"I just want to help my friend...that's all I want to do" - Kite
Background
Kite is the protagonist of the original .hack// Quadrilogy that consists of Infection, Mutation, Outbreak, and Quarantine. Kite is given the power of the Twilight Bracelet, something that has the power to create the future of The World or destroy The World in its entirety, that was meant for his friend Orca. He, along with several other players, investigate and deal with an outbreak of corruption across The World and fight off the Cursed Wave and Morganna. Through fighting the Cursed Wave, Kite faced off against the Shadow of Twilight, Cubia.
Classification: Twin Blade, Data Drain user, .hacker, the Light of Twilight
Attack Potency:Low Macroverse level, possibly Macroverse level (Can harm the Phases who passively destroy many Fields with their existence. The death of a Phase causes destruction in most Fields in The World), higher with buffs. Macroverse level+ with Data Drain (Data Drain is described as the power that could bring salvation or destroy The World at the whim of the user, The World contains countably infinite Fields which are considered their own space-times.)
Travel Speed: At least Superhuman, possibly Instantaneous (able to cross Fields with ease which are said to be infinite in size), higher with buffs.
Combat Speed: At least Massively Hypersonic+ (Can use Lightning based magic as well as tag those who can dodge it), possibly Extra-Temporal (Should be comparable to the Phases and Cubia who can casually cross between Fields without the use of Chaos Gates or other means), higher with buffs.
Reaction Speed: At least Massively Hypersonic+ (Can dodge lightning based magic), possibly Extra-Temporal (Can dodge attacks from the Phases and Cubia), higher with buffs.
Striking Strength:Low Macroverse level, possibly Macroverse level (Can harm the Phases who are this durable), higher with buffs.
Durability:Macroverse level+ (Can be repeatedly Data Drained by the Phases and be able to come back from it within a few moments even without his Bracelet), higher with buffs.
Stamina:Very High (Can continuously fight for several hours in a row without tiring)
Range:Standard Melee Range with Twin Blades, varies with spells (they are all based on his field of view) Macroversal+ with Data Drain.
Superhuman Physical Characteristics, Life Manipulation (Some Twin Blade Weapons have a chance of reducing the target's health by a fraction of their max), Healing (with items), Immortality (Type 4, will be protected and strengthened by Aura in times of need.), Life Manipulation (can drain the opponent's life to heal himself), Damage Reduction (Can occasionally reduce damage to nothing), Hacking (is a somewhat skilled hacker from his time working as a .hacker), Non-Physical Interaction (Able to see, attack, and kill phantoms, shadows, and data), ImmortalityNegation (type 7, can kill undead beings.), resistance to the effects of Data Drain (Can be repeatedly Data Drained and only take some damage and potentially get a status effect even without the Bracelet), Sound Manipulation and Mind Manipulation (Was unaffected after hearing A in C Major repeatedly, which would pull the minds of those who hear it further into The World), Corruption (He didn't get corrupted or fall into a coma when he was attacked by a Data Bug before he had the Bracelet), to the types of offensive magics in The World (Fire, Water (and ice), Wood (wind and plant), Lightning, Darkness, and Non-Elemental)Healing (With Repth spells), Status Effect Inducement (via Lei spells), Statistics Reduction (via Dek spells), Power Bestowal and Statistics Amplification (via Ap spells), Poison Manipulation (Can inflict poison on targets with Duk Lei), Fire Manipulation (with Vuk spells), Water Manipulation and Ice Manipulation (with Rue spells), Electricity Manipulation (with Rai spells), Darkness Manipulation (with Ani spells), Earth Manipulation (with Gan spells), Summoning (with various summon-type spells), Can give himself and others Regeneration with Rip Saem, Air Manipulation and Plant Manipulation (with Juk spells), Resurrection (with Rip Maen), Resistance Negation (with some Dek spells)Data Manipulation and Reality Warping (Can affect the data of The World and alter it however he pleases), Mind Manipulation (can send targets into a coma as well as send their conscious into The World, if the target's mind doesn't end up in The World it ends up in the liminality between The World and reality), Memory Manipulation (Can cause memory loss if they don't fall into a coma), Existence Erasure (those who have their data drained are erased), Status Effect Inducement (Can inflict a random status effect on targets), Technological Manipulation (major changes to The World will affect most technology connected to the internet), Information Manipulation (Can rewrite the information of anything within The World), Hacking (Able to hack into things that are considered impossible for a normal person to do), Boundary Manipulation (Able to manipulate the boundaries of The World as well as able to induce liminalities on the boundaries which exist in between them) Immortality and Regeneration (Type 8 Mid-Godly, the Bracelet will exist as long as Cubia does and will prevent the person with the Bracelet from dying for good and will regenerate the holder of the bracelet after their data is destroyed), Durability Negation and Resistance Negation (Allows Kite to Data Drain the Phases of the Cursed Wave who naturally resist the effects of Data Drain. Data Drain bypasses the enemy's defense to deal damage to them), Immortality and RegenerationNegation (Type 3, 7, and 8 and Mid-Godly, able to permanently kill the Phases of the Cursed Wave, which includes Magus who can regenerate from wounds without Data Drain preventing that ability, who are all connected to Morganna Mode Gone. Can bypass a player becoming a ghost and can still hit them even while they are a ghost)Immortality (type 7, is a ghost), Non-Corporeal (can't be physically interacted with by players even though they can interact with similar ghost-like enemies)
Intelligence: Above Average, possibly Gifted (Was able to quickly grasp the situation at hand and then begin to take charge in the taking down the Phases despite his young age)
Standard Tactics: Will use Data Drain at every possible opportunity, while waiting for Data Drain to be ready he will use physical skills or spam spells at a distance.
