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Phantom Freddy

From The Codex
Revision as of 14:33, 22 November 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Freddy Fazbear
Freddy Fazbear Original Model - Toy Model - Shadow Variant - Phantom Variant - Nightmare Variant - Funtime Model - Rockstar Model - Glamrock Model
Fredbear Golden Freddy - Nightmare Variant - Nightmare
FNaF World Freddy Fazbear - Toy Freddy - Phantom Freddy - Withered Freddy - Shadow Freddy - Golden Freddy - Nightmare Freddy - Nightmare Fredbear - Nightmare - Fredbear

He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.
~ Ultimate Custom Night Description

Background

Phantom Freddy is one of the secondary antagonists and six phantom animatronics who first appeared in Five Nights at Freddy's 3. He is a damaged and burnt hallucination of Freddy Fazbear from the second game.

Physical Appearance

Phantom Freddy has the same details as Golden Freddy from Five Nights at Freddy's 2, but instead has white pin-pricked pupils in his eyes like the other phantoms. He appears to be charred or burnt, possibly foreshadowing the fire that broke out in the establishment. His mouth can usually be seen hanging open. His two lower legs are never seen in the game, but through his walking animation, the lower right leg looks ripped out and torn from his body. His teeth appear to be slightly green (but this is likely down to lighting). He also has an additional wire sticking out of his left eye socket as shown in Ultimate Custom Night, which Golden Freddy didn't have.

Upon closer inspection and brightening, he appears to be colored golden or at least green, though this may simply be from his burnt appearance or the overall green hue of the game, as the other phantom animatronics share the same properties of his color scheme.

In Five Nights at Freddy's: Help Wanted, Phantom Freddy sports a completely different look. He now uses Classic Freddy's model from the original Five Nights at Freddy's albeit transparent in places, revealing the endoskeleton underneath. He also appears to be damaged somewhat, with tears in his costume.

General Information

Name: Phantom Freddy

Origin: Five Nights at Freddy’s 3

Sex: None. Built to be Male.

Age: Unknown

Classification: Phantom Animatronic

Species: Phantom Illusion

State of Being: Mental Construct in Five Night's at Freddy's 3 (Phantom Freddy is an illusionary phantom made by Springtrap), Regular in Five Night's at Freddy's Ultimate Custom Night (Created by The One You Shouldn't Have Killed)

Occupation: None

Status: Active

Alignment: Chaotic Evil (Phantom Freddy is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Codex Statistics

Tier: Unknown

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown (Despite being remade, it still appears that Phantom Freddy cannot actually cause harm to anyone as he's still not a spirit given form)

Durability: Unknown

Striking Strength: Unknown

Lifting Strength: Unknown

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being an illusion

Range: Standard Melee

Intelligence: Unknown (While patrolling as an ordinary animatronic, Phantom Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Supernatural Protection & Resurrection (Phantom Freddy can be killed by the Death Coin, but come back due to always being revived by The One You Shouldn't Have Killed), Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (The animatronics at times can make the building change), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static. Phantoms cause the ventilation and other technology to malfunction upon jumpscares), Teleportation (Phantoms can teleport upon seeing them), Intangibility (Due to being a phantom illusion).
Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[1]. Sister Location animatronics can take controlled shocks[2])


Equipment

Microphone


Other

Standard Tactics:

Phantom Freddy has no movement pattern, however, he can occasionally appear in the hallway, right in front of the player, slowly shuffling to the left, before ducking down, as if hiding. The player must be viewing either the Monitor or the Maintenance Panel until Phantom Freddy finishes walking across the length of the window to avoid triggering his jumpscare. If the player fails to do this while Phantom Freddy is wandering, he will duck down, completely removing himself from the player's sight. He will then jumpscare the player a few moments later.

Phantom Freddy will be noticed slowly appearing out of thin air within the Office. The player is required to use their flashlight (by pressing the Z button) until Phantom Freddy entirely disappears. If Phantom Freddy appears fully solid, he will jumpscare the player, causing them to black-out for a few seconds.

Weaknesses: Will temporarily go away if shined with a light.

Note

  • This version of Phantom Freddy is primarily using Ultimate Custom Night as its basis due to its appearance in FNaF 3 is only an illusion, whereas this one appears to be a creation due to being both made by Golden Freddy and can be summoned by Dee Dee.

Battle Records

None.

None.

None.

  1. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  2. Five Nights at Freddy's Pizzeria Simulator Night 1