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Garry
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Garry is the deuteragonist of the game Ib and the first character to join Ib on her quest to escape the Fabricated World. His age is unknown. Not much is known about Garry, as he doesn't reveal much about himself throughout the game.
When Ib first meets Garry, he will be laying face down on the floor in the Red Area. He will appear to be in a great amount of pain, moaning and not moving, and will be holding the Small Key. After taking the Small Key and some exploring, Ib will find the The Lady in Blue tearing apart a Blue Rose. After Ib retrieves the Blue Rose, heals it, and gives it to Garry, he will join Ib's party.
Garry seems pretty friendly, although a little shy. After he joins Ib's party, Garry aids Ib by clarifying words she does not know, protecting her, and often providing commentary. Garry is more easily startled in comparison to Ib by the events of the game. There is an instance where he falls over in shock and several other instances where he has the opportunity to damage items in the gallery, which can lead to the bad endings. He particularly has a distaste for the blue "disturbing" dolls.
In the Gray Area, Ib collapses out of exhaustion in a hallway and Garry carries her into the "safe room" and covers her with his coat. When Ib wakes up, Garry asks if she is okay and, depending upon Ib's answer, gives her a piece of lemon candy from his coat pocket. You are able to talk to Garry directly in this room. He mentions that he is sorry he wasn't looking out for Ib as much as he should have been and gets surprised if you apologize for causing him trouble.
In the Violet Area, Garry is followed by a disturbing blue doll after being separated from Mary and Ib. Garry becomes increasingly annoyed by this, and you have the option of either having him set it aside or kick it. Garry then proceeds to collect the seven balls of paint needed for Ib to retrieve the brown key at an upper level.
Garry discovers Mary's true identity in a small library in the violet area. Garry can also succeed or fail inside the Doll Room, which involves him searching for a key in one of the dolls' stomachs before time runs out and he is attacked by Red Eyes. Succeeding in the Doll Room leads him up the stairs to later regroup with Ib and Mary, while failing the event causes him to hallucinate and talk to himself. He is later discovered by Ib, who either snaps him back to reality by slapping him and calling his name or slapping him twice or, if he is incurable, collapses in despair next to him and gives up, which leads to two possible bad endings (Welcome to the World of Guertena or A Painting's Demise).
Ib can talk with Garry again under the fake sunlight in the Sketchbook area. Depending on whether you're geared towards the best ending or the worst ending, Garry will either trade his rose for Ib's (and subsequently die) or he will insist on going up the stairs into the hallway of Mary's painting.
It is possible to receive an ending in which Mary kills Garry by plucking all the petals from his rose. If Ib approaches Garry after his death, Ib will think that he is "sleeping." Depending on Ib's actions afterwards, the player may receive either the Forgotten Portrait ending, the Ib All Alone ending, or the Together, Forever ending.
Powers and Stats
Tier: 9-B
Name: Garry
Origin: Ib
Gender: Male
Age: Unknown (Seems to be in his late teens to early twenties)
Classification: Human
Attack Potency: Wall level (Can move statues Ib couldn’t, kicked a mannequin head hard enough that it flew across the room and shattered, could knock out Mary)
Dimensionality: 3-D
Travel Speed: Regular Human
Combat Speed: Likely MFTL
Reaction Speed: Likely MFTL (Avoided creatures traveling through space)
Lifting Strength: Regular Human (Can move large bookcases)
Striking Strength: Wall Class
Durability: Wall level
Stamina: Average
Range: Standard Melee Range
Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (Could feel a presence despite there being no one around), Immortality (Type 8. Reliant on the rose), Healing (Placing his rose in water will heal the rose and him), Limited Fire Manipulation & Limited Light Manipulation (With his lighter), High Resistance to Soul Manipulation (Gary’s soul resides within the rose making attacks to him not work), Resistance to Perception Manipulation (Was unaffected by the perception of the rabbit room which truly looked like this), Limited Resistance to Memory Manipulation (Due to having Ib’s handkerchief he remembered Ib despite The Gallery erasing he and Ib’s memories of the time in The Gallery)
Standard Equipment: Blue Rose
Intelligence: Average
Standard Tactics: Garry when mad usually kicks an enemy.
Weaknesses: If the blue rose is destroyed Garry will die.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Garry |