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User:Cerberusleuth/ToM
“ | ...Are we all ready? | „ |
~ Alinivar on the Nowhere Train in Chapter 3 |
Background
Alinivar is the main protagonist of Mother: Cognitive Dissonance. Before his unexpected imposition as a member of The Applechasers following a meteor shower which led to his demise at the hands of Giegue, he presumably spent most of his time in his cave making paintings. Because of his blue coloration (an unusual and possibly unique trait not shared by the rest of the members of his species, the Mooks), he is often the target of alienation at the hands of other Mooks. After being killed by a rampaging Giegue and awakening to a strange, monochrome plane, Alivinar was consulted by a mysterious voice which administered an imperative crucial to the survival of the solar system: collect the four split portions of the Apple of Enlightenment before Giegue can use their knowledge to destroy every planet.
Alinivar's reluctance to being an Applechaser is a constant undertone throughout the adventure, with his Magicant counterpart, Reflecto, constantly reminding him that his only reason for being an Applechaser is due to the bargain he made in order to be resurrected, and would rather just return home to continue being a carefree artist. Nevertheless, he is very kind to everyone he meets, and this is reflected by the fact that his PSI abilities largely specialize in healing rather than the offensive PSI Larice uses.
Powers and Stats
Tier: 9-B | Low 8-C to 8-B | 8-B, higher as a chimera | 8-B, higher as a chimera | 3-A, possibly 2-C, higher as a chimera
Name: Alinivar, "That Guy", Alin (Short Name), Kingsley (Sidequest)
Origin: Mother: Cognitive Dissonance
Gender: Male
Age: Unknown
Classification: Mook, PSI user, Applechaser
Attack Potency: Wall level (Able to fight off Wigglin' Evil Shrooms) | Small Building level+ (Able to fight off early game enemies, should be comparable to base cast of the canon games) to City Block level (Absorbed all the power from the Crystal Caves. Should be comparable to Larice, who is a starman who can fight against and defeat Super Starmen in the early game) | City Block level (Superior to before), higher as a Chimera (Boost his level and powers, making him superior to his previous form) | City Block level, higher as a Chimera | Universe level, possibly Complex Universe level (Absorbed his Magicant, and fought against Giygas, with the battle varying depending on the ending, such as tearing apart magicants, crashing the universe itself, severing Giegue from Giygas, etc. See note below), higher as a Chimera
Dimensionality: 3-D
Travel Speed: At least Superhuman (Shouldn't be far behind Zarbol, who in truth is Buzz Buzz, but riding inside a UFO) | At least Superhuman | At least Superhuman, higher as a chimera. FTL on the Nowhere Train (Is a spaceship that can transverse the Solar System quickly) | At least Superhuman, higher as a chimera. FTL on the Nowhere Train | Extra-Temporal (Fought against Giygas)
Combat Speed: At least Superhuman | Speed of Light (Can tag those dodge attacks such as PK Flash or PK Beam) | FTL (Superior to before), higher as a chimera | At least FTL, higher as a chimera | Extra-Temporal
Reaction Speed: At least Superhuman | Speed of Light (Can dodge attacks such as PK Flash or PK Beam) | FTL (Superior to before), higher as a chimera | At least FTL, higher as a chimera | Extra-Temporal
All previous powers, Healing (PSI Lifeup), Heat Manipulation, Air Manipulation, Paralysis Inducement and possible Death Manipulation (Via PK Freeze, which can paralyze an enemy. The strongest version of PK Freeze can cause instant death) Mind Manipulation and Sleep Manipulation (PSI Hypnosis can cause the target to feel strange or fall asleep. Can also use PK Shockwave), Purification (Via PSI Healing. Cures the status effects of Numb, Coughing, Sleep, Beamed, Poison, Nausea, Crying, Strange, Dumb, Diamondized, Insane, and KO), Restoration (PK Harmony will restore everyone's HP and PP), Power Bestowal, Statistics Amplification and Resurrection (PSI Empower will cause an ally to grow more powerful, and revive upon death, but will consume PSI Empower), Statistics Amplification (PSI Empower will greatly enhance the stats of the target)
All previous powers to a greater extent, greatly enhanced Healing, Resurrection, and Purification (PSI Superhealing will cure any bad status and heal them back to full HP, even if they're dead), enhanced Mind Manipulation (PK Shockwave Ω)
*Mr. Guitar: +20 Strength, 90% Accuracy. Alinivar has it equipped when he joins Col. Saturn and Larice in Chapter 3.
