This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.
What will you do?
„
~ First Appearance
“
Pose as a team. The world is real.
„
~ Epilogue of Problem Sleuth
“
PS:SEPULCHRITUDE.
Righteous fires of charisma wipe out the brier. The resplendent light of divine PULCHRITUDE consumes your spirit.
„
“
DMK you smell bad and you suck. God do you even know how lame you are? What is with all these heads and where do you get off being so impossible anyway. We spent more than half the game fighting you. If ugly retards were turds you would be the one that smells the worse
You are undeniably the top Problem Sleuth in the city. Solicitations for your service are overwhelming in quantity. Compensation, spectacular. It is a cold winter evening. You are feeling particularly hard boiled tonight. What will you do?
Problem Sleuth is the hard-boiled protagonist of the Problem Sleuth adventure. He is purportedly one of many Problem Sleuths in the city.
Problem Sleuth tends to see himself as a hard-boiled prohibition-era detective, getting calls from Hysterical Dames while lazing about on his desk. He's has a penchant for monologuing in old 30's noir style at times, and it's a bit difficult to figure out what he's talking about occasionally. Initially in the beginning of the game, Problem Sleuth has trouble doing simple tasks, and tends to spend a lot of time doing absurd things such as stubbing his toe on cinder blocks, wrapping himself up in recording tape as a mummy, throwing his phone out the window, peeing on clown paintings, building Forts, committing suicide, and is seemingly inept at accomplishing anything meaningful. He is very jealous of Ace Dick, as Ace Dick is able to get all the "good cases". This is most likely due to Problem Sleuth's own inability, or more probable that it's just because he's locked in his own office. When you first start playing Problem Sleuth it is quite obvious that Problem Sleuth isn't nearly as capable as he believes he is or just a guy who has a fairly decent imagination.
Powers and Stats
Tier:High 8-C. At least 2-C likely 2-A via Summoning | 2-C, likely 2-A | At least 2-C, likely 2-A
Combat Speed:FTL (Able to contend against Fluthlu and other stronger opponents) | Extra-Temporal | Extra-Temporal (Destroyed the entirety of the infinitely extending Ladder to Hell in a fraction of a second)
Stamina:Superhuman+ (His journey lasted months and hasn't shown to be needing things such as food and sleep)
Range: Standard Melee range. Hundreds of meters with weapons. Complex Universal, likely High Multiversal via IMAGINATION | Standard Melee range. Hundreds of meters with weapons. Complex Universal, likely High Multiversal via IMAGINATION | Complex Universal, likely High Multiversal
Standard Equipment: Four pieces of Candy corn that he keeps under his hat. Used to wield a handgun/Key, but usually carries around a Tommy Gun/Ring of keys. | Death's Scythe | Smith Corona Blotspitter/Typewriter
Intelligence:Genius (Is a hard-boiled detective with a knack for creativity and problem solving, having decent amount of IMAGINATION in which it roughly correlates to the intellect of the character. Despite his goofy nature, he's incredibly good at influencing others, with it making him the de facto leader of the team. Was successful with a political negotiation between four previously conflicting kingdoms, and established peace around the land. Is adept at hand to hand combat, and is a quick thinker in combat along with being skilled within it)
Weaknesses: Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his alcoholic boost runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self. | Gambit Schema is a temporary form that does not last forever. Should the time expire, PS will lose his Vampire swiftness. The Death Scythe can break | Like Gambit Schema, it is a temporary form that does not last that long as it runs on INK. Should that INK expire, he will revert back to his base form
Notable Attacks/Techniques:
Problem Sleuth's Battle Menu.
AGGRESS: A physical attack using whatever weapons are on hand. Aggressing is a basic attack, and requires no special items or extra equipment. Any character may Aggress with anything they have on them, including guns, makeup, cleaning supplies, paint, scythes, tea, childhood toys or just their fists.
ABSCOND: Abscond is a technique used to leave a battle. If the incoming assault from your enemies is too tough to handle, choosing Abscond may be your only viable option. Abscond is not foolproof, and can sometimes fail in specific battles.
Sleuth Diplomacy is Problem Sleuth's most frequently used battle technique. The attack is leveled up at several times throughout the story; levels that are used by PS in combat include:
Level 1 - The basic version of the attack. PS shoots his enemies with the Tommy Gun. Used against a pair of Thugs.
Level 2 - PS shoots his enemies with the tommy gun while smoking a cigarette. Used against a large group of thugs.
Level 10: Ceasefire - PS calls for a laying down of arms and drops his gun, then runs up to his targets and fights them in hand-to-hand combat. Used against the Cultural Rainbow.
Two more versions of the attack, Level 98 and Level 99, can only be used while PS has Sepulchritude active.
Fair Shake is a cooperative attack involving Problem Sleuth and one of the Ace Dicks. When attacking a group of enemies, PS uses one hand to fire the tommy gun and the other to hold a skylight towards the targets. AD positions his machine gun through the other skylight and fires, shooting at PS's enemies without actually being in the same room as PS. Used against a group of thugs and beasts.