Weaknesses: Overuse of the Twilight Bracelet can have adverse affects on Kite, however this is not a problem with Daybreak. Kite is easily tricked into doing things if it means helping others.
Feats: Defeated the Cursed Wave with the help of the other .hackers, was able to fight a strengthened Cubia to a standstill
Notable Attacks/Techniques:
*Vak Don: A level 1 drop-type Fire spell. AoE
GiVak Don: a level 2 drop-type Fire spell. AoE
RaVak Don: a level 3 drop-type Fire spell. AoE
PhaVak Don: a level 4 drop-type Fire spell. AoE
Vak Rom: a level 1 tornado-type Fire spell. AoE
BiVak Rom: a level 2 tornado-type Fire spell. AoE
OrVak Rom: a level 3 tornado-type Fire spell. AoE
PhaVak Rom: a level 4 tornado-type Fire spell. AoE
Vak Kruz: a level 1 converge-type Fire spell. Single target
GiVak Kruz: a level 2 converge-type Fire spell. Single target
MeVak Kruz: a level 3 converge-type Fire spell. Single target
PhaVak Kruz: a level 4 converge-type Fire spell. Single target
Vulcan: a level 1 summon-type Fire spell. AoE
Vulcan Ch: a level 2 summon-type Fire spell. AoE
Vulcan Rf: a level 3 summon-type Fire spell. AoE
Vulcan Pha: a level 4 summon-type Fire spell. AoE
*Gan Don: A level 1 drop-type Earth spell. AoE
GiGan Don: a level 2 drop-type Earth spell. AoE
OrGan Don: a level 3 drop-type Earth spell. AoE
PhaGan Don: a level 4 drop-type Earth spell. AoE
Gan Rom: a level 1 tornado-type Earth spell. AoE
MeGan Rom: a level 2 tornado-type Earth spell. AoE
OrGan Rom: a level 3 tornado-type Earth spell. AoE
PhaGan Rom: a level 4 tornado-type Earth spell. AoE
Gan Zot: a level 1 raise-type Earth spell. AoE
GiGan Zot: a level 2 raise-type Earth spell. AoE
OrGan Zot: a level 3 raise-type Earth spell. AoE
PhaGan Zot: a level 4 raise-type Earth spell. AoE
Yarthkins: a level 1 summon-type Earth spell. AoE
Yarthkins Ch: a level 2 summon-type Earth spell. AoE
Yarthkins Rf: a level 3 summon-type Earth spell. AoE
Yarthkins Pha: a level 4 summon-type Earth spell. AoE
*Rue Rom: a level 1 tornado-type Water spell. AoE
MeRue Rom: a level 2 tornado-type Water spell. AoE
OrRue Rom: a level 3 tornado-type Water spell. AoE
PhaRue Rom: a level 4 tornado-type Water spell. AoE
Rue Zot: a level 1 raise-type Water spell. AoE
MeRue Zot: a level 2 raise-type Water spell. AoE
LaRue Zot: a level 3 raise-type Water spell. AoE
PhaRue Zot: a level 4 raise-type Water spell. AoE
Rue Kruz: a level 1 converge-type Water spell. Single target
GiRue Kruz: a level 2 converge-type Water spell. Single target
OrRue Kruz: a level 3 converge-type Water spell. Single target
PhaRue Kruz: a level 4 converge-type Water spell. Single target
Merrows: a level 1 summon-type Water spell. AoE
Merrows Ch: a level 2 summon-type Water spell. AoE
Merrows Rf: a level 3 summon-type Water spell. AoE
Merrows Pha: a level 4 summon-type Water spell. AoE
*Rue Rom: a level 1 tornado-type Wood spell. AoE
MeRue Rom: a level 2 tornado-type Wood spell. AoE
OrRue Rom: a level 3 tornado-type Wood spell. AoE
PhaRue Rom: a level 4 tornado-type Wood spell. AoE
Rue Kruz: a level 1 converge-type Wood spell. Single target
GiRue Kruz: a level 2 converge-type Wood spell. Single target
OrRue Kruz: a level 3 converge-type Wood spell. Single target
PhaRue Kruz: a level 4 converge-type Wood spell. Single target
Rue Zot: a level 1 raise-type Wood spell. AoE
MeRue Zot: a level 2 raise-type Wood spell. AoE
LaRue Zot: a level 3 raise-type Wood spell. AoE
PhaRue Zot: a level 4 raise-type Wood spell. AoE
Krake: a level 1 summon-type Wood spell. AoE
Krake Ch: a level 2 summon-type Wood spell. AoE
Krake Rf: a level 3 summon-type Wood spell. AoE
Krake Pha: a level 4 summon-type Wood spell. AoE
*Rai Don: A level 1 drop-type Thunder spell. AoE
MeRai Don: a level 2 drop-type Thunder spell. AoE
GiRai Don: a level 3 drop-type Thunder spell. AoE
PhaRai Don: a level 4 drop-type Thunder spell. AoE
Rai Rom: a level 1 tornado-type Thunder spell. AoE
GiRai Rom: a level 2 tornado-type Thunder spell. AoE
MeRai Rom: a level 3 tornado-type Thunder spell. AoE
PhaRai Rom: a level 4 tornado-type Thunder spell. AoE
Rai Kruz: a level 1 converge-type Thunder spell. Single target
MeRai Kruz: a level 2 converge-type Thunder spell. Single target
OrmRai Kruz: a level 3 converge-type Thunder spell. Single target
PhaRai Kruz: a level 4 converge-type Thunder spell. Single target
Lanceor: a level 1 summon-type Thunder spell. AoE
Lanceor Ch: a level 2 summon-type Thunder spell. AoE
Lanceor Rf: a level 3 summon-type Thunder spell. AoE
Lanceor Pha: a level 4 summon-type Thunder spell. AoE
*Ani Don: A level 1 drop-type Darkness spell. AoE
BiAni Don: a level 2 drop-type Darkness spell. AoE
OrbiAni Don: a level 3 drop-type Darkness spell. AoE
PhAni Don: a level 4 drop-type Darkness spell. AoE
Ani Zot: a level 1 raise-type Darkness spell. AoE
MeAni Zot: a level 2 raise-type Darkness spell. AoE
OrmeAni Zot: a level 3 raise-type Darkness spell. AoE
PhAni Zot: a level 4 raise-type Darkness spell. AoE
Ani Kruz: a level 1 converge-type Darkness spell. Single target
MeAni Kruz: a level 2 converge-type Darkness spell. Single target
OrmeAni Kruz: a level 3 converge-type Darkness spell. Single target
PhAni Kruz: a level 4 converge-type Darkness spell. Single target
Wryneck: a level 1 summon-type Darkness spell. AoE
Wryneck Ch: a level 2 summon-type Darkness spell. AoE
Wryneck Rf: a level 3 summon-type Darkness spell. AoE
Wryneck Pha: a level 4 summon-type Darkness spell. AoE
*Summon Goblin: a level 1 summon-type non-elemental spell. AoE
More Goblins : a level 2 summon-type non-elemental spell. AoE
Goblin King: a level 3 summon-type non-elemental spell. AoE
King of Goblins: a level 4 summon-type non-elemental spell. AoE
Stuck?: a level 4 summon-type non-elemental spell. AoE
*Repth: A single target heal that recovers a small amount of health
Ol Repth: A single target heal that recovers a medium amount of health
Pha Repth: A single target heal that recovers the target fully
La Repth: A party wide heal that recovers a small amount of health
Ola Repth: A party wide heal that recovers a medium amount of health
Phal Repth: A party wide heal that recovers all targets fully
Rip Teyn: Cures poison, paralysis, speed down, physical and elemental down (ailments of the body) on a target
Rip Synk: Cure curse, charm, confusion, sleep and magical down (ailments of the mind) on a target
Rip Maen: Revives the target's ghost to full life
*Rig Saem: Improves life regeneration speed
Rig Geam: Improves SP regeneration speed
Ap Do: Temporarily raises speed
Ap Corv: Temporarily raises physical strength
Ap Vorv: Temporarily raises physical defense
Ap Torv: Temporarily raises physical accuracy
Ap Corma: Temporarily raises magical strength
Ap Vorma: Temporarily raises magical defense
Ap Torma: Temporarily raises magical accuracy
Ap Ganz: Temporarily raises Earth based damage done and reduces Earth damage taken
Ap Ruem: Temporarily raises Water based damage done and reduces Water damage taken
Ap Vakz: Temporarily raises Fire based damage done and reduces Fire damage taken
