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Kabbu

From The Codex
Revision as of 14:38, 20 October 2024 by GiverOfThePeace (talk | contribs) (→‎Notable Techniques: clean up and re-categorisation per CFD)
I have a promise I must fulfill. And so, I wish to explore.
~ Kabbu
Everyone...we have never faced power like this. It's overwhelming, but we stand together! Let us destroy the artifacts as he summons them. We must press on until the end!
~ Kabbu
I have a promise I must fulfill. And so, I wish to explore.
~ Kabbu
Everyone...we have never faced power like this. It's overwhelming, but we stand together! Let us destroy the artifacts as he summons them. We must press on until the end!
~ Kabbu

Background

Kabbu is a beetle that traveled to Bugaria from the Northern Lands. During this journey, he met many hardships. Kabbu moved to Bugaria one moon prior to the events of the game. Before meeting Vi at the Explorers' Association at the start of the game, Kabbu had a brief stay in Defiant Roo, where he met Mayor and Professor Neolith.

As he is the only rainbow scarab beetle to appear in the game, it is unknown how many similarities he has to the rest of his species. He is primarily emerald green with a grey torso and large dark green wings that he uses mainly as a cape. On his shoulders are a pair of white pincers and atop his head is a large green horn.

Kabbu is level-headed, chivalrous and brave while also acting as a selfless friend. As a "Veteran of the North", he is knowledgeable in combat and survival skills, which helped him in his travel to Bugaria before meeting Vi. He is also shown to be extremely loyal to those he cares about, as he traveled all the way to Bugaria to fulfill a promise he made to someone. Despite his good heart and intentions, he is quite talkative to the point where Vi has to ask him to stop from time to time. Regardless, he is respected by his teammates and is proud of his position as the leader of Team Snakemouth.


In truth, what appears to be a brave and loyal beetle willing to help people at no cost, lies within a broken soul, hiding a heavy burden that weighs on his shoulders. This can be hinted with a feeling of sadness when he is the only one in the team to be in an awkward situation, or a feeling of distress when one of his friends is put in critical danger. But overall, Kabbu remains one of the most courageous and kind-hearted members of the team with a strong will to help other people in his surroundings, even if it's only for the good cause.

General Information

Name: Kabbu

Origin: Bug Fables: The Everlasting Sapling

Sex: Male

Age: Early 20's

Classification: Knight

Species: Rainbow Scarab Beetle

Occupation: Leader of Team Snakemouth

Status: Alive

Alignment: Lawful Good (Kabbu is a knight who serves Queen Elizant II and her kingdom, generally following her orders as to what to do. He also commonly helps out people no matter the cause and never asks for a reward)

Codex Statistics

Key: Chapters 1-6 | Chapter 7

Tier: 10-C, Higher with Items and Medals | At least 10-C, Higher with Items and Medals

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Subhuman level (The game's cast are that of small bugs. Their notable feats are fighting centipedes, worms, spiders, small tanks, and small metal drones. Can break small chunks of rock. Comparable to Leif, who can create a big block of ice. Far stronger than Tanjerin, who can throw a rock with its horn), Higher with Items and Medals | At least Subhuman level (Kabbu and the rest of the team progressively get stronger as they fight. Being considered weak at the start, they worked their way up to keeping up and later surpassing the Queen's highest knight. Initially struggled to defeat certain bosses, but later can defeat enemies that were stronger than anyone they've ever faced throughout all of their adventures. Initially struggled to even land a hit on the Wasp King and being considered too weak to hurt him, to later defeating him and even keeping up with his boost with The Everlasting Sapling), Higher with Items and Medals

Durability: Subhuman level, Higher with Items and Medals | At least Subhuman level, Higher with Items and Medals

Striking Strength: Subhuman Class, Higher with Items and Medals | At least Subhuman Class, Higher with Items and Medals

Lifting Strength: Below Average Human | Below Average Human

Travel Speed: Athletic Human (Comparable to Vi's flight speed. Honey bees can fly up to 28 km/h) | At least Athletic Human

Attack Speed: Superhuman | At most Massively Hypersonic

Reaction Speed: Superhuman (Should be far superior to a cockroach, which can react at 11 milliseconds. This is about 10x faster than the fastest reaction of a human being 100 milliseconds, making their speed 77 m/s) | At most Massively Hypersonic (Can react to pseudo-lasers shot by the Ancient Key Pieces, which requires these speeds to dodge)

Stamina: High (Can fight for long periods of time) | High

Range: Below Standard Melee, Higher with Pebble Toss and Boulder Toss

Intelligence: Above Average (A skilled fighter and knight that was able to reach the highest status very quickly)


