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Sonic the Hedgehog (Classic)
Summary
Classic Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Classic Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunges forward to perform his iconic Spin Dash.
Powers and Stats
Tier: 5-B | Low 2-C | Low 2-C
Name: Sonic the Hedgehog, Classic Sonic
Origin: Sonic the Hedgehog
Gender: Male
Age: 16
Classification: Anthropomorphic Hedgehog, Fastest Thing Alive
Attack Potency: Planet level (Defeated a robot powered by a Chaos Emerald. Every character within Sonic the Fighters can routinely defeat all the others, even when they have the power of Chaos Emeralds. A single Chaos Emerald can shift a continent and shatter the planet) | Macrocosmic level+ (Defeated the Time Eater, which can move through, destroy and create space-time)
Dimensionality: 3-D
Travel Speed: Relativistic+ (Can move at speeds somewhat comparable to lasers) | Immeasurable (Kept up with and defeated the Time Eater, which can move through time. During the TIme Eater fight, he moves through the center of time) | Immeasurable
Combat Speed: FTL (His Spin Dashes severely exceed lasers in speed) | Immeasurable (Tagged the Time Eater with his attacks. During the TIme Eater fight, he moves through the center of time and can attack through it) | Immeasurable
Reaction Speep: FTL (Sonic can react to lasers from Eggrobos at close range and lasers from the Hotaru which travel in straight lines and generate conventional light in the darkness. He can also react to oncoming enemies while Spin Dashing) | Immeasurable (Can react to and dodge attacks from the Time Eater when they travel through time) | Immeasurable
Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class 10 | At least Class 10
Striking Strength: Planet Class | Immeasurable | Immeasurable
Durability: Planet level (Able to trade blows with enemies powered by Chaos Emeralds) | Unknown, likely Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess) | Unknown, likely Macrocosmic level+
Stamina: Very High (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless
Range: Standard melee range. Hundreds of meters with certain abilities | Macrocosmic+ (Due to his attacks reaching through time during his battle with the Time Eater) | Macrocosmic+
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping
All abilities of base form and super are greatly enhanced, Self-Sustenance (Type 2), One Hit Kill (Via Hyper Flash which kills all enemies on screen), Light Manipulation
Standard Equipment: None | Chaos Emeralds | Super Emeralds
Intelligence: Gifted (Has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300)
Weaknesses: Has a hard time swimming in canon
Key: Base | Super Sonic | Hyper Sonic
Note 1: Classic Sonic can use all of the wisps because he has access to them in Sonic Runners due to him appearing as a playable character.
Note 2: Super Classic Sonic isn't scaled to Time Eater because the feat is regarded as an outlier and it is inconsistent with showings of Chaos Emeralds in the main Classic Era. Sonic's usage of the Chaos Emeralds has canonically bettered with each game as well, meaning it makes sense his earlier timeline incarnation would not as efficiently utilize the energy and abilities of later incarnations of Adventure and Modern.
Note 3: Hyper Sonic is considered canon and usable given Sonic Mania makes a reference to the Super Emeralds, meaning they should be counted in the canon despite Takashi Iizuka stating they weren't previously. However, this should not be applied beyond Classic Sonic as Hyper Sonic has not been utilized in the Adventure or Modern Era, meaning adding them would be redundant unless the transformation was utilized in the future.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: