“ | You look the fool, falling for the first trick I learnt at genie school | „ |
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Djimmi the Great
“ | You really didn't stack up. | „ |
“ | Do you need to borrow my sarcophagus? | „ |
“ | "That beating was for free -- no strings attached! | „ |
“ | I need a new volunteer... this one collapsed in fear! | „ |
Background
Djimmi the Great is a character in Cuphead residing in Inkwell Isle Two as the first shoot-em'-up boss in that region. He is the main boss of Pyramid Peril, which is a desert with an Egyptian-themed city in the middle.
Statistics
Tier: 9-A | 9-A | 9-A | 9-A
Name: Djimmi the Great
Origin: Cuphead
Sex: Male
Age: Old enough to enter casinos, possibly far older
Classification: Genie
Attack Potency: Room level (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One and should scale to his durability. Copied Cuphead and Mugman's powers) | Room level (Larger than before) | Room level | Room level (Much larger than before)
Dimensionality: 3-D
Travel Speed: Superhuman (Faster than Cuphead and Mugman who can move at speeds relative to sound. Copied Cuphead and Mugman's powers) | Immobile | Superhuman | Superhuman
Combat Speed: Supersonic (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles. Should be superior to Hilda Berg) | Supersonic | Supersonic | Supersonic
Reaction Speed: Supersonic (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | Supersonic | Supersonic | Supersonic
Lifting Strength: Unknown | Unknown | Unknown | Class 5 (He can sustain his own weight which should be comparable to smaller characters)
Striking Strength: Room Class | Room Class | Room Class | Room Class
Durability: Room level (Survived Cuphead's attacks which could violently fragment Djimmi's stone pillars) | Room level | Room level | Room level (Much larger than before)
Stamina: High (Should be comparable to Cuphead and Mugman)
Range: Hundreds of Meters with various projectiles, unknown with Pocket Reality Manipulation
All previous base powers. Inorganic Physiology (Is made out of stone pillars), Duplication (Can create multiple versions of himself while in this state), Metal Manipulation and Creation (Can create metal blades)
All previous base powers. Pocket Reality Manipulation (Has a pocket dimension inside his sarcophagus), Summoning (Can summon mummies from the sarcophagus)
All previous base powers. Large Size (Type 1), Energy Projection (Can fire ring-like beams and eye-beams at his opponents)
Standard Equipment: Chest and Sarcophagus
Intelligence: Unknown (Implied to have gone to "Genie School")
Weaknesses: None Notable
Key: Phase One and Four | Phase Two | Phase Three | Phase Five
Gallery
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Cuppet
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Small Cuppet
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Djimmi the Great |