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Air Man
“ | What wind blows you here? | „ | |
~ Air Man |
Background
Air Man (エアーマン Eāman) is a Robot Master from the Mega Man series created by Dr. Wily specially for combat, debuting in Mega Man 2. Air Man's main method of attack is to generate powerful winds with the propeller in his torso - in particular, he is able to push enemies away or pull them or other items towards him, generate typhoons, and can use his Special Weapon, the Air Shooter, to attack foes with rapid barrages of tornadoes.
Statistics
Tier: 5-B
Name: Air Man, DWN-010
Origin: Mega Man 2
Sex: Male
Age: Unknown
Classification: Robot Master
Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)
Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)
Dimensionality: 3-D
Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)
Durability: Planet level+ (Can take hits from Mega Man)
Striking Strength: Planet Class+
Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)
Combat Speed: Massively FTL (Can keep up with Mega Man)
Reaction Speed: Massively FTL (Can keep up with Mega Man)
Stamina: Essentially Limitless due to being a robot
Range: Hundreds of Meters
Intelligence: Gifted (Can keep up with Mega Man in combat)
Powers and Abilities
Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Air Man is a robot), Size Manipulation (Shown here) Air Manipulation (With Air Shooter. Can also make himself a tornado), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Absorption (Can absorb several pieces of Junk and use them as a shield)
Resistance to Mind Manipulation and Soul Manipulation (As a robot, Air Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)
Standard Equipment
None Notable
Other
Standard Tactics: Air Man manipulates the wind to prevent people from approaching while also sending small tornadoes at his opponents. He can also absorb Junk or enlarge his propeller to use as a shield.
Weaknesses: Leaf Shield and Super Arm since it clogs his propeller. If his data is destroyed he will be incapable of coming back.
Explanations
Explanation of data in the Mega Man series.
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Air Man |