You would fight me? Very well, then... Marshal your power and... Try to stop me!
„
~ Zeekeeper
“
You have great strength... I concede you are powerful... But so, too, am I! The battle is not over yet! Twice you have forced me to tear a dimensional rift.
„
~ Zeekeeper
“
Oh, DUDE! What is UP! It's been forever! Dreambert! My man! Why didn't you speak up? Totally didn't notice you!
„
~ Zeekeeper
“
You would fight me? Very well, then... Marshal your power and... Try to stop me!
„
~ Zeekeeper
“
You have great strength... I concede you are powerful... But so, too, am I! The battle is not over yet! Twice you have forced me to tear a dimensional rift.
„
~ Zeekeeper
“
Oh, DUDE! What is UP! It's been forever! Dreambert! My man! Why didn't you speak up? Totally didn't notice you!
The Zeekeeper is a character who appears in Mario & Luigi: Dream Team. He is the guardian figure of the Pi'illo Kingdom, who helped them take down Antasma many thousands of years before the events of the game. The name is derived from the word "beekeeper" through a combination of the American English phonetic spelling of the letter Z, which symbolizes sleep, and the word "keeper", referring to his status as a guardian.
Alignment:Chaotic Good (The Zeekeeper is the protector if Pi'illo Island and will defeat anyone who tries to cause trouble. Although overtime he has gotten more lazy, only agreeing to help in exchange for money. He does however give the island tons of coins to assist them by the end of the game)
Intelligence:Gifted (The Zeekeeper has been existing for thousands of years and is knowledgeable on Pi'illo Island's history. Despite showing to be lazy and laid back, he still has a side of him that acts calm and wise, teaching people of the island to rely on themselves more)
Zee Eggs: The Zeekeeper bombards opponents with his explosive eggs
Wake Orbs: The Zeekeeper unleashes rainbow-colored orbs at his foes. These energy orbs have homing capabilities, can be split into smaller orbs, and fly in distinct patterns at the target.
Wake Beam: The Zeekeeper opens his presumably third eye and fires a rainbow-colored laser at the target, then finishes off by cloaking himself in rainbow-colored energy and charges straight at the foe. Due to not using this move for a long time, he becomes exhausted after using this move.
Light Tackle: The Zeekeeper cloaks himself in light and tackles the foes at high speed and quick succession.
Dimensional Cross: The Zeekeeper tears open a dimensional rift and crosses it, dragging his foes in it as well and proceeds to attack the opponents in it.
Other
Standard Tactics: The Zeekeeper will generally try to ram itself at an opponent, use its eggs, energy beams, and tear dimensional rifts in its battle.
Weaknesses: Has gotten more lazy overtime, and using its Waking Beam will tire him out due to having to not use it for so long.