“ | It's got a bow on top, of course. | „ |
- Loony Tune: +31 Strength, 90% Accuracy. 5% chance of being dropped by Mr. Lunatics. 20% chance of making targets feel strange.
“ | A guitar with a pattern that makes your mind hurt. | „ |
- Air Guitar: +41 Strength, +2 Speed, 90% Accuracy. 5% chance to be dropped by Tornado Bots.
“ | Don't set it down, or you'll never find it again. | „ |
- Fishbone Guitar: +45 Strength, +10 Defense, -1 Speed, 90% Accuracy. Dropped by the Jealous Bass
“ | Made of real fish bones, but it's not a bass. | „ |
- Shreddin' Six String: +52 Strength, +5 IQ, 90% Accuracy. Found in a present in the apartments on Earth.
“ | Made of metal, made for metal. Meedly meedly moww. | „ |
- Magicant Guitar: +65 Strength, +8 IQ, +1 Speed, 90% Accuracy. 35% to make the enemy feel strange. Found by talking to Alinivar in Magicant.
“ | Visibly almost identical to the Mr. Guitar... | „ |
- Slab Slammer Axe:+60 Strength, +30 Defense, 90% Accuracy. Found in a present on Venus.
“ | Guitar of hard rock. Col. Saturn dislikes this. | „ |
- Star Lullaby: +85 Strength, +50 IQ, +30 Speed, 95% Accuracy. 35% chance of Diamondizing the target. Alinivar's Magicant Town Path and can only be reached if Alinivar isn't chimerized.
“ | An airy guitar perfect for playing a soft melody. | „ |
- Space Jam: +90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy. 35% chance of Diamondizing the target. Alinivar's Magicant Mechanized Path and can only be reached if Alinivar is chimerized
“ | Jam with the power of the stars. Can Diamondize. | „ |
Standard Tactics:
Weaknesses:
Notable Attacks/Techniques:
*Constrict: Deals damage and can cause the Wrapped status
“ | Wrings one target like a wet sponge. | „ |
- Tentacle Slap: Deals damage and ignores defense
“ | Ever heard that expression about the wet noodle? | „ |
- Forceful Jab: Deals damage and lowers resistance to physical attacks. This resistance to the Physical element, not the Defense stat.
“ | A defense-piercing stab. Like a knife. | „ |
- Multiprod: Hits all targets, causes damage and lowers their resistance to physical attacks.
“ | Lots of tentacles for lots of enemies. | „ |
- Glare: Has very low accuracy, but diamondizes the target when it hits. Still classified as a "Limb" move even though Mooks use their eyes to do this.
The rest of these abilities are for when Alinivar becomes a Chimera
- Electro-Jab: Replaces Forceful Jab, deals physical and electric damage. Lowers resistance to physical and electric attacks.
“ | Defense-piercing electric mechastabbing. | „ |
- Tornado Whirl: Damaging attack that hits all enemies and ignores defenses
“ | Stabs all foes with jagged metal tentacles. | „ |
- Eye Beam: Has very low accuracy, but diamondizes the target when it hits. Also deals damage. Still classified as a "Limb" move even though Alinivar uses his chimera eye to do this.
*PSI Lifeup α: Heals about 60 HP to one person
Keys: Pre-PSI | Early Game | Mid-Game | Late-Game | Post-Magicant
Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: