stay in the air), Air Manipulation & Energy Manipulation (With Wind Slash, hits all enemies in a line with a wave of energy), Lightning Manipulation (With Lightning, attacks an enemy with lightning and Lightning II, attacks all enemies with lightning), Statistics Amplification (With Cleave, deals double damage to an enemy), Resurrection (With Raise, revives a KO'd ally), Afterimage Creation (With Frenzy, strikes the enemy 4 times in succession), Holy Manipulation (With Luminaire, attack all enemies with holy light, Crono's ultimate magic), Resistance to Extreme Heats (Can move around in a volcano just fine), Space-Time Manipulation (Unaffected by Lavos' temporal shifts), Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key), Lighting Manipulation/Holy Manipulation (Has a natural resistance to lightning/holy due to it being his element), Fire Manipulation (Can withstand the fire Lucca puts on him during fire whirl), Time Manipulation (Can enter the End of Time), Pain (Even at 1 HP the party can proceed to attack at full strength), Precognition (Type 3. Janus foresaw the death of Crono through the black winds though in some timelines Crono comes out defeating Lavos at Ocean Palace and not dying)
Healing (With potions, mid-potions, hi-potions, elixirs, megalixirs, shelters, ambrosia, and lapis), Purification (With panacea, removes all status ailments]), Aura (Various equips put an aura around the party members), Statistics Amplification (Via capsules, Strength Capsule permanently enhances ones strength, Speed Capsule permanently enhances speed, and Magic Capsule permanently enhances magic. Also via different equipment, Prismatic Helm adds +9 Magic Defense, Dragonhead adds +5 Strength, Master Crown has a 25% damage boost, Dark Mail adds +5 Magic Defense, Dragon Armor adds +10 Strength, Moonbeam Armor adds +10 Magic Defense, Saurian Leathers adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate, and passively with Haste Helm gives auto-Haste increasing one's speed. Also with weapons, Crimson Blade adds +2 Magic, Slasher adds +2 Speed, Zanmato does 1.5x damage to magical beings, Swallow adds +3 Speed, Suzaku does 4x critical damage, Rainbow has a 70% critical hit rate, and Dreamseeker has a 90% critical hit rate), Passive Rage Power (With beserker ring, an armband that fans the wearer's rage and gives the effect Auto-Beserk), Information Analysis (With Sight Scope, reveals enemies HP), Passive Resurrection (With Green Dream, gives the effect auto-raise. With Athenian Water, revives a fallen ally), Enhanced Resurrection (Not combat applicable. Has the Chrono Trigger which can resurrect one on a scale where it can even bring back one killed by Lavos), Cosmic Awareness (Can witness the events of every timeline at once with the Chrono Trigger), Time Travel & Time Manipulation (With the Gate Key, a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even Lavos), Transmutation (With Workman's Wallet, turns EXP into gold), Passive Forcefield Creation (With Guardian Helm, gives auto-Protect giving one a forcefield that raises one defense by 1/3, Beserker Ring gives the effect auto-protect, Barrier Sphere casts a barrier and Shield Sphere casts protect), Passive Absorption (With White Vest absorbs 50% of a light element attack & White Plate completely absorbs it, Black Vest absorbs 50% of a shadow element attack & Black Plate completely absorbs it, Blue Vest absorbs 50% of a water/ice element attack & Blue Plate completely absorbs it, and Red Vest absorbs 50% of a fire element attack & Red Plate completely absorbs it), Damage Reduction (Ruby Armor reduces fire damage to 20%), Damage Boost (With Sunglasses and Prism Spectacles), Blessed & Empowerment (The Vigilant Hat's description states "A hat imbued with divine protection"), Statistics Reduction & Durability Negation (With Nu Arcana, it grants an effect that may instantly reduce opponent's HP to 1), Light Manipulation (With Waystone lights the darkest caves), Resistance to Mind Manipulation/Chaos Manipulation (With beserker ring one cannot control the user, Clarity Cap prevents confuse), Memory Manipulation/Power Nullification (With Memory Cap prevents the status Lock, which makes you unable to use tech and abilities), Time Manipulation (With Time Hat, prevents the status Slow and Stop, one slows one down in time and the other stops them in time), Shadow Manipulation (With Dark Helm, halves shadow damage), Holy Manipulation/Lightning Manipulation (With Rainbow Helm, halves light damage), Water Manipulation & Ice Manipulation (With Mermaid Helm, halves water damage), Fire Manipulation (With Ruby Vest, halves fire damage), Status Effect Inducement (The Vigilant's Hat, Prismatic Helm, Master's Crown, Schala's Amulet, and Nova Armor are completely immune to status effects)

Standard Equipment: 

*Mop: The Mop is Crono's weakest weapon, basically a joke weapon. It has an attack power of 1, despite it being a wooden weapon akin to his Wooden Sword.