Powers and Techniques

Superhuman Physical Characteristics, Penetration Damage and Durability Negation (Type 1. Kabbu's attack naturally have piercing damage, due to his horn, which bypasses defense), Empathic Manipulation (With Taunt, which angers enemies), Statistics Amplification (With Heavy Strike, which unleashes a stronger version of his basic attack), Resurrection (With Pep Talk, which inspires and revives fallen allies), Burrowing (With Under Strike, which allows Kabbu to dig underground), Rage Power, Healing, Statistics Reduction & Sheer Will (After being reminded of the death of his former team, Kabuu survived an attack that would have knocked him out while also healing and increasing his attack power. This also lowered the enemy's attack power), Small Size (Bug-Sized), Information Analysis (With Spy, Kabbu can learn about an enemy's information and see their health), Statistics Amplification (If Kabbu is in front of the team, he gains a boost in attack power), Save and Load (By using Ancient Crystals, Kabbu can use them to save his progress and retry a battle if he were to lose), Accelerated Development (Kabbu and the rest of the team progressively get stronger as they fight. Being considered weak at the start, they worked their way up to keeping up and later surpassing the Queen's highest knight. Initially struggled to defeat certain bosses, but later can defeat enemies that were stronger than anyone they've ever faced throughout all of their adventures. Initially struggled to even land a hit on the Wasp King and being considered too weak to hurt him, to later defeating him and even keeping up with his boost with The Everlasting Sapling), Regeneration (Mid; Can regenerate from being squished flat), Passive Purification (Type 1; The Eternal Venom medal states that it cannot let the user naturally recover from poison, meaning that the status effects being removed are due to self-restoration. This would include: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down).


Resistance to Ice Manipulation (Can break out of Frozen Drill), Cold (Can walk in colder areas), Fire Manipulation (The Flame Brooch protected Team Snakemouth from the Wasp King's flames), Status Effect Inducement, Poison Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Fire Manipulation, Power Nullification, Statistics Reduction (Blocking can block the following status effects: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down)