By paying the required fee, Problem Sleuth can summon the three legendary jazz musicians: Blind Willie "Buttermilk" Stubbs, Father "Blind Pappy" Ramblin' Jackson, and Earl Stokes "Can't-see-a-damn" Molasses Fatts. The musicians attack PS's enemies by raining musical instruments down upon them. Used against Morthol Dryax.
Summon Henry Clay
RequiredCharacter Rating
PICAROON'S SCOURGE
Elf Tears
0
Weasel Snot
1
Hog Slop
0
Pie Filling
3
Attack Power
-
Spondulicks Levied
3500
Description
The Great Compromiser wheels and deals on your behalf, for a fee.
By paying his asking fee, Problem Sleuth can summon Henry Clay, the 19th century Kentucky politician who represented in the state in both the Senate and the House of Representatives. The Great Compromiser will proceed to unleash his own battle technique, Pacify, and violently tear PS's enemies apart with his bare hands. Used against a group of beasts.
Parliament Uproar!: Trusty Knives
After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives Limit Break. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. Used against Fluthlu.
Using Armistyx, Problem Sleuth can instantly summon Death to his location. PS can then make a deal with Death to acquire more combat power. When used during the fight against Demonhead Mobster Kingpin, Death agrees to give PS his scythe.
Gambit Schema: The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness.
Flicker: This meter represents how much damage the character could take while in their Gambit Schema.
Ripeness: This meter represents how rotten the Schema Pumpkin is and thus how much time remains of that characters Gambit Schema until it expires.
Candy Corn Vampire: Candy Corn Vampire Problem Sleuth is an alter ego of Problem Sleuth that appears when Problem Sleuth uses his Gambit Schema. Conveniently posted on October 31, Problem Sleuth, Ace Dick and Pickle Inspector acquired a Schema Pumpkin and carved their Gambit Schemas into its mysterious flesh. Problem Sleuth transformed into the Candy Corn Vampire and received an incredible Speed boost that allowed him to move as a blur, easily evading DMK's embarrassing flagella (though a barrage of Clown shoes were enough to make contact). This came at a cost to his Defense, which was slightly below average compared to his sturdy companions. The Candy Corn Vampire gave Problem Sleuth access to the Armistyx technique, allowing him temporary use of Death's beloved Scythe. The following onslaught of attacks were kick-ass enough to destroy one of DMK's health bars single-handedly, as well as demolishing the weapon he was using in the process. Unfortunately, DMK's Vexatious Glower caught Problem Sleuth unawares, and the Candy Corn Vampire was no more. However, had Problem Sleuth not used the Teaspoon Scythe, the battle against DMK wouldn't have taken so incredibly long.
Sepulchritude
RequiredCharacter Rating
GROOM TO THE
HABERDASHER'S DAUGHTER
Elf Tears
36
Weasel Snot
12
Hog Slop
18
Pie Filling
29
Attack Power
480,000
Dire Animadversion
100%
Description
Righteous fire of charisma. Consumes recipient, host, and all who surround in scathing cyclone of personal charm.
Sepulchritude is a major power-up that turns PS into the Chosen Arbitor and gives him access to a number of diplomacy-themed attacks. This state lasts until his supply of Ink of Squid Pro Quo is totally depleted, at which point he is reverted back to his normal state. Initiating Sepulchritude is an act of self-sacrifice; once PS is turned back to normal, he will die unless someone can give him the will to live.
Its attack name is probably a play on Pulchritude and Sepulchre, a tomb, reflecting the fact that using a sacrificial attack usually means you'll end up in a tomb.
Likewise, it can also be seen as a play on the words Pulchritude and Seppuku, a Japanese form of suicide, since it is a self-destructive attack.
Attacks and effects
Simply initiating Sepulchritude causes PS's body to radiate the righteous fires of charisma, instantly destroying DMK's defensive Brier of Cruelty.
Righteous Aggression - PS attacks his target with the Tectrixcalibur, writes and ratifies treaties, and slashes them in half in front of the enemy. This attack is capable of eliminating one of DMK's health bars.
Level 98 Sleuth Diplomacy: Poison Pen Letter - Using the Blotspitter's typewriter mode, PS can type up a strongly worded unpleasant note directed at his enemy. The enemy's Sick Burn levels receive a critical spike.
Level 99 Sleuth Diplomacy: Pax Probliscum - After loading the unpleasant note into the Blotspitter, PS fires a number of devastating shots at his enemy. This attack is capable of eliminating one of DMK's health bars. The name of this attack is presumably a portmanteu of "problem" with the Latin phrase "pax vobiscum", which means "peace be with you".
Final Flip Out - The Weasel King communes with PS, giving him the power to Flip the Fuck Out and do severe damage to the enemy. This attack is capable of destroying multiple DMK health bars.
Once the Ink of Squid Pro Quo runs out, a final wave of holy charisma is unleashed and spreads across the entire universe. This effect wipes out the rest of DMK's health.
Note: Major credits to the MSPA wiki for the variety of information, scans, and necessary items to construct the notable attacks/techniques used for these profiles.