  • Wooden Sword: The Wooden Sword is Crono's starting weapon. It has an attack power of 3.
  • Bronze Blade: The Bronze Blade is Crono's second-level weapon. It has an attack of 7.
  • Steel Saber: The Steel Saber is Crono's third-level katana. It has an attack of 15.
  • Silver Sword: The Silver Sword is Crono's fourth-level weapon. It has an attack of 20.
  • Thunder Blade: The Thunder Blade is Crono's fifth-level weapon. It has an attack power of 25.
  • Crimson Blade: The Crimson Blade is Crono's sixth-level katana in Chrono Trigger. It has an attack power of 30 and increases the magic stat by 2.
  • Mammoth Tusk: The Mammoth Tuskis Crono's seventh-level weapon. It has an attack power of 40.
  • Slasher: The Slasher is Crono's eighth-level katana in Chrono Trigger. With an attack power of 43 and a speed stat boost of 2.
  • Primeval Blade: The Primeval Blade is Crono's ninth-level weapon. It has an attack power of 70.
  • Zanmato: The Zanmato is Crono's tenth-level katana in Chrono Trigger. It has an attack power of 90 and does 1.5x damage to magical beings.
  • Vajra Sword: The Vajra Sword is Crono's eleventh-level weapon in Chrono Trigger. It has an attack power of 110.
  • Empryean Blade: The Empyrean Blade is Crono's twelfth-level katana in Chrono Trigger. It has an attack of 125.
  • Yaksha Blade: The Yaksha Blade is a weapon in Chrono Trigger and is Crono's thirteenth-level katana. It has an attack power of 135.
  • Swallow: The Swallow is Crono's fourteenth-level katana in Chrono Trigger. It has a base critical hit rate of 30% and increases speed by 3.
  • Onimaru: The Onimaru is Crono's fifteenth-level katana. It has an attack power of 150 and a base critical hit rate of 20%.
  • Slasher II: The Slasher II is Crono's sixteenth-level weapon. It has an attack of 155 and has a base critical hit rate of 22%.
  • Icewyrm: Icewyrm is Crono's seventeenth-level katana in Chrono Trigger. It has an attack power of 160 and a base critical hit rate of 40%.
  • Suzaku: The Suzaku is Crono's eighteenth-level katana in Chrono Trigger. It has an attack power of 170 and its critical hits do 4x the damage as a normal attack, though it has a base critical hit rate of 7% as a trade off.
  • Rainbow: The Rainbow is Crono's most powerful weapon in the SNES/PSX versions of Chrono Trigger. It is forged by Melchior using the Rainbow Shell and Sun Stone. When equipped, the sword is pinkish-blue. On a critical hit, a radiant rainbow trails off the blade. It critical hits 70% of the time and its attack power is 220. Paired with the Prism Spectacles, Crono will annihilate the battlefield with mere basic attacks that turn into frequent critical hits.
  • Dreamseeker: The Dreamseekeris Crono's strongest weapon in Chrono Trigger (DS). Obtained after beating the Dream Devourer who is able to be fought after all three Dimensional Vortexes are beaten. It has an attack power of 240 and it has an extremely high base critical hit rate of 90% (which exceeds the Rainbow's 70%).

*Hide Cap: Hide Cap is the first headgear available in Chrono Trigger. It is the starting equipment for Crono, Lucca, and Marle with a defense of 3.

