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You're much stronger *whirr* than our intelligence indicated... We were not *beep* prepared for that eventuality... The prophecy from the *click* Apple of Enlightenment may be true... But you must not *whirr* underestimate us.
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~ Starman Deluxe to the Chosen Four
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Background
Starman (スターマン sutāman) are enemies encountered in the Mother series. They are PSI wielding robots that serve as the primary soldiers in Giygas's army.
General Information
Name: Starman
Origin: Mother
First Appearance: MOTHER 1
Latest Appearance: MOTHER 2 (After the destruction of Starman base)
Company: Nintendo, Hal Labaratory
Creator: Shigesato Itoi
Sex: Sexless
Sexuality: Asexual
Age: Unknown
Classification: Robot
Species: Starman
State of Being: Regular
Physiology: Robot Physiology
Occupation: Giygas' Soldiers
Ranking: Soldier
Affiliations: Giygas, Porky Minch
Enemies: Ninten, Lloyd, Ana, Teddy, Buzz Buzz (Starman Jr. was sent directly to kill Buzz Buzz), Ness, Paula, Jeff Andonuts, & Poo
Status: Unknown (There are likely no Starmen left after the deactivation of their base and the defeat of Giygas at the hands of the Chosen Four)
Alignment: Lawful Neutral (Strictly follows under Giygas's orders and their programmings, though possesses a consciousness due to wielding PSI)
Threat Level: Global Threats (Members of Giygas army, and terrorizes the entire earth)
Codex Statistics
Key: Starman Junior | Starman and Starman Super | Blue Starman and Last Starman | Starman Deluxe | Ghost of Starman and Final Starman
Tier: 9-A | 8-C | 8-C | 8-C | 8-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (Has PSI on the level of fire Beta, which is PSI above the level of post-Peaceful Rest Valley enemies, including the Territorial Oak, who is around 4.5 to 5 meters making its self-destruction which would be around this levels of energy) | Building level (Can damage the main cast of MOTHER 1 and thecast of MOTHER 2, post-Summers, where Ness and co. fought and defeated the Kraken, who massively dwarfs an entire ship in size) | Building level (Stronger than regular Starmen) | Building level (Much stronger than regular Starmen. Runs the Stonehenge Base) | Building level (Are the most powerful Starmen in Giygas's army. Can use PK Starstorm Omega)
Durability: Room level (Can endure attacks from Buzz Buzz) | Building level (Can endure attacks from the main cast of both Mother 1 and Mother 2) | Building level (Superior to regular Starmen) | Building level (Far superior to regular starmen) | Building level (Can endure attacks from the Chosen Four at their strongest)
Striking Strength: Unknown (Starmen do not fight physically) | Unknown | Unknown | Unknown | Unknown
Lifting Strength: Unknown | Unknown | Unknown | Unknown | Unknown
Travel Speed: Unknown | Unknown | Unknown | Unknown | Unknown
Combat Speed: At least Transonic (Can fight Buzz Buzz) | At least Transonic (Can fight against the main cast of Mother 1 and Mother 2) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen)
Reaction Speed: At least Transonic (Can fight Buzz Buzz) | At least Transonic (Can fight against the main cast of Mother 1 and Mother 2) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen) | At least Transonic (Superior to regular Starmen)
Stamina: Very High
Range: Standard Melee Range, Hundreds of Meters with Lasers & PSI (Their lasers should be comparable to that of Jeff's laser guns. Can use PSI) | Standard Melee Range, Hundreds of Meters with Lasers & PSI | Standard Melee Range, Hundreds of Meters with Lasers & PSI | Standard Melee Range, Hundreds of Meters, possibly Higher with lasers and PSI (PK Starstorm is said to "shake off the stars") | Standard Melee Range, Hundreds of Meters, possibly Higher with lasers and PSI
Intelligence: Genius (Capable of using PSI. The strongest Starmen are able to use PK Starstorm, a technique that is implied to only be learnable after a higher level of intelligence is reached)
Superhuman Physical Characteristics, Genius Intelligence, Self-Sustenance (Respiratory, Nutritional, & Restful; Starmen are robots and do not require traditional sustenance), Time Travel (Starman Jr. came from the distant future), Energy Manipulation (Can fire beams and manipulate psychic energy), Sound Manipulation and Madness Manipulation (Can create a noise frequency that drives animals insane and causes them to attack)Energy Manipulation (PSI is the manipulation of psionic energy, being described as a mysterious and useful power[1]), Telekinesis (PSI Users such as Ninten can use their psi to telekinetically unbend a spoon, along with Ness as an infant being able to telekinetically move his baby bottle), Telepathy (PSI users all naturally share PSI Telepathy, Ninten uses this to be able to read minds and speak to animals, Paula uses it to telepathically call to Ness in her dreams, along with telepathically speak to other members of the Chosen Four from across towns or even continents. The ability seems to be universal to all PSI users as their consciousness no matter their age is fully aware and can speak with people), Limited Power Bestowal (PSI users can give PSI abilities to other PSI users, such as when an infant used their mind to give Ninten PSI Teleport, or when the Chosen Four taught a monkey how to use PSI Teleport).
Resistance to Mind Manipulation (The natural PSI users consciousness is already matured and able to defend against other mental attacks)Durability Negation (PK Beam Gamma can destroy a target in one hit), Starman Jr.
Starman
Starman Super
Energy Projection (Can fire a beam of energy), Summoning (Can call other Starmen for reinforcements).
Resistance to Fire Manipulation (Only takes 75% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 75% damage from Freeze), Light Manipulation and Durability Negation (Flash is only 10% effective), Mind Manipulation (Brainshock is only 10% effective), Paralysis Inducement (Paralysis is only 10% effective), Sleep Manipulation (Hypnosis is only 50% effective)Healing, Purification, and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, diamondization, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks)
Starman Deluxe
Ghost of Starman
Final Starman
Resistance to Fire Manipulation (Only takes 50% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 50% damage from Freeze), Light Manipulation and Durability Negation (Flash is only 10% effective), Mind Manipulation (Brainshock is only 10% effective), Paralysis Inducement (Paralysis is only 50% effective), Sleep Manipulation (Hypnosis is only 50% effective)Healing, Purification, and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, diamondization, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks), Status Effect Inducement and Mind Manipulation (Can inflict strangeness on enemies with Brainshock, which causes them to sometimes attack themselves or their allies), Telekinesis (With PK Starstorm)
Sudden Guts Pill
Notable Techniques
- Laser Beam: The user fires a beam of energy to damage a target.
- PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies. The Starman Deluxe can use this at the Alpha level, and Ghost of Starman and Last Starman can both use this technique at the Omega level.
- PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit. Partially resisted by metallic enemies. While this has only been used by Starmen in Mother 1, this is a technique that every Starman should be capable of.
- PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. Only Starman Junior has been demonstrated to use this.
- PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. Only Starman Junior has been demonstrated to use this.
- Healing: Removes status ailments depending on the level used. At the Omega level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with all of their Hp. Starman Super and Final Starmen can use this.
- PSI Magnet: The user absorbs psychic power from a single target to add to their own. Only the standard Starmen have been shown to use this.
- Shield: The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks in half at the Alpha level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits. Only the standard Starmen have been shown to use this.
- PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks. Starman Super, the Starman Deluxe, and Final Starmen can use this.
- Call for Help: The user calls for reinforcements. Starman Super can use this to summon standard Starmen, and the Starman Deluxe can use this to summon both standard Starmen and Starman Super.
Other
Standard Tactics: Most Starmen tend to attack by either firing beams of energy or using PK Beam. Stronger Starman types use their beams in addition to other PSI, with some being able to call for reinforcements as well. The Ghost of Starman in particular always leads with PK Starstorm Alpha, then it will wait for three turns and use Starstorm Omega
Weaknesses: None notable.
Note: Do not try to give Incorporeality or Intangibility to the Ghost of Starman as their name is a technical mistranslation. The official translation for their name is "Starman Ancestor".
Gallery
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A regular Starman as it appears in Mother 2.
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A Starman Super as it appears in Mother 2.
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The Starman Deluxe as it appears in Mother 2.
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A Ghost of Starman as it appears in Mother 2.
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A Final Starman as it appears in Mother 2.
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The official clay model for a standard Starman in Mother 1.
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A standard Starman as it appears as an assist trophy in Super Smash Bros. for Wii U and 3DS.
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A standard Starman as it appears as an assist trophy in Super Smash Bros. Ultimate.
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Starman's trophy in Super Smash Bros. Melee.
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Starman's trophy in Super Smash Bros. for Wii U and 3DS.
Other
References