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User:Volt12121/Sandbox

From The Codex

Background

Vulpin is a monster that the player is given to raise and train to fight other monsters that cause chaos in the land. It is received from the Mysterious Stranger in the beginning of the game. This is the character that the player will control for the entirety of Vulpin Adventure.

Statistics

Key: Woods | Desert Ruins | Sea Cave | Cloudy Peaks | Darklight Castel and onward

Tier: 9-C, Higher with Items | At least 9-C, Higher with Items | 9-B, Higher with Items | At least 9-B, Higher with Items | At least 9-B, Higher with Items

Name: Varies (Named by the player)

Origin: Vulpin Adventure

Sex: likely varies

Age: Unknown

Classification: Vulpin, Normal-Type Monster

Status: Alive

Alignment: Neutral Good (Assist the player in saving the land)

Dimensionality: 3-D

Attack Potency: Peak Humans level (Vulpin can defeat fodder enemies and the stronger Calyx), Higher with Items (Vulpin have numerous Items that boost their Atk stat) | At least Peak Human level (Stronger than before and defeated Drakhbet), Higher with Items | Wall level (Vulpin can fight and defeat Snoroceros who should be comparable to real rhinos who can easily flip and damage cars and can fight the stronger Hydrex), Higher with Items | At least Wall level (Fought Pterophor who is superior to Hydrex), Higher with Items | At least Wall level (Fought Final Boss who is far superior to all previous bosses and even fought Monsieur Ducky who is superior to the former), Higher with Items

Durability: Peak Human level (Vulpin can endure attacks from fodder enemies and the stronger Calyx), Higher with Items (Vulpin has numerous items that boost their Def stat) | At least Peak Human level (Vulpin can endure attacks from Drakhbet), Higher with Items | Wall level (Vulpin can endure attacks from Snoroceros and the stronger Hydrex), Higher with Items | At least Wall level (Vulpin can endure attacks from Pterophor), Higher with Items | At least Wall level (Vulpin can endure attacks fromFinal Boss and the stronger Monsieur Ducky), Higher with Items

Striking Strength: Peak Human Class, Higher with Items | At least Peak Human Class, Higher with Items | Wall Class, Higher with Items | At least Wall level, Higher with Items | At least Wall level, Higher with Items

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Hedgewolf who should be comparable to normal wolves who can run 36 to 38 miles per hour), Higher with Items (Vulpin has numerous items that boost their Spd stat) | Superhuman, Higher with Items | Superhuman, Higher with Items | Superhuman, Higher with Items | Superhuman, Higher with Items

Combat Speed: Superhuman | Superhuman | Superhuman | Superhuman | Superhuman

Reaction Speed: Superhuman |Superhuman | Superhuman | Superhuman | Superhuman

Stamina: High (Vulpin can have extended fight with numerous bosses)

Range: Standard Melee, Extended Melee with weapons and magic

Intelligence: Above Average in combat (Can learn a multitude of moves and are skilled fighters)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Usage (Can use sticks and various other items as weapons), Non-Physical Interaction (Vulpin can walk on clouds), Fire Manipulation (With flame strike), Ice Manipulation (Via Frost strike), Plant Manipulation (via Leaf Strike), Animal Manipulation (Via Swarm), Electricity Manipulation (Via Vortex Strike), Healing (Via Heal), Immortality negation (Type 7, can kill Flaming Fossils), Resistance to hot temperatures (can explore a desert without any sign of exhaustion), cold temperatures (Unbothered by snowy areas)
Statistics Amplification (Stick gives +2 Atk, Burning Stick gives +4 Atk, Bone gives +5 Atk, Swirly Pink Thing gives +10, Metal Stick gives +12 Atk, Thorny Flower gives +14 Atk, Sun and Moon Staff gives +20 Atk, Ducky Spoon gives +30 Atk, Gold Ducky Spoon gives +50 Atk, Mushroom Earring gives +1 Def Starry Earring gives +1 Atk and +1 Def, Spinny Earring gives +2 Atk, Flower Earring gives +2 Def, Heart Earring gives +1 Def +1 Spd, Tail Bandage gives +1 Def, Silver Ring gives +2 def, Icicles gives +2 Def, Gold Ring gives +3 Def, Flame gives +1 Atk and +1 Def, Blue Flame gives +2 Atk and +1 Def, Nose Horns gives +1 Atk and +1 Def, Eye Patch gives gives +1 Atk and +1 Def, Ice Horn gives +1 Atk and +1 Def, Fluffpuff Antennae give +3 Atk, Glasses gives +3 Spd, Monocle gives +1 Atk, +1 Def and +1 Spd, Starburst gives +2 Spd, Static gives +2 Spd and Sud gives +2 Spd), Precognition (Type 2; The glasses allows them to Anticipate their foe's movement), Magic (The Fluffpuff Antennae https://the-vulpin-adventure.fandom.com/wiki/Fluffpuff_Antennae are stated to be magical]), Healing (With Banapples), Restoration (With Starberry)

Standard Equipment

Name Icon Description
Defensive Plating Grants +20% Defense at the start of an encounter.
Force Multiplier Grants +20% Attack at the start of an encounter.
Seismic Surge Sulley's Special Ability deals an additional 200% damage
Emergency Backup When Sulley drops below 50% HP for the first time in an encounter, he gains 30% Armor.
Kinetic Transfer When Sulley activates his Special Ability, he gains 5% Armor for each enemy target hit.
Enhanced Armor Core Sulley's Core Ability grants +10% additional Armor when activated.

Other

Standard Tactics: The player will get information about the opponent and order the vulpin what to do, may it be a physical attack or using their magic while also keeping them healthy with banapples

Weaknesses: If they get sad, they do less damage.

Battle Records

None.

None.

None.

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