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The Player (MOTHER)

From The Codex
Revision as of 08:13, 29 August 2023 by GiverOfThePeace (talk | contribs)

The game thanks the player in the end credits
The player comes in to save the Chosen Four from Giygas
It is asked for the player to enter their name within the forest sanctuary

Background

The Player is simply whoever is playing the game, and can be given their own alias in-game. They are mentioned in all three games, and play a vital part in EarthBound and Mother 3. In the Japanese versions of the games, the player is asked to name themselves in both Japanese and English to allow them to appear in the credits.

This dropdown contains the synopsis of The Player’s story. Read at your own risk as you may be spoiled otherwise!

EarthBound Beginnings
The option to name the player is first presented inside of the healer's house in Snowman. If Ninten uses the phone, his father will ask for the player's name. If he does not use the phone in Snowman, another opportunity arises in the swamp east of Youngtown, where Lloyd's father asks for the player's name if they have not entered it in yet. If they already have, he allows them to change their name one last time before confirming it. The land mine in the Yucca Desert refers to the player's name, but only if they have entered it by that point. If the player's name has not been entered, it is omitted. The default name if the player chooses not to talk to Ninten or Lloyd's fathers is "NO NAME".

Unlike the two games after it, however, the player is not acknowledged by the in-game characters. The player's name does, however, appear in the ending credits, even if they have not entered their name.

EarthBound
The first time that the player is ever mentioned is in Toto by Tony on the phone. He breaks the fourth wall by asking the player to say their name and to make sure to take care of Jeff for him. Later, after Ness and his friends cure the Tenda of their shyness problem, the Tenda chief asks the player to sign his or her name, giving them one last chance to confirm their alias. In the final battle, after Paula runs out of people to pray for, the player prays for Ness and his friends, dealing the final damage needed to defeat Giygas. Finally, the player is given a special thanks in the credits.

In the Japanese versions of the game, the two times to enter one's name serve slightly different purposes. In Toto, the player's name is given in English letters for usage in the game's all-English credits, while the Tenda Village instance asks for the spelling in Japanese characters for usage in the final battle's text. Since both usages are obviously in English in the American release, the second instance was relegated to simply double-checking the name.

MOTHER 3
The player is first asked for their name in Chapter 1 when Flint offers a prayer before entering the Sunshine Forest. The name is later confirmed in Chapter 4 by Mr. Brown. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the Dark Dragon.

The two opportunities for entering one's name in the Japanese version of Mother 3 function similarly to the two instances in Mother 2, asking once for the name in English and once for it in Japanese. The Mother 3 fan translation edited this to match EarthBound, with the second input being a double-check.

Statistics

Tier: Unknown physically, At least 2-C with Prayers

Origin: MOTHER

Sex: Varies (The Player can be a boy or girl)

Age: Varies (The Player can be any age)

Classification: Player

Status: Alive

Alignment: Chaotic Good (The Player is constantly guiding the heroes on their quest to complete the quest and save the world, being personally thanked by the devs on their journey. Though they can sometimes purposefully make bad choices to see the outcome, they will always carry out their mission to see that the heroes win)

Dimensionality: 3-D

Attack Potency: Unknown physically (It's unknown the powers of The Player as it rarely attacks, with its only time attacking being through prayer), At least Universe level (They have easily defeated Giygas with his powers unleashed who was unfathomably above his sealed self, who with even a mere portion of his power while immensely weakened in the past was capable of damaging Ness, who absorbed the power of the Earth and exists as the conscious mind of the universe)

Durability: Unknown

Striking Strength: Unknown

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: Extra-Temporal (Can tag Giygas)

Reaction Speed: Extra-Temporal

Stamina: Unknown

Range: Multiversal Cell (Can attack Giygas from the real world)

Intelligence: Unknown (Is knowledgeable in the various different video game worlds and can help out cosmic intelligent beings such as Ness)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Naturally they are a master video game player), Breaking the 4th Wall (The Player is completely aware of the fictional setting of the stories and can interact with them), Acausality (Irregular Causality; Is not bound to conventional time, views everything in games such as EarthBound as fiction, including the universal system, existing in a different system in the real world), Cosmic Awareness (The Player is always watching the events unfold from the real world), Time Manipulation & Plot Manipulation (Narrative Manipulation; Reader Authority; Can reset saves files overturning fate to an extent in games like EarthBound, making it where all the events are wiped clean, they can also make the same story play out multiple times. This makes even Cosmic beings forget the events ever transpired), Possession (The Player will naturally possess a character in order to play as them, making the character act completely different from usual in some cases and making them incapable of speaking until the player is no longer possessing them), Immortality Negation (Life and Death Immunity; Permanently killed Giygas).

Resistance to Memory Manipulation (Can resist the original memory wipe, requiring the church to do an even more potent memory wipe to erase the Player’s memory)


Other

Standard Tactics: Will normally control one of the 3 groups of protagonists from MOTHER, MOTHER 2, or MOTHER 3 on their journey.

Weaknesses: None notable

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving The Player (MOTHER)