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Sandman (Strange Men)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

The Sandman is the antagonist of The Sandman. At the beginning of the game he suffers from insomnia, due to the stress of having to put people to sleep worldwide. With the help of some sleeping sand, he puts everyone in the world to sleep, with the exception of some insomniacs, including Sophie Grundler.

He was originally thought of as the main villain of the game, seeing as he was chasing Sophie and forcing her to eat a table full of disgusting food. However, it's revealed through his story and Sophie's that all he wants is to sleep for a while. When he discovers that humans are still asleep after sprinkling the Eternal Sleep Powder, he creates Lullaby to help those still awake fall asleep.

If Sophie decides to take the pink jewel or lets Unicorn keep it and how she chooses to handle the Sandman, his fate may vary. In most of the endings, he is killed by Sophie or put to sleep.

If Sophie decides to let Unicorn keep the jewel and puts the Sandman to sleep, she earns Happy End "Don't Stay Up Late at Night". After a few hours, the Sandman wakes up and takes a sleeping Sophie back to the real world, tucking her into her bed. Sophie decides to stand up for herself and resolve her troubles as the Sandman continues to watch over her.

After the player beats the game, the game from the point of view from the Sandman is unlocked, showing his perspective on the events of the game, mostly the Fairy World part of the game. He will converse with other characters, mostly the Dust, about what is going on.

If the Sandman manages to put Sophie to sleep, he earns the Bad End "See You in a Bad Dream". Sophie will be stuck in an eternal nightmare. When the Sandman goes to bed himself, he reflects on Sophie's sad face and cries himself.

If the Sandman lets himself fall asleep, he gets the Happy End "Welcome Back, Insomnia!". The Sandman wakes up after a few centuries have passed and takes Sophie back home. After he sees Sophie smile and give him a victory sign, he writes in his diary why he took the job as the Sandman: to make people happy. The next day, he talks to Dwarf about what happened and confesses that he no longer wants to sleep and is in love with Sophie. When the Sandman goes to sleep, he thinks about Sophie's smiling face and sighes dreamily. He tells his other fairy friends that he developed feelings for Sophie. Obviously, he's unaware that she's a girl in high school and he's a fairy that's centuries old.

He's mentioned in the Bonus Room. Sophie realizes it was the Sandman who saved her from the dog pack after she's captured by the Boogieman. While she's thanking him, Keith overhears Sophie and mocks her for believing in faeries. Angry, the Sandman decides to punish Keith by giving him insomnia that night.

Statistics

Tier: 9-A

Name: Sandman

Origin: The Sandman

Sex: Male

Age: Unknown

Classification: Sandman, Mythical Creature, Fairy

Dimensionality: 3-D

Attack Potency: Room level (Should be superior to equal to Lullaby as he created him. Caused a lump on Unicorn’s head who can one-shot Sophie Grundler who tanked an attack from Dragon Lullaby)

Durability: Room level (No-selled this fall)

Striking Strength: Room Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Can chase after Sophie Grundler)

Combat Speed: Supersonic

Reaction Speed: Supersonic

Stamina: Extremely High (Has been awake for over thousands of years helping others sleep)

Range: Low Multiversal (Can put others to sleep & stop time while in the fairy world, can travel from the fairy world to the human world)

Intelligence: Supergenius (Made a machine that could stop time, was the creator of the translation lenses, has been alive for over thousands of years helping humans sleep, constantly watching over their population, created eternal sleeping sand, regarded as smart and researches the human mind for his work)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Immortality (Types 1 & 8. Fairies will exist as long as humans remember them), Small Size (Type 2. Sophie compares Sandman’s house to the size of an ants), Invisibility (Appeared invisible and only showed himself once Sophie thanked him), Cosmic Awareness (All fairies know everything about humans, has access to a telescope that allows him to see the human world), Creation (Created various Lullaby’s), Sleep Manipulation (Put everyone in the world to sleep), Time Manipulation (Sandman used a special sleeping sand that stopped time), Resistance Negation (Created a statue with a song that could put even the likes of Sophie to sleep in around 58 seconds, prepared a special sleeping sand just for Sophie to make her sleep), Life Manipulation & Earth Manipulation (Made sentient living dust to help clean up his sleeping sand), possible Spatial Manipulation (Has a part of his house that inverts one’s movements), Dimensional Travel (Fairies can travel to the human world, brought Sophie back to the human world), Resistance to Poisons (Can eat food that is naturally poisonous to humans), Statistics Reduction (Can take multiple hits from Sophie’s wand without growing any weaker)
Immortality (Type 8. Will never go away as long as Sophie does not go to sleep, which in cases like Queen of the Night Sophie she will never sleep, even if the Sandman’s dead he will exist), Non-Corporeal (The human form of David Hoover was just a form he took, he truly has no form as he’s just a lullaby), Illusion Creation, Creation, Shadow Manipulation, BFR, Fire Manipulation, & Empathic Manipulation (Type 3 [Illusion Creation]. Type 1 [BFR]. The shadowy figures, that sent Anne to a different part of the school, the army of men, who are illusions so real that Sophie can actually die to them, and the dragon, who set fire to the entire building were lullaby’s created by Lullaby, to clear up Sophie’s feelings so she would have a peaceful sleep), Wish Granting (It’s his job to grant Sophie’s wishes), Causality Manipulation & Subjective Reality (Everything Sophie wants to happen and dreams of will happen, metaphorically in her head or not, it happens literally), Dimensional Travel (Can take Sophie from the human realm to The Sandman’s universe), Transformation (Type 4. Transformed into a dragon), Large Size (Type 0. As a dragon), Sound Manipulation (As a dragon could cause a shrieked loud enough to push Sophie out of the building)

Standard Equipment

Sleeping dust, Lullabies


Other

Standard Tactics: Sandman’s primary goal is to put one to sleep, so in a fight he would put one to sleep forever if need be.

Weaknesses: Very stubborn, fairies are too overworked on wanting to make humans happy that they do not care for their own bodies, Sandman could potentially die if a human says fairies don't exist.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Sandman (Strange Men)