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Magnet Man
“ | I feel tense these days... | „ | |
~ Magnet Man |
Background
Magnet Man (マグネットマン Magunettoman) is a Robot Master created by Dr. Light and Dr. Wily to generate powerful magnetic forces, making his debut in Mega Man 3. In that game, Dr. Wily reprograms and uses him as a combat robot. Magnet Man's Special Weapon is the Magnet Missile, horseshoe-shaped missiles that can home in on nearby enemies, fired from a launcher on his right wrist. He is also capable of generating a powerful magnetic field to draw his metallic opponents closer to him with his magnetic powers, so he can attack them from close range, and is thus classed as a bit of a rough-and-tumble type of character.
Statistics
Tier: 5-B
Name: Magnet Man, DWN-018
Origin: Mega Man 3
Sex: Male
Age: Unknown
Classification: Robot Master
Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)
Alignment: Lawful Evil (A robot reprogramed by Dr. Wily for his revenge against Mega Man)
Dimensionality: 3-D
Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)
Durability: Planet level+ (Can take hits from Mega Man)
Striking Strength: Planet Class+
Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Travel Speed: FTL (Is comparable to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)
Combat Speed: Massively FTL (Can keep up with Mega Man)
Reaction Speed: Massively FTL (Can keep up with Mega Man)
Stamina: Limitless
Range: Hundreds of Meters
Intelligence: Gifted (Can keep up with Mega Man in combat)
Powers and Abilities
Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Magnet Man is a robot), Magnetism Manipulation (With Magnetic Waves, and Magnet Missiles), Attack Reflection (Can reflect attacks with magnetic waves), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Teleportation (Shown here)
Resistance to Mind Manipulation and Soul Manipulation (As a robot, Magnet Man does not have a soul or mind, and functions on AI programming)
Standard Equipment
None Notable
Other
Standard Tactics: Magnet Man jumps around, shooting Magnet Missiles along with attempting to pull in opponents in with magnetic waves.
Weaknesses: Spark Shock, Shadow Blade, Dust Crusher, Plant Barrier and Needle Cannon. If his data is destroyed he will be incapable of coming back.
Explanations
Explanation of data in the Mega Man series.
Battle Records
None.
None.