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Phantom (Candies n' Curses)

From The Codex
Revision as of 20:44, 5 August 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Relativistic → Massively Hypersonic (2))
Phantoms that specialize in dark fire magic. They like their candy extra spicy, and preferably in the shape of skulls. Take them out quickly, as their projectiles can be quite the frustrating obstacle.
A phantom enthralled by the study of poison magic. A bit spookier than their counterpart, the Pyromancer, but that's probably just because of the purple robes they love to wear. Their projectiles will spawn poison puddles when they land, so be extra careful when facing these foes.
A ghastly phantom that lets out a shocking screech in the form of a projectile. It's faster, stronger, and scarier than the other phantoms, so be on alert when one of these screamers shows up. They're only vulnerable for a short period of time

Background

Phantoms are a common enemy within Candies 'n Curses. They come in 3 different forms being the Pyromancer, the Toxomancer and the Banshee

General Information

Name: Pyromancer, Toxomancer, Banshee

Origin: Candies 'n Curses

Sex: Unknown

Age: Unknown

Classification: Phantoms

Status: Deceased (After the curse was broken, all enemies died)

Alignment: Neutral Evil (Phantoms are enemies of Molli Pop)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can harm Molli Pop who can tank the explosion of jack's bombs)

Durability: Wall Class

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: At most Massively Hypersonic (Can keep up with Molli Pop)

Reaction Speed: At most Massively Hypersonic

Stamina: Unknown

Range: Standard Melee, Tens of Meters with range attack

Intelligence: Unknown


Powers and Techniques

Superhuman Physical Characteristics, Flight (Floats around), Metaphysics Manipulation (Soul Manipulation; Phantoms can interact with and harm people's souls), Non-Standard Interaction, and Immortality Negation (Type 7, Phantoms can kill ghosts), Fire Manipulation (Can throw fireballs) Power Bestowal (Gave Inferno knight his powers), Undead Physiology, Non-Corporeal.


Resistance to Metaphysics Manipulation (Soul Manipulation; should be comparable to the bosses and tank hits to the soul, can live with no soul)

Equipment

Their staff (Pyromancer and Toxomancer)


Other

Standard Tactics:

Floats around while attacking with fire magic.

Floats around while attacking with poison magic.

Floats around in their Intangible state before attacking with sound waves.

Weakness: Nothing Notable | Nothing Notable | Must get out of their Intangible state to attack

Note: For versus threads one should notify which subtype of the phantom they are using, if none is given, a composite is assumed.

Battle Records

None.

None.

None.