  • Bronze Helmet: Bronze Helmet is the second available helmet in Chrono Trigger. It has a defense of 8.
  • Iron Helm: The Iron Helm is headgear in Chrono Trigger. It is the 3rd helmet in the game and is usable by Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus. It has a defense of 14.
  • Golden Helm: The Golden Helm is headgear in Chrono Trigger. It is the fifth helmet in the game. It has a defense of 18.
  • Stone Helm: Stone Helm is headgear in Chrono Trigger. It has a defense of 20.
  • Triceratopper: The Triceratopper is headgear in Chrono Trigger, able to be worn by anyone. It has a defense of 23.
  • Radiant Helm: The Radiant Helm is headgear in Chrono Trigger. It has a defense of 25.
  • Platinum Helm: Platinum Helmis headgear in Chrono Trigger. Increasing defense by 29, this helmet can be worn by any character.
  • Clarity Cap: The Clarity Capis headgear in Chrono Trigger. It is equip-able by all playable characters. It has a defense of 30 and prevents the status effect confuse. Noted to heightens the wearer's senses.
  • Memory Cap: The Memory Cap is headgear in Chrono Trigger. It is equipable by everyone. It has a defense of 30 and prevents the status effect lock. Noted to guards the wearer's memories.
  • Time Hat: The Time Hat is headgear in Chrono Trigger. It is equipable by all playable characters. It has a defense of 30 and prevents the status effect stop and slow. Noted to stabilize the flow of time.
  • Aeonian Helm: The Aeonian Helm is headgear in Chrono Trigger. It has a defense of 33.
  • Dark Helm: The Dark Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the shadow element.
  • Haste Helm: The Haste Helm is headgear in Chrono Trigger. It halves the time between turns. During battle, the Haste Helm will cause the user to glow with a red aura. It has a defense value of 35 and provides the benefits of the spell Haste at all times.
  • Rainbow Helm: The Rainbow Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the light/heaven element.
  • Mermaid Helm: The Mermaid Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the water/ice element.
  • Vigilant's Hat: The Vigilant's Hat provides immunity to all negative status effects, such as Sleep and Confusion. It has a defense stat of 36 and is noted to be imbued with divine protection.
  • Guardian Helm: The Guardian Helm is headgear in Chrono Trigger. It has a defense of 38 and comes with the passive effect of Auto-Protect, reducing physical damage by 1/3.
  • Prismatic Helm: Prismatic Helm is headgear in Chrono Trigger. It has a defense of 40, raises magic defense by 9 and grants immunity to status effects.
  • Ozzie Pants: Ozzie Pants is headgear available in Chrono Trigger. Although the name states this item is pants, it is equipped as a headgear. This can be equipped to any character. It raises defense by 45, however the downside is that it inflicts auto-confuse on the wearer and simultaneously drains HP over time.
  • Dragonhead: The Dragonhead is a headgear in Chrono Trigger. It has a defense of 36 and raises strength by 5.
  • Master Crown: Master's Crown is headgear in Chrono Trigger (DS), found in the DS exclusive dungeon of Dimensional Vortex. Like the Prism Dress, it is restricted by gender so only Crono, Frog, Magus, or Robo can wear it. It raises defense by 40, has all damage the user inflicts increased by 25%, and grants immunity to status effects.

  • *Hide Tunic: Hide Tunic is Crono and Marle's default armor in Chrono Trigger. It is a tunic sewn from lightweight hides. It has a defense of 5.

  • Padded Vest: Padded Vest is an armor in Chrono Trigger. It is Lucca's default armor and it can equipped to all characters. It has a defense of 10.
  • Bronze Armor: Bronze Armor is an armor in Chrono Trigger. This is Frog's default armor and can be equipped by any male character. It has a defense of 16.
  • Iron Suit: Iron Suit is an armor in Chrono Trigger. This armor is equipable to all of the characters. It has a defense of 25.
  • Titanium Vest: Titanium Vest is an armor in Chrono Trigger. This is the default armor for Robo and equipable by all of the characters. It has a defense of 32.
  • Golden Suit: Golden Suit (also known as Gold Suit in the SNES/PS version) is an armor in Chrono Trigger. This armor can be find in a chest in Denadoro Mountains and is equipable to all of the characters. It has a defense of 39.
  • Ruby Vest: Ruby Vest is an armor in Chrono Trigger. It has a defense of 45 and halves damage of attacks under the fire element.
  • Dark Mail: Dark Mail is an armor in Chrono Trigger. It is equipable by Crono, Robo, Frog, and Magus. It has a defense of 45.
  • White Vest: White Vest is an armor in Chrono Trigger. It has a defense of 45 and absorbs 50% of damage of attacks under the light/heavens element.
  • Black Vest: Black Vest is armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the shadow element.
  • Blue Vest: Blue Vest is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the water/ice element.
  • Red Vest: Red Vest is an armor in Chrono Trigger. Wearing this vest boosts immunity to Fire magic by 100% and allows the wearer to absorb 50% of would-be damage.
  • Mesozoic Mail: Mesozoic Mail is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 52.
  • Radiant Plate: Radiant Plate is an armor in Chrono Trigger. It is wearable by Crono, Robo, Magus, and Frog. It has a defense of 64.
  • White Plate: The White Plate is an armor in Chrono Trigger that serves the same function as the White Vest. It has a defense of 70 and it absorbs 100% of light attacks.
  • Black Plate: Black Plate is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of shadow attacks.
  • Blue Plate: Blue Plate is armor in Chrono Trigger. Anyone can equip it. It has a defense of 70 and it absorbs 100% of water/ice attacks.
  • Red Plate: Red Plate (also known as Red Mail in the SNES/PS version) is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of fire attacks.
  • Platinum Vest: Platinum Vest is an armor in Chrono Trigger. It is equip-able by everyone. It has a defense of 71.
  • Ruby Armor: Ruby Armor is an armor in Chrono Trigger. It is usable by all characters. It has a defense of 78 and reduces fire element attacks to 20%.
  • Nova Armor: Nova Armor is an armor in Chrono Trigger. It has a defense of 82 and grants immunity to status effects.
  • Dragon Armor: Dragon Armor is an armor in Chrono Trigger. It has a defense of 83 and raises strength by 10.
  • Moonbeam Armor: The Moonbeam Armor is a piece of equipment found in Chrono Trigger in the Hero's Grave. during the present. It is obtained by examining, but not opening, the sealed chests in the middle ages then going to the present and opening the very same chest. This will upgrade the contents of the chest, normally the Nova armor, into the more powerful moon armor. While the Prism dress is stronger for the female characters, while the moon armor is the strongest for the male characters. It has a defense of 85 and raises magical defense by 10.
  • Saurian Leathers: The Saurian Leathers is an item given to the party upon completion of the Bridge Building Quest in the Lost Sanctum 65,000,000 BC. It can be worn by any party member, has a defense of 88, and increases Speed and Strength by +3.
  • Regal Plate: Regal Plate is an armor in Chrono Trigger. It has a defense of 88 and raises stamina and magical defense by 10.

