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Flash Man

From The Codex
Revision as of 15:59, 6 February 2023 by GiverBot (talk | contribs) (→‎[[Hax|Powers and Abilities]]: clean up, replaced: '''Immortality''' (Type 8; [https://www.youtube.com/watch?list=PL45FXiU5g2Q_yIrJF94pzH7SZ8fUASkya&t=228&v=yPtBvyQVKqw&feature=youtu.be All robots] [https://imgur.com/a/2OSES5J "true existences"] [https://youtu.be/nl5Odk8whtk?t=869 rely on] [https://youtu.be/hQW2j-V0IXQ?t=842 their data], [https://imgur.com/a/2OSES5J thus as long as their] [https://youtu.be/9YJTRIT7ZPE?t=140 data is stored they can be remade or come back if their data i...)
Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman!
~ Flash Man
Mega Man 2 - Flash Man Stage

Background

Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.

Statistics

Tier: 5-B

Name: Flash Man, DWN-014

Origin: Mega Man 2

Sex: Male

Age: Unknown

Classification: Robot Master

Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)

Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)

Combat Speed: Massively FTL (Can keep up with Mega Man)

Reaction Speed: Massively FTL (Can keep up with Mega Man)

Stamina: Essentially Limitless due to being a robot

Range: Standard Melee Range to Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Flash Man is a robot), Energy Projection (Shown here), Time Stop (With Time Stopper), Teleportation (Shown here), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here)

Resistance to Mind Manipulation and Soul Manipulation (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)


Other

Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move

Weaknesses: Metal Blade, Ice Slasher and Crash Bomber. If his data is destroyed he will be incapable of coming back.

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Flash Man