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Crash Man

From The Codex
Revision as of 04:26, 4 February 2023 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: '''Travel Speed:''' '''Massively FTL''' → '''Travel Speed:''' '''FTL''' (Can keep pace with Mega Man, [https://youtu.be/EZeO0DXoGV8?t=290 who can outrun black holes from robot masters such as] Saturn [https://youtu.be/Inam-1KdLh4?t=227 and] Galaxy Man))
I am the destroyer!
~ Crash Man

Background

Crash Man, known as Clash Man (クラッシュマン Kurasshuman) in Japan, is a Robot Master from Mega Man 2 that was built by Dr. Wily using the designs of Bomb Man and Guts Man as a base with high speed and agility, the use of high explosives as primary weapons, and clad in a thick armor that can effectively withstand explosions. His Special Weapon is the Crash Bomber, which are powerful time bombs that attach themselves to their targets before detonating.

Statistics

Tier: 5-B

Name: Crash Man, DWN-013

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: FTL (Is comparable to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)

Combat Speed: Massively FTL (Can keep up with Mega Man)

Reaction Speed: Massively FTL (Can keep up with Mega Man)

Stamina: Essentially Limitless due to being a robot

Range: Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Explosion Manipulation (With Crash Bombs), Inorganic Physiology (Type 2. Crash Man is a robot), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED"), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED")

Resistance to Mind Manipulation and Soul Manipulation (As a robot, Crash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)


Standard Equipment

None Notable


Other

Standard Tactics: Crash Man jumps around and shoots Crash Bombs at his opponent.

Weaknesses: Air Shooter and Rolling Cutter. If his data is destroyed he will be incapable of coming back.

Explanations

Explanation of data in the Mega Man series.

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Crash Man