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User:Truth Bullets/Sandbox7

From The Codex
When it came time to reach out, to find a Guardian to take on this mission, there was only one choice. They stood against the Vex in the Black Garden, and grounded that place to Mars. They went against the Hive in the dark below, working with Eris Morn to undermine Crota, the Hive God. The Reefborn made use of the Guardian in their search for the criminal Skolas, as I understand. And, of course, it was the Guardian that led the assault on the Taken King's Dreadnaught. All of the after-action reports I've shown you about the Taken War, the calm state of the system... we have this Guardian to thank.

Background

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Powers and Stats

Tier: Varies between Guardian. Up to 1-A

Name: The Guardian, Captain, Godslayer, Iron Lord, Young Wolf, Hivebane, Kingslayer, Lord/Lady Guardian, Crota's End, Chosen One, Rivensbane, Dredgen, Unbroken, Wayfarer, Chronicler, Cursebreaker, Blacksmith, Reckoner, Invader, Reaper, Sentry, Collector, Snitch, VIP #2014, Shadow of Earth, MMXIX, Harbinger, Undying, Enlightened, Savior, Flawless, Almighty, Conqueror, Forerunner, MMXX, Splintered, Warden, Descendent

Origin: Destiny

Gender: Varies

Age: Varies

Classification: Warlock Guardian

Attack Potency: to High 6-A (They can kill Barons which can kill Knights. Knights are equals with Wizards, whereas Wizards can poison a moon's atmosphere), High Transverve level+ (They can kill Atheon, Time's Conflux), up to Transcendent level (They can kill Oryx, the Taken King) (At their weakest they can kill Captains. Captains are equals with Barons which can kill Knights. Knights are equals with Wizards, whereas Wizards can poison a moon's atmosphere. Knights and Wizards are stronger than Acolytes, which are stronger than Thrall, whereas even Thrall can burrow into moons)

Dimensionality: 3-D

Travel Speed:

Combat Speed: Normal Human

Reaction Speed: Normal Human

Lifting Strength: Unknown

Striking Strength: Unknown, likely Street Class

Durability: Unknown, likely Street level

Stamina: Average

Range: Unknown, likely Standard Melee Range

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Human Achievements, Acrobatics, Weapon Mastery, Vehicular Mastery, they can use the Light which grants them: (Acausality (Type 5. Users of the Light inherent its paracausality), Universal Force Manipulation, Matter Manipulation, Quantum Manipulation, Vacuum Manipulation (They can use Arc, Solar and Void Light which are the universe's fundamental forces of matter binding, quanta and vacuum respectively), Electricity Manipulation (Arc generally acts like electricity. The Arcbolt Grenade chains bolts of lightning through groups of enemies), Fire Manipulation (Solar generally acts like fire), Matter Manipulation (The Axion Bolt is implied to use axions, which are hypothetical subatomic particles), Homing Attack (The Axion Bolt fires a bolt that turns into many bolts on impact that seek enemies), Teleportation, Spatial Manipulation (Blink rips open a hole in space so the user can teleport forward), Status Effect Inducement (The Flashbang Grenade disorients enemies), Damage Boost (The Flux Grenade and Fusion Grenade get damage boosts when attached to hostiles), Vector Manipulation (Double Jump lets the user bend momentum to jump again in the air), Explosion Manipulation (The Fusion Grenade has an explosive effect), Acausality Negation (Type 3. They can kill Atheon, who sidesteps past and future by defying simple causality)
Law Manipulation (When a Guardian wields a gun, they wield a demiurge. A demiurge is a rule maker that defines possible actions and enforces reality. When a demiurge is used it is altering the world by turning will into output. This can alter Light directly), Universal Force Manipulation, Matter Manipulation, Quantum Manipulation, Vacuum Manipulation (They can use Arc, Solar and Void Light which are the universe's fundamental forces of matter binding, quanta and vacuum respectively), Power Modification, Technological Manipulation (Guardians can modify and upgrade virtually all of their weapons, enhancing their abilities or changing them entirely. This can be done to lower recoil, make them more powerful, etc.), Durability Negation (Many guns can make use of armor-piercing rounds that penetrate targets), Damage Boost (Many guns can make use of damage boosts), Sword Logic (The Bad Juju is implied to function off of Sword Logic), Fire Manipulation (The Boomer fires bolts of rotting starfire), Information Analysis (The Cabal Shield relays combat information to its user to help them coordinate better), Energy Manipulation (The Fusion Rifle fires energy),

Standard Equipment: Needle Ship | Willbreaker, Tablets of Ruin | Willbreaker, Tablets of Ruin, Dreadnaught

Intelligence: Supergenius (A majority of combat Guardians partake in the Crucible to hone their skills and teamwork. In this they have to fight and kill other Guardians, learning the ins and outs of their metaphysical abilities and how to react and adapt to them in combat. Through this combat they push their Light to its very limits. They are taught vehicular skills, location capturing, etc. Some Guardians have gone on to understand the origin of everything and the ultimate principles guiding the universe. Some Guardians are Exos, and Exos are robots implied to be capable of deducing the origins of their species via philosophy alone. A branch of Warlock scientists called thanatonauts die repeatedly to gather information on the nature of death itself and come to an understanding of how it works. Some Guardians are comparable to their Ghosts, which can analyze and determine beings existing in other timelines' futures. Ghosts can repair Exos, highly advanced war robots.)

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses:

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: Aurash | Auryx | Oryx | Ascendant Realm

Note: This is a composite of the Warlock class. This only includes player Warlocks and their equipment, so Ikora Rey's Ghost would not be included here.

Explanations (Optional)

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Gallery

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Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Categories

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