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Crash Man
“ | I am the destroyer! | „ | |
~ Crash Man |
Background
Crash Man, known as Clash Man (クラッシュマン Kurasshuman) in Japan, is a Robot Master from Mega Man 2 that was built by Dr. Wily using the designs of Bomb Man and Guts Man as a base with high speed and agility, the use of high explosives as primary weapons, and clad in a thick armor that can effectively withstand explosions. His Special Weapon is the Crash Bomber, which are powerful time bombs that attach themselves to their targets before detonating.
Statistics
Tier: 5-B
Name: Crash Man, DWN-013
Origin: Mega Man 2
Sex: Male
Age: Unknown
Classification: Robot Master
Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)
Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)
Dimensionality: 3-D
Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)
Durability: Planet level+ (Can take hits from Mega Man)
Striking Strength: Planet Class+
Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Travel Speed: FTL (Is comparable to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)
Combat Speed: Massively FTL (Can keep up with Mega Man)
Reaction Speed: Massively FTL (Can keep up with Mega Man)
Stamina: Essentially Limitless due to being a robot
Range: Hundreds of Meters
Intelligence: Gifted (Can keep up with Mega Man in combat)
Powers and Abilities
Superhuman Physical Characteristics, Self-Sustenance, Explosion Manipulation (With Crash Bombs), Inorganic Physiology (Type 2. Crash Man is a robot), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here)
Resistance to Mind Manipulation and Soul Manipulation (As a robot, Crash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)
Standard Equipment
None Notable
Other
Standard Tactics: Crash Man jumps around and shoots Crash Bombs at his opponent.
Weaknesses: Air Shooter and Rolling Cutter. If his data is destroyed he will be incapable of coming back.
Explanations
Explanation of data in the Mega Man series.
Battle Records
Discussions (Link For Mobile Users):
Discussion threads involving Crash Man |