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User:Oblivion Of The Endless/Sandbox
Summary
Berserker (バーサーカー, Bāsākā?) is the Berserker-class Servant of Illyasviel von Einzbern in the Fifth Holy Grail War of Fate/stay night.
His actual name is Heracles, the greatest hero of Greek mythology. A demigod, the son of Zeus and a mortal woman, he was plagued by rage all his life despite his exceptional skills. He became a great hero, but Hera, jealous of her husband's infidelity, inflicted him with madness in which he killed his family. Troubled with his sins, he took on his legendary Twelve Labors to atone for them and was gifted with immortality after he completed them all. After his eventual death, he ascended to Olympus as a god.
Powers and Stats
Tier: 6-C, High 6-C with Nine Lives
Name: Heracles, Berserker
Origin: Fate/stay night
Gender: Male
Age: Unknown
Classification: Berserker-class Servant, Heroic Spirit, Demigod, God
Attack Potency: Island level+ (Can easily destroy a mountain.Deflected a weakned Excalibur, Archer's Caladbolg II, and numerous high-rank weapons from the Gate of Babylon. Physically stronger than Gawain, who barely contended Lancetoria's Noble Phantasm), Large Island level with Nine Lives (Superior to Shirou's projection which was able to take off an eighth of his body and eight of his nine remaining lives during Heaven's Feel)
Dimensionality: 3-D
Travel Speed: Massively Hypersonic
Combat Speed: Massively Hypersonic+ (Reacted to Archer's arrows, which can travel 4 kilometers in virtually no time at all)
Reaction Speed: Massively Hypersonic
Lifting Strength: Class K (Superior in strength to Saber and Achilles, who stopped and pushed a rolling 300 ton jumbo jet with his bare hands)
Striking Strength: Island Class, Large Island Class with Nine Lives
Durability: Island level
Stamina: Very High (Fought against Saber, Archer and later Gilgamesh, with no signs of tiering. Servants are capable of fighting for an entire day without resting)
Range: Extended melee range
Powers and Abilities: Superhuman Physical Characteristics, Reactive Evolution (Becomes resistant to anything that injuries him), Weapon Mastery (Heracles have mastered all manners of armaments and overcome various monsters and labors. He will display a sword’s greatest technique if using a sword, a spear’s greatest technique if using a spear, and a bow’s greatest technique if using a bow), Martial Arts, Enhanced Senses (Has a sixth sense that allows him to avoid attacks and danger in battle), Rage Power, Immortality (Types 3 and 6. It's possible for him to fight even on the verge of death, surviving as long as his injury is not decisively lethal), Non-Physical Interaction (Servants can affect souls, ghosts and nonexistent beings, such as Kama), Regeneration (Low-Mid. All Servants have low-level regenerative abilities that allow them to easily heal cuts and wounds. Servants can continue fighting even with a hole through their gut and can regenerate unless their head/heart is destroyed, or they run out of mana. Mid with God Hand; regenerated after Fragarach destroyed his brain), Resurrection (Has a stock of eleven extra lives), Self-Sustenance (Types 1, 2 and 3. Servants are unaffected by a lack of oxygen and freely move in outer space as seen in Saber Wars and Ooku. Servants don't need food, only magical energy, and they don't starve to death, only dying when there isn't enough magical energy to keep their bodies intact), Resurrection Negation (With Nine Lives, Heracles is capable of exterminating the target), Water Walking (Servants can walk on water by manipulating their magical energy), Aura (All servants possess a special aura), Supernatural Luck and Minor Fate Manipulation (Servants with B-rank Luck or higher can change their fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg), Invulnerability (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural component such as magical energy or possess a certain amount of age), Invisibility and Intangibility (Servants are beings able to switch between a Spiritual Body and Material Body at will. While in spiritual form, they cannot be easily detected by enemies due to being invisible to the naked eye and most forms of scrying, or be affected by physical interference. They can travel where they please without being impeded by walls, but they also cannot carry anything in that state), Resistance to Magic (All servants have innate resistance towards magecraft), Poison Manipulation and Acid Manipulation (Servants can resists Jack the Ripper's and Serenity's powerful poisons, and they can move freely in streets filled with gaseous sulfuric acid in London), Life Manipulation and Death Manipulation (Servants aren't alive and aren't considered lifeforms, since they're just ether in the form of past individuals and not true life), Absorption (Servants can resist the effects of Blood Fort Andromeda, which breaks down everyone in the range into a bloody slurry, releasing their magical energy, and then absorbs it, only suffering a reduction in statistics instead), Sense Manipulation, Perception Manipulation, Memory Manipulation, Madness Manipulation (Type 2) and Illusion Creation (Servants can resist the effects of the Bounded Field. The Bounded Field weakens and messes with the senses, awareness and memories of anyone inside and drives them insane, causing auditory and visual hallucinations), Transmutation, Data Manipulation (Servants can stay in digitalized areas), Mind Manipulation, Soul Manipulation, Biological Manipulation (Servants can resist Tiamat's Chaos Tides. All those who enter Tiamat's Sea of Life are subject to a geas on the cellular level that makes them her minions and enemies of humanity)
Standard Equipment: An Axe Sword
Intelligence: Berserker is almost entirely insane, reckless, and has little regard for his own safety thanks to God Hand. However, in spite of his madness, he still retains some of his combat skill, parrying Saber's attacks despite Invisible Air being wrapped around the latter's Excalibur in their initial encounters and several of Gilgamesh's weapons from Gate of Babylon to protect himself and Illya and is quick to fall back on Pankration (a Greek martial art, basically a combination of wrestling and boxing) when his Axe Sword is restrained.
Weaknesses: Usually insane and reckless.
Notable Attacks/Techniques:
Noble Phantasms
God Hand: Twelve Labors: A hidden ability of Berserker's, a blessing (and yet also a curse) from the gods that grants immortality, bestowed upon him after he completed the Twelve Labors that granted him a body so tough nobody in the Age of Gods could scratch him unless it was of the highest grade. It is a continuously-active Noble Phantasm that converts his skin into an armor that is likened to a Conceptual Weapon, a conceptual defense that nullifies all attacks below A-rank. On top of this, it grants him automatic regeneration that allows him to recover from anything that manages to hurt him. He has a stock of eleven extra lives, allowing him to resurrect after lethal injuries, so he has to be killed twelve times to put him down permanently. These additional lives slowly replenish themselves over time. To make things even more difficult, whenever an attack injures him, once he heals, he becomes resistant to it, rendering even a Noble Phantasm useless after it draws his blood once. Therefore, to permanently kill him, one must have twelve different methods to do so or be strong enough to take multiple lives at once.
Nine Lives: Shooting the Hundred Heads: Heracles' greatest Noble Phantasm, the combat technique he devised and used to slay the Hydra in life. It is a technique that "exterminates no matter how many times his opponent resurrects." Used initially with his bow, he was able to emulate it with other weapons, allowing him to use it in any form, depending on the circumstances. It can be delivered with any instrument he has on hand, displaying power on the level of a Noble Phantasm regardless of the specifics, and can demonstrate a scope ranging from Anti-Unit to even Anti-Fortress. No matter what, it is, at its essence, a high-speed attack consisting of nine, near-simultaneous consecutive strikes.
Anti-Unit Great Sword Version: The version he utilizes under the FATE system, his greatest technique that's performed with a great sword. Instead of nine near-simultaneous consecutive strikes like it normally should perform, it is a rush attack that consists of a hundred strikes within a single breath. It starts as a series of strong slashes that quickly speed up, until he hits an opponent up to a hundred times, with the final strike being a jump slash that smashes the target into the ground.
Class Skills
Mad Enhancement: The source of the Berserker class's power, raising their statistics in exchange for a loss of sanity. In some cases, it can seal away certain fighting techniques, Personal Skills, or even Noble Phantasms. Usually, only weak Servants get summoned as Berserkers, but the Einzberns summoned Heracles, one of the greatest heroes in history. Unfortunately, as a hero famous for his skill and cunning, this is more of a weakness than a boon, and at his rank of B, this means most of his reason has been lost, and thus he has lost access to a number of his abilities such as the utilization of the Bravery skill and his greatest Noble Phantasm Nine Lives. Even with these setbacks, it still boosts his physical characteristics by a significant margin when activated, typically only against a great foe.
Personal Skills
Battle Continuation: A skill that reflects one's exceptional vitality and endurance, allowing the user to fight on despite grievous wounds and escape safely even when defeated. Berserker has an A-rank in this skill, allowing him to fight on in the face of deadly injuries, remaining alive to briefly fight even after receiving decisively lethal wounds such as having an eighth of his body destroyed at once or having all of his lives taken off by the Gate of Babylon.
Bravery: An ability that negates mental interference and increases melee damage. Due to Heracles brave and daring spirit, he gains an A+ rank in this skill, allowing him to neutralize mental interference such as pressure, confusion, fascination and charms as well as kill several monsters empty-handed due to the increased melee damage. However, due to being under the influence of Mad Enhancement, this skill is unable to take effect.
Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. As the most famous son of Zeus, who ascended from a demigod to become a full god himself after his death, Heracles has A-rank Divinity.
Eye of the Mind: Berserker has the natural ability to avoid danger based on an innate sixth sense refined through combat experience, a gift he gained through his many adventures and ordeals in his legend. Despite his loss of sanity, this ability remains intact as it is just an instinct. He can also disregard visual obstructions such as Invisible Air, battling as if it were not there and expertly blocking Saber's invisible blade.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: