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Djimmi the Great

From The Codex
You look the fool, falling for the first trick I learnt at genie school
You really didn't stack up.
Do you need to borrow my sarcophagus?
"That beating was for free -- no strings attached!
I need a new volunteer... this one collapsed in fear!

Background

Djimmi the Great is a character in Cuphead residing in Inkwell Isle Two as the first shoot-em'-up boss in that region. He is the main boss of Pyramid Peril, which is a desert with an Egyptian-themed city in the middle.

Statistics

Key: Phase One and Four | Phase Two | Phase Three | Phase Five

Tier: 9-A | 9-A | 9-A | 9-A

Name: Djimmi the Great

Origin: Cuphead

Sex: Male

Age: Old enough to enter casinos, possibly far older

Classification: Genie

Dimensionality: 3-D

Attack Potency: Room level (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One and should scale to his durability. Copied Cuphead and Mugman's powers) | Room level (Larger than before) | Room level | Room level (Much larger than before)

Durability: Room level (Survived Cuphead's attacks which could violently fragment Djimmi's stone pillars) | Room level | Room level | Room level (Much larger than before)

Striking Strength: Room Class | Room Class | Room Class | Room Class

Lifting Strength: Unknown | Unknown | Unknown | Class 5 (He can sustain his own weight which should be comparable to smaller characters)

Travel Speed: Superhuman (Faster than Cuphead and Mugman who can move at speeds relative to sound. Copied Cuphead and Mugman's powers) | Immobile | Superhuman | Superhuman

Combat Speed: Supersonic (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles. Should be superior to Hilda Berg) | Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | Supersonic | Supersonic | Supersonic

Stamina: High (Should be comparable to Cuphead and Mugman)

Range: Hundreds of Meters with various projectiles, Unknown with Pocket Reality Manipulation

Intelligence: Unknown (Implied to have gone to "Genie School")


Powers and Abilities

Superhuman Physical Characteristics, Cartoon Physics, Flight, Immortality and Regeneration (Types 3 and 6. Mid. Can fire his skull as a projectile and reform it back), Dimensional Storage (Has a chest he can store various items in), Curtain Fire and Homing Attack (His projectiles can lock on and home in on foes), Teleportation, Stone Creation (can create stone walls and pillars around him), Mimicry (Physiology Mimicry), Transformation (Type 3), and Shapeshifting (Can morph his body into an opponent he is copying. Can transform into various phases)

Standard Equipment

Chest and Sarcophagus


Other

Weaknesses: None Notable

Gallery

Battle Records

None.

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None.

Discussions (Link For Mobile Users):

Discussion threads involving Djimmi the Great