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Starman

From The Codex

Battle Against a Machine

You're much stronger *whirr* than our intelligence indicated... We were not *beep* prepared for that eventuality... The prophecy from the *click* Apple of Enlightenment may be true... But you must not *whirr* underestimate us.

~ Starman Deluxe to the Chosen Four

Background

Starman (スターマン sutāman) are enemies encountered in the Mother series. They are PSI wielding robots that serve as the primary soldiers in Giygas's army.

General Information

Name: Starman

Origin: Mother

First Appearance: MOTHER 1

Latest Appearance: MOTHER 2 (After the destruction of Starman base)

Company: Nintendo, Hal Labaratory

Creator: Shigesato Itoi

Sex: Sexless

Sexuality: Asexual

Age: Unknown

Classification: Robot

Species: Starman

State of Being: Regular

Physiology: Robot Physiology

Occupation: Giygas' Soldiers

Ranking: Soldier

Affiliations: Giygas, Porky Minch

Enemies: Ninten, Lloyd, Ana, Teddy, Buzz Buzz (Starman Jr. was sent directly to kill Buzz Buzz), Ness, Paula, Jeff Andonuts, & Poo

Status: Unknown (There are likely no Starmen left after the deactivation of their base and the defeat of Giygas at the hands of the Chosen Four)

Alignment: Lawful Neutral (Strictly follows under Giygas's orders and their programmings, though possesses a consciousness due to wielding PSI)

Threat Level: Global Threats (Members of Giygas army, and terrorizes the entire earth)

Codex Statistics

Key: Starman Junior | Starman and Starman Super | Blue Starman and Last Starman | Starman Deluxe | Ghost of Starman and Final Starman

Grade: B | A | A | A | A

Tier: 9-A | 8-C | 8-C | 8-C | 8-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Room level (Potency) (Has PSI on the level of fire Beta, which is PSI above the level of post-Peaceful Rest Valley enemies, including the Territorial Oak, who is around 4.5 to 5 meters making its self-destruction which would be around this levels of energy) | Buiding level (Potency) (Can damage the main cast of MOTHER 1 and thecast of MOTHER 2, post-Summers, where Ness and co. fought and defeated the Kraken, who massively dwarfs an entire ship in size) | Buiding level (Potency) (Stronger than regular Starmen) | Buiding level (Potency) (Much stronger than regular Starmen. Runs the Stonehenge Base) | Buiding level (Potency) (Are the most powerful Starmen in Giygas's army. Can use PK Starstorm Omega)

Durability: Room level (Can endure attacks from Buzz Buzz) | Buiding level (Can endure attacks from the main cast of both Mother 1 and Mother 2) | Buiding level (Superior to regular Starmen) | Buiding level (Far superior to regular starmen) | Buiding level (Can endure attacks from the Chosen Four at their strongest)

Striking Strength: Unknown (Starmen do not fight physically) | Unknown | Unknown | Unknown | Unknown

Lifting Strength: Unknown | Unknown | Unknown | Unknown | Unknown

Travel Speed: Unknown | Unknown | Unknown | Unknown | Unknown

Attack Speed: At least Transonic (Can fight Buzz Buzz) | At least Transonic (Can fight against the main cast of Mother 1 and Mother 2) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen)

Reaction Speed: At least Transonic (Can fight Buzz Buzz) | At least Transonic (Can fight against the main cast of Mother 1 and Mother 2) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen)

Stamina: Very High

Range: Standard Melee, Hundreds of Meters with Lasers & PSI (Their lasers should be comparable to that of Jeff's laser guns. Can use PSI) | Standard Melee, Hundreds of Meters with Lasers & PSI | Standard Melee, Hundreds of Meters with Lasers & PSI | Standard Melee, Hundreds of Meters, possibly Higher with lasers and PSI (PK Starstorm is said to "shake off the stars") | Standard Melee, Hundreds of Meters, possibly Higher with lasers and PSI

Intelligence: Genius Intelligence (Capable of using PSI. The strongest Starmen are able to use PK Starstorm, a technique that is implied to only be learnable after a higher level of intelligence is reached)


Powers and Techniques

Starman Jr.

Starman

Starman Super

Healing, Purification, and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, diamondization, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks)

Starman Deluxe

Ghost of Starman

Final Starman

Healing, Purification, and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, diamondization, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks), Status Effect Inducement and Mind Manipulation (Can inflict strangeness on enemies with Brainshock, which causes them to sometimes attack themselves or their allies), Telekinesis (With PK Starstorm)

Equipment

Sudden Guts Pill


Notable Techniques

  • Laser Beam: The user fires a beam of energy to damage a target.
  • PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies. The Starman Deluxe can use this at the Alpha level, and Ghost of Starman and Last Starman can both use this technique at the Omega level.
  • PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit. Partially resisted by metallic enemies. While this has only been used by Starmen in Mother 1, this is a technique that every Starman should be capable of.
  • PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. Only Starman Junior has been demonstrated to use this.
  • PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. Only Starman Junior has been demonstrated to use this.
  • Healing: Removes status ailments depending on the level used. At the Omega level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with all of their Hp. Starman Super and Final Starmen can use this.
  • PSI Magnet: The user absorbs psychic power from a single target to add to their own. Only the standard Starmen have been shown to use this.
  • Shield: The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks in half at the Alpha level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits. Only the standard Starmen have been shown to use this.
  • PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks. Starman Super, the Starman Deluxe, and Final Starmen can use this.
  • Call for Help: The user calls for reinforcements. Starman Super can use this to summon standard Starmen, and the Starman Deluxe can use this to summon both standard Starmen and Starman Super.

Other

Standard Tactics: Most Starmen tend to attack by either firing beams of energy or using PK Beam. Stronger Starman types use their beams in addition to other PSI, with some being able to call for reinforcements as well. The Ghost of Starman in particular always leads with PK Starstorm Alpha, then it will wait for three turns and use Starstorm Omega

Weaknesses: None notable.

Note: Do not try to give Incorporeality or Intangibility to the Ghost of Starman as their name is a technical mistranslation. The official translation for their name is "Starman Ancestor".

Gallery

Other

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References

  1. "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description