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Parakarry

From The Codex
Revision as of 06:24, 6 January 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: '''far higher''' → '''Far Higher''', {{Discussions}} →)
Another letter, duly delivered. A postman's job is never done.
~ Parakarry

Background

Parakarry is Mario's fourth party member in Paper Mario. He is a cyan-shelled Koopa Paratroopa wearing a flight helmet, brown shoes, and a mail bag, and is the Mushroom Kingdom's primary mail carrier, delivering Princess Peach's party invitation to Mario and Luigi, which begins the events of Paper Mario. He along with Corporal Paraplonk, Koops, and Holly Koopa are the only Koopas that have shoes that are a different color to their shells.

Codex Statistics

Tier: 2-C

Name: Parakarry

Origin: Paper Mario

Sex: Male

Age: Unknown

Classification: Parakoopa Troopa

Dimensionality: 3-D

Attack Potency: Universe level (Can fight and defeat Bowser alongside Mario)

Durability: Universe level (Survived hits from Bowser using the Star Rod), Far Higher with his shell

Striking Strength: Universe Class

Lifting Strength: Unknown

Travel Speed: Faster Than Light (Comparable to Mario)

Combat Speed: Faster Than Light (Comparable to Mario)

Reaction Speed: Faster Than Light (Comparable to Mario)

Stamina: Very High (Can fight hoards of enemies and bosses without showing fatigue while traveling all over various locations)

Range: Standard Melee Range

Intelligence: At least Above Average (Capable of defeating The Master, a dojo master, alongside his pupils)


Powers and Abilities

Superhuman Physical Characteristics, Flight (With his wings), BFR (With Air Lift, which lifts an enemy away from battle), Durability Negation (With Air Ride, which inflicts piercing damage, ignoring defense), Acausality (Irregular Causality; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Parakarry battled on), Self-Sustenance (Type 1; Can breathe in space), Non-Physical Interaction (Can harm ghosts and interact with Lady Bow), Wish Granting & Truth Manipulation (The Star Spirits grant wishes to those who are deemed as good and towards people all over the world), Martial Arts (Defeated The Master and his pupils within their dojo), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers). Resistance to Conceptual Manipulation, Heat (Can traverse inside of Bowser's castle and the inside of a volcano), Cold (Can traverse in snowy areas), Plot Manipulation, Fire Manipulation, Electricity Manipulation (His shell can hit people made up of fire or have an electric aura)


Standard Equipment

None.


Notable Techniques

Attack Flower Points Needed Effect To Attack Attack Power Move Ranks
Sky Dive None Parakarry kicks one enemy while airborne. Press A right before landing. Initial: 1/2
Super Rank: 2/3
Ultra Rank: 4/5
Initial
Shell Shot 3 Parakarry retreats into his shell and shoots himself at an enemy. Hold the stick to the left to aim at the target, then release the stick and Parakarry will rocket himself into the target, doing a good amount of damage. Initial: 0/5
Super Rank: 0/6
Ultra Rank: 0/7
Initial
Air Lift 3 Parakarry removes one enemy out of the battlefield. This will fail if the enemy has spikes or is on fire. Press A repeatedly. N/A Super Rank
Air Raid 6 Parakarry will fly around like crazy, inflicting Piercing attack to all enemies. Repeatedly tilt the stick to the left to fill the gauge. Initial: N/A
Super Rank: N/A
Ultra Rank: 2-6
Ultra Rank

Other

Standard Tactics: Parakarry will generally fly and hit his opponents in the air.

Weaknesses: None.

Battle Records

None.

None.

None.