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Sylvester Ashling

From The Codex
Revision as of 06:59, 6 January 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: {{Discussions}} →)
I-I told you before! I'm not... a kid. And trust me. If I'm the one dealing with those thieves? They'll be out cold before they have a chance to make the same mistake!
~ Sylvester

Background

Dr. Sylvester "Sylvie" Ashling is a 15-year-old psychologist who investigates interactions between epithets and the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the Sweet Jazz City Museum so that he could find and study it.

His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.

General Information

Name: Sylvester Ashling, Sylvie (By Molly), Mr. Yo-yo & Four Eyes (By Giovanni), Kid (By Mera)

Origin: Epithet Erased

Sex: Male

Age: 15

Classification: Inscribed, Epithet User

Species: Human

Occupation: Doctor, Therapist

Status: Alive

Alignment: Neutral Good (Though he is a jerk to Molly at first, this is due to him believing Molly and Giovanni where trying to rob the museum for the Arsene Amulet, with him trying to stop them from committing this crime. Noticed that Molly has a lot of emotional baggage on her and offers to help her with theraphy)

Codex Statistics

Key: Sylvester Ashling | Doctor Beefton

Tier: At least 9-C | 9-B

Dimensionality: 3-D

Attack Potency: At least Peak Human level | Wall level (Giovanni mentioned how he couldn't harm him implying that even Critical 13 wouldn't work)

Durability: At least Peak Human level (Bullets in the verse only deal minor impact damage, tanked hits from Mera) | Wall level

Striking Strength: At least Peak Human Class | Wall Class

Lifting Strength: Regular Human | Peak Human (Casually lifted 2 bears)

Travel Speed: Regular Human | Superhuman

Combat Speed: Supersonic | Supersonic

Reaction Speed: Supersonic (Can react to Giovanni Potage who can react to Percy who danced around bullets) | Supersonic

Stamina: Above Average (Has a stamina stat of 3 putting him above Giovanni Potage and Molly Blyndeff)

Range: Standard Melee Range, Dozens of Meters with Sleep Powder (Creates his sleep powder across a museum room), Unknown with Nightmare Fuel (Can make people's dreams into reality)

Intelligence: Genius (Graduated and became a psychologist at the age of fifteen, his creativity and proficiency stats are above average allowing him to use his abilities in a variety of ways) | Genius (Has a doctorate in philosophy and modern linguistics)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Accelerated Development (Continuous use of one's epithet will cause it to grow stronger), Aura (All epithet users have an aura around them), Consumption (Type 1; Can eat screws and drink from pinecones to regain stamina and health), Sleep Manipulation (His dust can put people to sleep), Summoning & Animal Manipulation (Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping into them. He can also use his sheep to form a fluffy shield to protect himself), Dream Manipulation & Subjective Reality (When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state), Regeneration (High-Low. Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones. Possibly Mid-Godly. Molly Blyndeff has an ability named "Hushabye" which dumbs down the opponent to nothing. She later got attacked by bears and when asked if she could erase the bears, she states that they would just come back after the fight. Since everyone instantly regenerates right after a fight in verse, the characters themselves should be able to come back from existence erasure), Immortality (Type 6; Mera's bones breaking were viewed as -1 damage this doesn't only apply to Mera as she broke Sylvie's ribs. It is stated by word of god that everyone in Epithet Erased functions under JRPG mechanics so even attacks that are greatly above them and should kill them can't, for example being shot in the head will not kill them, they are even described as "extremely hard to kill"), Restoration (After battles characters injuries, statuses, etcetera are normally undone, including acts such as de-aging a character, being reverted). High Resistance to Pain (Characters in Epithet Erased are extremely hard to kill and can survive shots to the head along with taking attacks that break their bones without showing much harm from it), Age Manipulation (After a battle is over, affects such as Zora Salazar's ability to de-age a character, were reverted)
Superhuman Physical Characteristics, Genius Intelligence, Accelerated Development (Continuous use of one's epithet will cause it to grow stronger), Aura (All epithet users have an aura around them), Consumption (Type 1; Can eat screws and drink from pinecones to regain stamina and health), Regeneration (High-Low. Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones. Possibly Mid-Godly. Molly Blyndeff has an ability named "Hushabye" which dumbs down the opponent to nothing. She later got attacked by bears and when asked if she could erase the bears, she states that they would just come back after the fight. Since everyone instantly regenerates right after a fight in verse, the characters themselves should be able to come back from existence erasure), possibly Immortality (Type 6; Mera's bones breaking were viewed as -1 damage this doesn't only apply to Mera as she broke Sylvie's ribs), Restoration (After battles characters injuries, statuses, etcetera are normally undone, including acts such as de-aging a character, being reverted)

Notable Techniques

  • Drowsy: His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.
    • Weird Dandruff: Golden dust fills the sky, putting anyone to sleep who breathe it in. But like normal dust, it can be blown away.
    • Counting Sheep: Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping onto them. He can also use his sheep to form a fluffy shield to protect himself.
    • Nightmare Fuel: When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. However, Nightmare Fuel doesn't do anything if the opponent has no fears, or if their fears already exist in reality.
    • Dream Big: Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state. Dream Big is reverted whenever Sylvie is woken up.

Other

Standard Tactics: Sylvie will use his epithet along with attacks such as nightmare fuel and dream big to turn into Beefton if the opponent pressures him. | Beefton will charge and attack the opponent.

Weaknesses: If the person is aware of what his sleep dust can do, like regular dust it can be blown away, Nightmare Fuel doesn't do anything if the opponent has no fears, and have less affect on those who fears are their everyday reality. Dream Big can be stopped if Sylvie wakes up. | Has none of Sylvie's powers in this state. Will be reverted if Sylvie wakes up.

Theme

Battle Records

*Stardew Farmer (Stardew Valley) - Thread

    • Keys: SBA
    • Conditions: All fights will take place in a fully sealed off Island that is 5km squared wide and has a lake in the middle without any form of life outside of the participants (unless their existence requires life).
    • Location: 5km squared wide Sealed off Island
    • Restrictions: No participant can leave the park and that the air room is limited to 100 meters in height max in order to prevent flight spam.

None.

None.