“ | I want you to assassinate me with a method that brings a smile to your face, one that you can take pride in. You're more than capable of that. | „ |
~ Korosensei to his students |
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“ | I won't kill you. Unless you're worth killing, that is. | „ |
~ The Reaper to his captures |
Background
Korosensei is the homeroom teacher for Class 3-E of Kunugigaoka Junior High School, and the central character and main antihero of Assassination Classroom.
Statistics
Tier: At least 9-A | 8-B, 7-C with White Energy, Low 5-B via Antimatter Self-Destruction
Name: Real name unknown. Code-named "The Reaper" | Nick-named "Korosensei"
Origin: Assassination Classroom
Sex: Male
Age: Unknown
Classification: Human, Assassin | Artificially Modified Human, Teacher
Status: Dead
Alignment: Chaotic Good ()
Dimensionality: 3-D
Attack Potency: At least Small Building level (Could effortlessly overpower his protégé, who was a match for Karasuma) | City Block level (Could create a giant tornado with this much energy), Town level with White Energy (Blasted away transformed Yanagisawa and The Reaper with an explosion this powerful), Small Planet level via Antimatter Self-Destruction (Could destroy 70% of the Earth. However, the odds of this happening are less than 1%)
Durability: At least Small Building level | Small Town level (Took hits from The Reaper, who could turn a skyscraper to dust), City level with Absolute Defense Form (Claims that not even a nuclear bomb could leave a scratch on him)
Striking Strength: At least Small Building level | Unknown (One of his weaknesses are his weak punches), higher (Using his full body)
Lifting Strength: At least Class 5, possibly Class K (Scales to Karasuma) | Unknown
Travel Speed: At least Supersonic (As the world's greatest assassin, should be superior than the likes of Karasuma) | Hypersonic+ (Has a top travel speed of Mach 20, which goes on to stay that way even when his time ends in the series. Despite being slower, could somewhat keep up with a rocket ship flying at Mach 23)
Combat Speed: At least Supersonic | Supersonic+ (In small spaces, can only move up to Mach 3)
Reaction Speed: At least Supersonic | Supersonic+ (In small spaces, can only move up to Mach 3. Admitted that dodging point blank gunfire is more dangerous to him than he lets on)
Range: Standard Melee Range
Powers and Abilities
Standard Equipment
Knife, stun rod, wasabi and hot mustard, and many more stored in his emergency tool bag.
Notable Techniques
Karasuma's Defensive Technique: Blocking, dodging and redirecting attacks in close combat, leaving no opening for a direct attack. When being used by a middle schooler, can go toe to toe with a professional hitman.
Other
Standard Tactics: Karma is a dirty fighter. He wasn't afraid to kick dirt in his best friend's eyes to gain an advantage in their fight. After being disarmed in knife combat, Karma headbutted Nagisa just so that he would drop his knife. Karma will inflect self-harm onto himself just to prevent himself from getting paralyzed. He can insult his opponent by taking their shots without flinching. He isn't afraid to take advantage of openings or blind spots the moment they show up.
Weaknesses: None
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Cipher the Scanner/Sandbox |