  • *Headband: The Headband is an accessory in Chrono Trigger. It raises Speed by +1.

  • Ribbon: The Ribbon is an accessory in Chrono Trigger. It raises Accuracy by +2.
  • Power Glove: The Power Glove is an accessory in Chrono Trigger. It raises Strength +2.
  • Guardian Bangle: The Guardian Bangle is an accessory in Chrono Trigger. It raises Stamina by +2.
  • Magic Scarf: The Magic Scarf is an accessory in Chrono Trigger. It raises Magic by +2.
  • Schala's Amulet: Schala's Amulet is an accessory in Chrono Trigger. It grants immunity to status effects.
  • Speed Ring: The Speed Ring is an accessory in Chrono Trigger. It raises Speed by +3.
  • Acuity Ring: The Acuity Ring is an accessory in Chrono Trigger. It raises Accuracy by +10.
  • Power Ring: The Power Ring is an accessory in Chrono Trigger. It raises Strength by +6.
  • Magic Ring: The Magic Ring is an accessory in Chrono Trigger. It raises Magic by +6.
  • Barrier Ring: The Barrier Ring is an accessory in Chrono Trigger. It raises Magic Defense by +10.
  • Silver Earring: The Silver Earring is an accessory in Chrono Trigger. It raises Max HP by +25%.
  • Golden Earring: The Golden Earring is an accessory in Chrono Trigger. It raises Max HP by +50%.
  • Silver Stud: The Silver Stud is an accessory in Chrono Trigger. It reduces MP costs by 50%.
  • Golden Stud: The Golden Stud is an accessory in Chrono Trigger. It reduces MP costs by 25%.
  • Sight Scope: The Sight Scope is an accessory in Chrono Trigger. It reveals enemy HP.
  • Rage Band: The Rage Band is an accessory in Chrono Trigger. It raises Counter rate by 50%.
  • Wrath Band: The Wrath Band is an accessory in Chrono Trigger. It raises Counter rate by 80%.
  • Third Eye: The Third Eye is an accessory in Chrono Trigger. It doubles evasion.
  • Workman's Wallet: The Workman's Wallet is an accessory in Chrono Trigger. It turns EXP into Gold.
  • Green Dream: The Green Dream is an accessory in Chrono Trigger. It gives the passive effect Auto-Raise, allowing one to revive from death.
  • Berserker Ring: The Berserker Ring is an accessory in Chrono Trigger. It gives the passive effect Auto-Berserk, where the attacker attacks randomly but increases their strength and defense in the process and Auto-Protect which creates a forcefield that reduces physical damage by 1/3.
  • Power Scarf: The Power Scarf is an accessory in Chrono Trigger. It raises Strength by +4.
  • Speed Belt: The Speed Belt is an accessory in Chrono Trigger. It raises Speed by +2.
  • Muscle Ring: The Muscle Ring is an accessory in Chrono Trigger. It raises Stamina by +6.
  • Flea Bustier: The Flea Bustier is an accessory in Chrono Trigger. It raises Magic Defense by +12.
  • Magic Crest: The Magic Crest is an accessory in Chrono Trigger. It raises Magic by +5 & Magic Defense by +5.
  • Power Crest: The Power Crest is an accessory in Chrono Trigger. It raises Strength by +10 & Stamina by +10.
  • Sunglasses: The Sunglasses is an accessory in Chrono Trigger. It boosts damage.
  • Prism Spectacles: The Prism Spectacles is an accessory in Chrono Trigger. It grants a major damage boost.
  • Dragon's Tear: The Dragon's Tear is an accessory in Chrono Trigger. It raises critical rate.
  • Nu Arcana: The Nu Arcana is an accessory in Chrono Trigger. It may instantly reduce opponent's HP to 1.
  • Uranian Mirror: The Uranian Mirror is an accessory in Chrono Trigger. It counters non-light attacks 25% of the time.

  • *Potion: Restores 50 HP.

  • Mid-Potion: Restores 200 HP.
  • Hi-Potion: Restores 500 HP.
  • Ether: Restores 10 MP.
  • Mid-Ether: Restores 30 MP.
  • Hi-Ether: Restores 60 MP.
  • Elixir: Fully restores HP and MP.
  • Turbo Ether: Fully restores MP.
  • Megalixer: Fully restores the entire party's HP and MP.
  • Panacea: Heals any status ailments.
  • Athenian Water: Revives a fallen ally with 50 HP.
  • Shelter: Fully restores HP and MP at rest spots.
  • Ambrosia: Restores HP or MP.
  • Lapis: Restores 200 HP to the entire party.
  • Barrier Sphere: Casts a barrier that cuts magical damage by 1/3.
  • Shield Sphere: Casts protect which cuts physical damage by 1/3.
  • Strength Capsule: Permanently increases strength by 1.
  • Magic Capsule: Permanently increases magic by 1.
  • Speed Capsule: Permanently increases speed by 1.

  • *Petal: Used for Ioka trading material.

  • Fang: Used for Ioka trading material.
  • Horn: Used for Ioka trading material.
  • Feather: Used for Ioka trading material.
  • Seed: Gives hope to the survivors in the Future.
  • Jetbike Key: Activates the jetbike in Site 32.
  • Pendant: Opens sealed doors/chests when imbued with the mammoth machine's energy.
  • Gate Key: Allows Crono to open time gates to travel through time.
  • Rainbow Shard: Proves the King's innocence.
  • Chrono Trigger: Helps in conjuring miracles.
  • Carpenter's Tools: Allows repairing of the Northern Ruins.
  • Spiced Jerky: Feeds the troops and guarantees happiness.
  • Dreamstone: Used to fix the Masamune.
  • Race Recorder: Records race times against Johnny.
  • Moon Stone: Turns into a Sun Stone with sunlight.
  • Sun Stone: Helps create ultimate equipment.
  • Ruby Knife: Required to destroy the Mammon Machine.
  • Yakra's Key: Frees the Chancellor from imprisonment.
  • Doppel Doll: A doll in the likeness of its owner can be used to revive people that were killed on a scale that not even time travel and bring them back.
  • Toma's Spirits: Helps you start the Rainbow Shell sidequest.
  • Golden Sand: Used to grow a golden tree.
  • Golden Hammer: Helps create bridge to Tower of the Ancients.
  • Prismastone: Two of these creates a Saintstone.
  • Saintstone: Turns into a Waystone with sunlight.
  • Reptmark: Grants you access to the village shrine.
  • Waystone: Brightens up the Primeval Fortress.
  • Godwood: Helps create bridge to Tower of the Ancients.
  • Steel Ingot: Helps create bridge to Tower of the Ancients.
  • Sturdy Vines: Used to create a ladder at Mount Emerald.
  • Hearty Lunch: Food for the Nu at Mount Emerald.
  • Rusted Blade: Creates the Icewyrm for Crono.
  • Lumicite: Creates the Elemental Aegis for Lucca.

  • *Jetbike: The Jetbike is a vehicle in the Future. Crono and company use it to race through Site 32 against Johnny. It requires the Jetbike Key to operate.