Healing (Can heal with Crunchy Leaf, Aphid Egg, Mushroom, Danger Spud, Shock Berry, Succulent Berry, Spicy Fries, Mite Burger, Berry Juice, Dry Bread, Nutty Cake, Drowsy Cake, Honey Leaf, Leaf Omelet, Honey Ice Cream, Mushroom Salad, Roasted Berries, Jayde's Stew, Mystery Berry, Mistake, Leaf Salad, Cooked Shroom, Sweet Shroom, Fried Egg, Succulent Cookies, Mushroom Skewer, Hearty Breakfast, Mushroom Salad, Baked Yam, Burly Chips, Danger Dish, Shaved Ice, Cold Salad, Frost Pie, Yam Bread, Mushroom Gummies, Sweet Pudding, Leaf Croissant, Honey Pancakes, Hot Drink, Plain Tea, Tangy Pie, Cherry Pie, Miracle Shake, Tangy Carpaccio, Queen's Dinner), Restoration (With Honey Drop, Danger Shroom, Agaric Shroom, Aphid Dew, Bag of Flour, Squash, Tangy Berry, Jayde's Stew, Mistake, Glazed Honey, Abomihoney, Cooked Danger, Sweet Danger, Honey'd Leaf, Succulent Cookies, Mushroom Skewer, Hearty Breakfast, Sweet Dew, Danger Dish, Shaved Ice, Ice Cream, Honey Ice Cream, Dry Bread, Nutty Cake, Poison Cake, Frost Pie, Shock Candy, Sweet Pudding, Leaf Croissant, Honey Pancakes, Drowsy Cake, Hustle Candy, Spicy Candy, Burly Candy, Squash Puree, Squash Candy, Squash Tart, Plumpling Pie, Tangy Jam, Tangy Juice, Tangy Pie, Abombination, Cherry Pie, Berry Smoothie, Queen's Dinner), Purification (Type 1; Items such as Mushroom, Aphid Dew, Clear Water, Tangy Berry, Berry Juice, Mushroom Salad, Cooked Shroom, Hearty Breakfast, Sweet Dew, Mushroom Gummies, Leaf Croissant, Hot Drink, Plain Tea, Spicy Tea, Burly Tea, Tangy Jam, Tangy Juice, and Queen's Dinner cures status effects), Power Nullification (Clear Bomb removes all status effects from enemies), Ice Manipulation (Magic Ice, Frost Bomb, and Cherry Bombs freezes enemies), Statistics Amplification (Spicy Berry, Spicy Fries, Spicy Tea, Spicy Candy, Squash Tart increases attack power. Burly Berry, Shell Ointment, Burly Tea, Burly Chips, Burly Candy, Plumpling Pie increases defense. Aphid Shake and Berry Jam increases both attack power and defense. Mega Rush increases attack power and charges up an attack), Velocity Manipulation (Hustle Berry Hustle Candy, and Hot Drink gives the user an extra turn), Resurrection (Magic Seed and Miracle Shake revives fallen allies), Sleep Manipulation (Numbnail Dart, Sleep Bomb, and Cherry Bombs puts enemies to sleep), Poison Manipulation (Poison Dart, Poison Bomb, and Cherry Bombs poisons enemies), Summoning (Longleg Summoner summons a spider to help battle), Explosion Manipulation (With Spicy Bomb, Burly Bomb, Poison Bomb, Frost Bomb, Numb Bomb, Sleep Bomb, Clear Bomb, Abombination, and Cherry Bombs), Flame Rock burns enemies), Durability Negation (Spicy Bomb ignores defense stats), Statistics Reduction (Burly Bomb and reduces enemy defense. Cherry Bombs reduces enemy defense or attack power), Paralysis Inducement (Numb Bomb and Cherry Bombs paralyzes enemies), Status Effect Inducement (Cherry Bombs can inflict the following: Poison, Sleep, Freeze, Numb, ATK Down, and DEF Down).
Resistance to Status Effect Inducement, Poison Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Fire Manipulation, Power Nullification, Statistics Reduction (Shell Ointment gives immunity to the following statuses: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down
Power Bestowal (Hard Hits raises an enemy attack, but grants the user more berries if winning. Status Relay allows the user to transfer their status effects to others), Durability Negation (Bug Me Not! allows the user to one-shot anyone that is too weak in comparison with any form of contact, including the enemy's attack. Antlion Jaws negates one point of defense), Statistics Amplification (HP Plus increases an ally's HP by two. TP Plus increases the user's TP by two. Last Attack increases attack power when the user is low on health. Last Stand increases the user's defense when low on health. Super Block+ blocks more damage when preforming a Super Block. Power Exchange increases the user's attack power, but lowers defense. Defense Exchange increases the user's defense, but lowers attack power. Front Support increases the defense of the ally who is in front. Back Support increases the defense of the ally who in the back. Heavy Sleeper halves damage if put to sleep. Frostbite halves damage if frozen and can freeze someone back if attacking the user while frozen. Poison Defender increases the user's defense if poisoned. Heal Plus increases the health restored by healing items. TP Saver reduces the cost of TP usage. Reflection increases the user's defense when doing nothing. Tardigrade Shield gives the user the "Sturdy" move, which increases defense and grants immunity to status effects), Accelerated Development (EXP Booster grants the user more EXP when winning a battle in exchange for one point of attack power), Healing (Block Heal allows the user to heal when preforming a Super Block. Triumph Buzz restores some health when finished with a battle. Reverse Toxin heals the user when poisoned, but lowers their defense. HP Core heals the user overtime. Prayer heals the user if they do nothing), Restoration (Victory Buzz restores some TP when finished with a battle. TP Core restores some TP overtime. Meditation restores some TP if doing nothing), Invulnerability (Shock Trooper will make the user take no damage if paralyzed. First Plating will make the user take no damage during the first turn), Damage Boost (Poison Attack increases the user's attack power if poisoned. Hard Charge fully charges the user in exchange for health, allowing them to deal extra damage for one attack), Poison Manipulation (Weak Stomach makes any healing item also poison the consumer. Poison Touch can poison someone else if attacking the user while poisoned. Eternal Venom does not allow the user to naturally heal from poison), Rage Power (Seeing someone attacked the Favorite One medal angers the allies while increasing their attack. Berserker increases attack power, but forces the user to only use their basic attacks and no other skill), Absorption (Life Stealer lowers attack power, but allows the user to steal health when attacking), Camouflage (Leaf Cloak camouflages the user, making it harder for enemies to see them), Life Manipulation (Life Cast allows the user to use skills with HP instead of TP), Resurrection (Miracle Matter allows the user to continuously revive themselves after death), Status Effect Inducement (Status Booster increases the chance of enemies being affected by a status effect. Random Start starts the user with either poison, DEF up, ATK up, extra turn, healing, TP up, or charged attacks), Velocity Manipulation (Strong Start allows the user start the battle with an extra turn. Crazy Prepared allows the user to get the first attack in a battle), Attack Reflection (Status Mirror makes it so if the user is hit with an aliment, the caster is also hit with it), Information Analysis (Spy Specs allows the user to see how much health someone has without needing to use the Spy ability), Enhanced Senses (Detector detects any nearby items), Natural Weaponry (Spiky Bod harms anyone attacking Kabbu), Statistics Reduction (Deep Taunt reduces an enemies defense, but increases their attack]).

Resistance to Status Effect Inducement, Poison Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Fire Manipulation, Power Nullification, Statistics Reduction (With Resist All, Sleep Resistance, Freeze Resistance, Numb Resistance, and Poison Resistance can resist the following statuses: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down), Item Stealing (Secure Pouch removes the ability of items being stolen from the user)

Equipment

Items and Medals


Notable Techniques

  • Taunt: Taunts enemies, making them focus on attacking Kabbu for this turn.
  • Heavy Strike: Kabbu will charge up his horn for a powerful strike. Can only target the first grounded enemy.
  • Pep Talk: Kabbu will inspire a fallen ally, rallying them to continue fighting!
  • Dash Through: Kabbu charges forward, damaging all grounded enemies with his horn. This also flips enemies.
  • Under Strike: Kabbu will dig under enemies, hitting them with a power flipping, piercing strike.
  • Pebble Toss: Kabbu will toss a rock, dealing 1 damage to any enemy.
  • Boulder Toss: Kabbu tosses a big rock at his foe. It can hit enemies near the target too!

Other

Standard Tactics: Kabbu typically uses his horn to attack along with other items and medals.

Weaknesses: His selflessness can on occasion get the best of him.

Battle Records

None.

None.

None.