Ap Juka: Temporarily raises Wood based damage done and reduces Wood damage taken
Ap Raio: Temporarily raises Thunder based damage done and reduces Thunder damage taken
Ap Anid: Temporarily raises Darkness based damage done and reduces Darkness damage taken
*Duk Lei: Inflicts Poison on a target, drains a fraction of the target's life over time
Suvi Lei: Inflicts Paralysis on a target, prevents the target from reacting for a short period of time
Dek Do: Drastically lowers a target's speed for period of time
Miu Lei: Charms a target, Charmed targets attack allies but if no allies are present the target does nothing
Mumyn Lei: Puts a target to sleep
Ranki Lei: Confuses a target, confused targets attack both allies and enemies
Maj Lei: Curses a target, Cursed targets lose SP over time
Dek Corv: Lowers a target's physical attack
Dek Vorv: Lowers a target's physical defense, negates physical tolerance if any
Dek Torv: Lowers a target's physical accuracy
Dek Corma: Lowers a target's magical attack
Dek Vorma: Lowers a target's magical defense, negates magical tolerance if any
Dek Torma: Lowers a target's magical accuracy
Dek Ganz: Lowers the damage of Earth based attacks and defense against them to an area of enemies, will negate tolerance if any
Dek Ruem: Lowers the damage of Water based attacks and defense against them to an area of enemies, will negate tolerance if any
Dek Vakz: Lowers the damage of Fire based attacks and defense against them to an area of enemies, will negate tolerance if any
Dek Juka: Lowers the damage of Wood based attacks and defense against them to an area of enemies, will negate tolerance if any
Dek Raio: Lowers the damage of Thunder based attacks and defense against them to an area of enemies, will negate tolerance if any
Dek Anid: Lowers the damage of Darkness based attacks and defense against them to an area of enemies, will negate tolerance if any
*Staccato (Lv. 1) - Light, 15 hit combo on a single target
Twin Dragons (Fire, Lv. 2)
Dragon Rage (Fire, Lv. 3)
Gale of Swords (Wood, Lv. 2)
Typhoon Blade (Wood, Lv. 3)
Lightning Rage (Thunder, Lv. 2)
Storm Rage (Thunder, Lv. 3)
Twin Darkness (Dark, Lv. 2)
Evil Twin (Dark, Lv. 3)
Tiger Claws (Lv. 1) - medium, 5 hit combo on an area
Blazing Wheel (Fire, Lv. 2)
Flame Vortex (Fire, Lv. 3)
Splinter Slash (Wood, Lv. 2)
Wildflower (Wood, Lv. 3)
Thunder Coil (Thunder, Lv. 2)
Tempest Strike (Thunder, Lv. 3)
Swirling Dark (Dark, Lv. 2)
Terror Cyclone (Dark, Lv. 3)
Saber Dance (Lv. 1) - Heavy, 4 hit combo on a single target
Flame Dance (Fire, Lv.2)
Red Flame (Fire, Lv. 3)
Orchid Dance (Wood, Lv. 2)
Orchid Strike (Wood, Lv. 3)
Thunder Dance (Thunder, Lv. 2)
Storm Strike (Thunder, Lv. 3)
Dark Dance (Dark, Lv. 2)
Darkness Slash (Dark, Lv. 3)
Data Drain
Data Drain: A single target Data Drain
Drain Arc: An AoE version of Data Drain that is centered on him and expands outwards
2128 Drain: A more powerful version of Data Drain with more potent effects
Drain Heart: 2128 Drain equivalent of Drain Arc
Note: The list of effects Infection can give Kite can be found here | The main difference between the Twilight Bracelet and Daybreak is that Daybreak doesn't infect Kite's PC so he can continuously use it with no problems, this is a minor enough difference that it does not warrant a different key as it has the same powers otherwise, simply specify which bracelet is being used. | Turns into a ghost on death that can't interact with things normally, but it can be revived.