    • Dactyl:Dactyls are a form of transport in the Prehistory era of Chrono Trigger. They are winged reptiles that can be ridden. The chief of Laruba Village keeps the secret to riding Dactyls. When Ayla prepares to assault Tyranno Lair, she uses Dactyls to reach the mountaintop keep. Crono is able to use dactyls freely in Prehistory after defeating the Tyranno Lair. In the game, dactyls function like the Wings of Time (obtained much later) by allowing Crono to fly around the world and traverse oceans, mountains, and other barriers they could not cross on foot.
    • Epoch: The Epoch can access any of the key time eras in Chrono Trigger. The party initially seeks it after being sealed out of the Antiquity time period by Schala, following the advice of Gaspar. It does not rely on pre-existing Gates to operate. Once aboard the Epoch, Crono can access the Time Gauge. This gauge dominates the console of the Epoch and allows the pilot to select a destination time period Era. The Epoch is theoretically able to travel anywhere in time Era, the areas of note that the party usually travel to with it are Prehistory (65,000,000 BC), the Antiquity (12,000 BC), the Middle Ages (600 AD), the Present (1000 AD), the Apocalypse (1999 AD), the Future (2300 AD), and even the End of Time. At first, it operates the same way that the Gates do, depositing the travelers at the same physical location in different eras in time. This limits its use as a spatial transport. As shown in a cutscene, the Epoch possesses engines that cause it to hover in mid-air. The ship creates a time distortion directly in front of it, and the massive rockets at the rear of the ship propel it into the distortion. This has the effect of propelling the ship and its passengers forward, although they do not move in space at all. When the Epoch arrives at its destination in time, the lift engines shut down, lowering the Epoch to the ground in the same physical location. At a certain point in their adventure, the party loses the Epoch to Dalton. He modifies the ship with technology aboard the Blackbird, giving it the ability to fly. After he is defeated, the party regains use of the now flight-enabled Epoch. Using it, the time travelers can access any era or location in any point in time, which is necessary for certain side quests as well as reaching the Black Omen at any point in history.

    Intelligence: Genius in combat (Able to come up with various sword techniques on the fly without any real training. Frog comments that Crono has the makings of a great swordsman, Frog is a better sword fighter then Cyrus, the "Hero" Knight of Guardia. Defeated a trained swordsman Slash in combat)

    Standard Tactics: Crono's style of fighting is mixed with sword fighting and his magic element, with equipment he uses to defend from various physical attacks and magical spells. Crono is naturally better fighting with a team so he normally will summon his friends across time to help him in combat and do various team attacks. If the enemy proves very powerful he might use the Epoch to ram it.

    Weaknesses: As Crono's Magic element is Lightning/Heaven/Light, he takes high damage from Shadow element attacks. Though this is mitigated by various armors and headgears.

    Notable Attacks/Techniques:

    *Sword Slash: Crono runs up to the enemy striking them fiercely with his katana.

    • Critical Hit: Crono jumps over to the enemy and hits them twice with his sword dealing devastating damage.
    • Counter-Attack: When equipped with certain accessories Crono will counter when an enemy attacks him without taking up a turn.

    *Cyclone: Cyclone is a versatile skill, able to be combined at some point in the game with all of the characters (except Magus). It is used as part of four double techniques and four triple techniques. Crono leaps into a group of enemies, spinning his sword around very quickly, striking them multiple times. It strikes one main enemy (signified by the solid cursor) and nearby enemies in a circle (signified by blinking cursors).

  • Wind Slash: Wind Slash is Crono's 2nd-level Tech, Crono brandishes his sword, and swings it along the ground, sending an air shockwave along a line of enemies. It strikes one main enemy (signified by the solid cursor) and enemies in a the line formed by it and Crono (signified by blinking cursors).
  • Lightning: Lightning is Crono's 3rd-level Tech and his first magic one. Crono raises his arms, the wind ruffling his clothes, small golden sparks floating up from him into the sky. The screen goes suddenly dark as a bolt of lightning shoots out of the sky and strikes the target.
  • Cleave: Cleave is Crono's 4th-level Tech, Crono leaps high into the air, leaving a shadowy after-image. He then brings his sword hard down upon the enemy.
  • Lightning II: Lightning II is Crono's 5th-level Tech. When cast, Crono leaps into the middle of the screen and small stars gather toward him. When enough have gathered, a spinning windwill of electricity and light emit from his body, striking all enemies for moderate Light damage.
  • Raise: Raise is Crono's 6th-level Tech in Chrono Trigger. It restores around 300 HP instead of 50 HP (Using an Athenian Water). Crono raises his hands and a bright, yellow light shines upon the player whom he is casting Raise on. An angel then floats in circles down on the target and revives them.
  • Frenzy: Frenzy is Crono's 7th-level Tech in Chrono Trigger. In it, Crono hits his target 4 times. It is his strongest non-magical Tech. Crono jumps and starts moving quickly around the opponent leaving behind afterimages striking the enemy 4 times in succession.
  • Luminaire: Luminaire is Crono's 8th-level Tech. It is the most powerful magic spell in the game. Levitating into the air, Crono spreads his arms. A green dome swells from the center of the screen and rises. At its optimal size, the screen flashes white and the dome dissipates, causing damage to all foes on screen.

  • *Aura Whirl: Aura Whirl is Crono and Marle's 1st-level Double Tech. Marle puts her healing Aura around Crono as he begins to spin it around the battlefield restoring a small amount of HP to all allies.

  • Ice Sword: Ice Sword is a Double Tech in Chrono Trigger used by Crono and Marle. In the move, Marle slowly floats up into the air, preparing an ice spell. Meanwhile, Crono readies his Cleave technique. Crono then leaps into the air and Marle sends her magic to Crono's blade as he comes down on the target, encasing it in a large ice crystal. The target then receives a large amount of Water damage.
  • Ice Sword II: Ice Sword II is a Tech used by Crono and Marle. In the move, Marle slowly floats up into the air, preparing an ice spell. Meanwhile, Crono readies his Cleave technique. Crono then leaps into the air and Marle sends her magic to Crono's blade as he comes down on the target, encasing it in a large ice crystal, immediately after, chrono uses his frenzy technique, cutting the ice crystal into four slices that slide horizontally. The target then receives a large amount of Water damage.

  • *Fire Whirl: Fire Whirl is a double tech in Chrono Trigger, used by Crono and Lucca. Lucca uses her flamethrower on Crono's sword as he does cyclone, doing a cyclone with fire based element behind it, attacking all enemies in a circle.

  • Fire Sword: Fire Sword is a Tech used by Crono, and Lucca. Lucca puts Crono's sword on fire as he leaps into the air striking the foe with an enchanted blade.
  • Fire Sword II: Fire Sword II (also known as Fire Sword 2 in the SNES/PS version) is a Tech used by Crono, and Lucca. It is more powerful than Fire Sword. Lucca creates a massive fire circle where Crono then uses Frenzy to circle around the enemy hitting all foes in a circle with a spellblade.

  • *X-Strike: X-Strike is a Tech in Chrono Trigger usable by Crono and Frog. X-Strike becomes available once Crono and Frog learn Cyclone and Slurp Slash, respectively. Although Frog is not officially recruited until after the Masamune is reforged by Melchior and the Hero's Badge is recovered from Tata, this tech can be learned as early as Crono's first visit to the Middle Ages. Both Crono and Frog slash at the enemy at the same time leaving an X mark behind.

  • Sword Stream: Sword Stream is a Tech in Chrono Trigger used by Crono and Frog. Frog creates a bubble that Crono thrusts into showering the enemy in a massive stream.
  • Lightning Rod: Lightning Rod is a Tech used by Crono and Frog in Chrono Trigger. Crono invokes a powerful lightning storm while Frog prepares his sword. Frog then jams his blade into the enemy with the pommel and hilt sticking straight up. Following this, a tremendous lightning bolt strikes the sword, electrocuting the target for a strong amount of Light damage.

  • *Supersonic Spin: Supersonic Spin is a Tech used by Crono and Robo in Chrono Trigger. Crono jumps on Robo's shoulder and Robo shoots a laser through Crono's sword that attacks all enemies.

  • Cyclone Sweep: Cyclone Sweep is a Tech in Chrono Trigger used by Crono and Robo. Crono jumps over to Robo who grabs his legs and starts to spin him around at extremely fast speeds hitting all enemies near him.
  • Megavolt: Megavolt is a Tech used by Crono and Robo in Chrono Trigger. Both Crono uses Lightning II while Robo uses Electrocute creating a massive lightning screen nuke.

  • *Drill Kick: Drill Kick is a Tech used by Crono and Ayla in Chrono Trigger. Ayla jumps over to Crono who starts to spin her around at fast speeds until she starts spinning like a top and strikes an enemy with an penetrating kick.

  • Thunder Chomp: Thunder Chomp is a double Tech in Chrono Trigger used by Crono and Ayla. Crono strikes Ayla with lightning and she begins to chomp on the enemy, electrocuting them.
  • Falcon Strikes: Falcon Strike is a Tech used by Crono and Ayla in Chrono Trigger. This move is especially effective against enemies aligned in a straight line. Crono jumps towards Ayla, who then throws him straight up in the air. Crono then appears on the right-hand side of the screen and crosses it in a straight line. Crono holds his sword out in front of him and appears to go so fast that the wind around him solidifies into a blue shield.

  • *Delta Force: Delta Force is a Triple Tech that is used by Crono, Marle and Lucca. It combines Lightning II, Fire II and Ice II to create a strong powerful tech. It deals 4000+ damage at its strongest form. In the tech, Crono, Marle, and Lucca slowly rise into the air while focusing their magic power. A triangular force is formed using their bodies as the three points with each of them sending their respective element upward, changing the triangle's colors. The triangle disappears, the trio float back down and the enemies receive a severe amount of Shadow damage.

    *Lifeline: Lifeline is a Triple Tech in Chrono Trigger. It is used by Crono, Marle and Robo once they learn Cyclone, Arise, and Laser Spin respectively. Similar to the Green Dream accessory, this tech allows the targeted ally to regain all of their Hit Points once defeated in battle. Crono, Marle and Robo focus their power and each send out a star into the sky. The screen turns a light golden hue as three angels descend and give each of them a blessing, enabling them to auto-revive once in that battle.

    *Frost Arc: Frost Arc is a Triple Tech that is used by Crono, Marle, and Frog in Chrono Trigger. It combines Cleave, Ice II, and Aerial Strike to create a strong powerful tech. During the attack, Marle readies an ice spell while Crono humorously leaps off of Frog's back into the air. Marle grants Crono's sword her magic as he creates one half of a cross coming down on the enemy. Frog then completes the other half. The enemy target receives heavy Water damage.

    *Final Kick: Final Kick is a very strong Triple Tech in Chrono Trigger. It is performed by Crono, Marle and Ayla. It deals more than 7000 damage in its strongest form. Ayla jumps into the air as Crono and Marle start their spells combining them together into a small orb that Ayla keeps knocking into it to have her powerful kicks supported by Ice and lightning.

    *Ring of Fire: Ring of Fire is a Triple Tech that is used by Crono, Robo, and Lucca in Chrono Trigger. It combines Cleave, Fire II, and Laser Spin to create a strong powerful tech. In the attack, Crono and Robo begin executing Max Cyclone while Lucca slowly rises into the air and focuses her magic. She then sends a double dose of flames to the boys and ignites their bodies, turning Max Cyclone into a fire-elemental attack as rings of flames emit outward from them. Enemies adjacent to Robo receive a large amount of Fire damage.

    *Delta Storm: Delta Storm is a Triple Tech that is used by Crono, Frog and Lucca in Chrono Trigger. It combines Lightning II, Fire II and Water II to create a strong powerful tech. In the tech, Crono, Lucca and Frog focus their magic power while slowly rising into the air as the screen becomes dark. From the center of the battlefield, a tremendous triangular prism grows and begins rotating, shifting through the elements of Water, Fire and Light respectively before fading away. Afterward, the trio settles to the ground and the enemies receive a large amount of Shadow damage.

    *Gatling Kick: Gatling Kick is a Triple Tech that is used by Crono, Ayla, and Lucca in Chrono Trigger. It combines Lightning II, Fire II, and Triple Kick to create a strong powerful tech. It combines Lightning II, Fire II and Triple Kick to form a powerful attack.

    *Triple Attack: Triple Attack is a Triple Tech that is used by Crono, Frog, and Robo in Chrono Trigger. It combines X-Strike and Robo Tackle to create a strong powerful tech.

    *Twister: Twister is a Triple Tech that is used by Crono, Ayla, and Robo in Chrono Trigger. It combines Cyclone, Tail Spin, and Laser Spin to create a strong powerful tech. In the attack, Robo starts by jumping toward the center of the screen and begins spinning. Crono then jumps on top of him like he does in Rocket Roll and spins as well. Ayla joins the boys as the top of the tower and all three of them spin around and around, creating a massive black twister which splits into another. Every target present receives massive Shadow damage after the move ends.

    *3-D Attack: 3-D Attack is a Triple Tech that is used by Crono, Ayla, and Frog in Chrono Trigger. It combines Cyclone, Triple Kick, and Slurp Slash to create a strong powerful tech. Crono and Frog do their X-strike cutting through the enemy as Ayla jumps into the air and kicks the enemy with devastating force.

    Key: Pre-Vortex | Post-Vortex

    Note: The 50% of damage absorption does not mean they absorb 50% of the damage and take the other 50% of damage, it means that they convert 50% of the damage into health, while the other 50% is neglected.

    Others

    While his victory against Quetzalcoatl assumed he was also 6-B, part of his win conditions was he could use winning hax.

    Notable Victories:

    Quetzalcoatl (Miss Kobayashi's Dragon Maid) - Quetzalcoatl's profile (Both were at 6-B, Pre-Vortex Crono was used, and speed equalized)

    Notable Losses:

    Inconclusive Matches: