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Top Man

From The Codex
Revision as of 04:41, 4 February 2023 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: '''Travel Speed:''' '''Massively FTL''' → '''Travel Speed:''' '''FTL''' (Can keep pace with Mega Man, [https://youtu.be/EZeO0DXoGV8?t=290 who can outrun black holes from robot masters such as] Saturn [https://youtu.be/Inam-1KdLh4?t=227 and] Galaxy Man))
You spin me right round, baby!!
~ Top Man
Mega Man 3 - Top Man Stage

Background

Top Man (タップマン Tappuman) is a Robot Master created by Dr. Light and Dr. Wily to work on other planets in search for the Energy Elements needed to build Gamma, but he was reprogrammed and used for combat by Dr. Wily in Mega Man 3. Top Man is equipped with an auto balance system within his body, allowing him to spin rapidly much like a top, which he uses as an attack called the Top Spin to injure enemies, and as a defensive mechanism because the high rotational speeds make projectiles deflect off of him. However, he can't spin for too long because he gets dizzy, and maintaining such high speeds could damage his internal components. Top Man also attacks by tossing rapidly spinning tops from his head or shooting tops from his arm cannon.

Statistics

Tier: 5-B

Name: Top Man, DWN-021

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: FTL (Is comparable to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)

Combat Speed: Massively FTL (Can keep up with Mega Man)

Reaction Speed: Massively FTL (Can keep up with Mega Man)

Stamina: Essentially Limitless due to being a robot

Range: Standard Melee Range to Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Top Man is a robot), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED"), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED"), Creation and Homing Attack (Top Man can create small tops to attack with and they also homing attack), Attack Reflection and Invulnerability (Top Man can reflect projectiles while spinning and is even immune to his weaknesses such as Hard Knuckle while spinning)

Resistance to Mind Manipulation and Soul Manipulation (As a robot, Top Man does not have a soul or mind, and functions on AI programming)


Standard Equipment

None Notable


Other

Standard Tactics: Top Man creates tops to attack his opponents with homing attacks and rams into opponents while spinning

Weaknesses: Hard Knuckle. Spinning too much can make him dizzy. If his data is destroyed he will be incapable of coming back.

Explanations

Explanation of data in the Mega Man series.

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Top Man