I-I told you before! I'm not... a kid. And trust me. If I'm the one dealing with those thieves? They'll be out cold before they have a chance to make the same mistake!
Dr. Sylvester "Sylvie" Ashling is a 15-year-old psychologist who investigates interactions between epithets and the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the Sweet Jazz City Museum so that he could find and study it.
His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.
Alignment:Neutral Good (Though he is a jerk to Molly at first, this is due to him believing Molly and Giovanni where trying to rob the museum for the Arsene Amulet, with him trying to stop them from committing this crime. Noticed that Molly has a lot of emotional baggage on her and offers to help her with theraphy)
Range:Standard Melee Range, Dozens of Meters with Sleep Powder (Creates his sleep powder across a museum room), Unknown with Nightmare Fuel (Can make people's dreams into reality)
Intelligence:Genius (Graduated and became a psychologist at the age of fifteen, his creativity and proficiency stats are above average allowing him to use his abilities in a variety of ways) | Genius (Has a doctorate in philosophy and modern linguistics)
Weaknesses: If the person is aware of what his sleep dust can do, like regular dust it can be blown away, Nightmare Fuel doesn't do anything if the opponent has no fears, and have less affect on those who fears are their everyday reality. Dream Big can be stopped if Sylvie wakes up. | Has none of Sylvie's powers in this state. Will be reverted if Sylvie wakes up.