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From The Codex
Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart.
~ Mewtwo's Pokédex Entry

Background

Mewtwo is a Psychic-type Legendary Pokémon introduced in Generation I. Mewtwo was created after years of horrific gene splicing and DNA engineering experiments based on Mew.

Powers and Stats

Tier: High 6-A, higher with Mega Evolution

Name: Mewtwo

Origin: Pokémon

Sex: N/A

Age: Over 20 years old

Classification: Legendary Pokémon, Genetic Pokémon, Ultimate Lifeform, Psychic-type Pokémon

Attack Potency: Multi-Continent level (Mewtwo was engineered to be the strongest Pokémon, and its power was said to be raised to the ultimate level. It's Legendary status should also put it on par with other Legendary Pokémon; this includes Groudon, who was said to be able to raise continents, and Yveltal/Xerneas, who directly power the Ultimate Weapon), higher with Mega Evolution

Dimensionality: 3-D

Travel Speed: Massively Hypersonic+ (Mewtwo should be comparable to Iris’s Pokémon due to both being higher levelled; Iris’s Hydreigon could fly into space in a very short time), higher as Mega Mewtwo Y

Combat Speed: FTL, higher as Mega Mewtwo Y

Reaction Speed: FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack), higher as Mega Mewtwo Y (The Mewtwonite Y raises Mewtwo's Speed stat)

Lifting Strength: Unknown

Striking Strength: Multi-Continent Class

Durability: Multi-Continent level, higher as Mega Mewtwo X (The Mewtwonite X raises Mewtwo's Defence stat)

Stamina: At least Superhuman (Can contest with higher levelled Trainer Pokémon, which have shown to fight for multiple days alongside their Trainers. Its stamina is only really although limited by PP, though Mewtwo does not go to Pokémon Centers to recharge, so it likely does even better than Trainer Pokémon)

Range: Standard melee range, much higher with Pokémon moves

Powers and Abilities:

Telekinesis (Espeon is a Psychic type, and is able to use psychic powers. The Psychic move is described as a telekinetic attack), Berserk Mode (Mewtwo is said to have the most savage heart of all Pokémon), Mind Manipulation (Confusion will confuse a foe), Power Nullification (Disable will prevent the use of a certain attack for a few turns), Homing Attack (Swift shoots star-shaped rays that are said to never miss), Forcefield Creation (Can raise a barrier with Barrier), Healing (Restores half of its HP with Recover), Memory Manipulation (Temporarily empties its own mind with Amnesia), Energy Projection (Aura Sphere launches a ball of energy), Damage Boost (Using Laser Focus will ensure that the next move used is a Critical Hit), Energy Manipulation & Heat Manipulation (Psywave is said to be a hot energy wave), Transformation (Will transform into Mega Mewtwo X or Y using a Mewtwonite X or Y), Statistics Amplification (Amnesia will raise its Special Defence), Incorporeality Negation (Allows for Ghost types to be hit by Normal type moves), Statistics Reduction Negation (Mist and Safeguard prevent Mewtwo from receiving stat reductions), Limited Power Mimicry (Copies the opponent's stat changes with Psych Up. Me First will allow for Mewtwo to use the opponent's move), possible Invisibility (As a clone of Mew, it likely has the same abilities as it; Mew can become invisible at will), Limited Resistance to Telekinesis (Takes half damage from Psychic type moves)

All Base abilities to a greater extent, Flight


Standard Equipment: Mega Stones (Mewtonite X & Y), Berserk Gene (Boosts Attack Potency twice at the cost of confusion), Bright Powder (Decreases accuracy of an opponent's moves), Custap Berry (Increases priority of techniques when eaten), King's Rock (Causes targets to flinch), Destruction Robe (Increases effects of Pressure), Clone Balls, Psychic Spoon

Intelligence: Extraordinary Genius (Created cloning technology to use on other Pokémon. It should be noted that while it took all of the geniuses of Team Rocket in the Kanto Region to do this over presumably the span of years, Mewtwo perfected it in a couple of months to where these Pokémon could breed, fight within a matter of minutes after birth, and they strictly weren't artificial considering they could breed. Able to fight fairly with Genesect, who had lived for thousands of years before becoming fossilized. Was made to be the ultimate fighter and has been so keen that it will focus on defeating its opponents. Has been able to contend against Blue and dominate him in a fight, who was previously a Kantonian Champion. Very adept not only at ranged, mental combat but it can use a spoon with incredible proficiency in close quarters)

Weaknesses: Bug, Ghost, and Dark Type moves | Same as the base in Y Mega Evolution, X Mega Evolution is weak to Ghost, Flying, and Fairy-Type moves

Notable Attacks/Techniques:

  • Pressure: Base Mewtwo only. Mewtwo exerts pressure on the opponent which makes them expend twice as much energy tiring them out twice as quickly. Furthermore, some iterations also include that attacks hitting Mewtwo do less damage, and if under a certain threshold, do nothing at all (not counting effects).
  • Unnerve: Base Mewtwo only. Mewtwo's presence unnerves the opponent preventing them from eating berries.
  • Life Force: One of a series of Abilities that appeared in Pokémon Conquest. It allows Mewtwo to passively recover health between attacks.
  • Insomnia: Mega Mewtwo Y only. Mewtwo cannot be put to sleep.
  • Steadfast: Mega Mewtwo X only. Mewtwo speed raises every time it flinches.
  • Psystrike: Mewtwo's signature move. Mewtwo fires off a powerful psychic projectile which targets defense instead of special defense.
  • Laser Focus: Mewtwo concentrates intensely ensuring that its next move hits.
  • Psywave: Mewtwo fires off a wave of psychic energy.
  • Confusion: Mewtwo attacks with a telekinetic force, similar to Psychic, which can cause confusion.
  • Disable: Mewtwo disables the opponent's last move entirely.
  • Safeguard: Mewtwo creates a protective barrier around itself and its allies that protects against status conditions.
  • Swift: Mewtwo fires off a series of homing stars at the opponent. Some iterations bypass resistances and the skills and abilities of the opponent.
  • Future Sight: Mewtwo prepares a powerful psychic attack that strikes the opponent later on. It ignores moves like Protect and Detect, meaning barriers and precog don't help against it.
  • Psych Up: Mewtwo copies the opponent's stat changes.
  • Miracle Eye: This move allows Mewtwo to hit those immune to Psychic-Type moves with Psychic-Type moves and it also allows it to ignore evasion. Pokkèn Tournament introduces a "reset" effect to the move in which the last attack used by Mewtwo gets replayed, even if it already hit or dispersed.
  • Psycho Cut: Mewtwo fires off blades of psychic energy which have a high chance of dealing critical damage.
  • Power Swap: Mewtwo uses its psychic powers to swap attack and special attack with the opponent.
  • Guard Swap: Mewtwo uses its psychic powers to swap defense and special defense with the opponent.
  • Recover: Mewtwo heals itself of any damage it may have received by up to half of its maximum health.
  • Psychic: Mewtwo uses strong psychokinesis for offensive, defensive, and supplementary means such as lifting the target in question or simply blasting them. It may also lower their special defense.
  • Barrier: Mewtwo sets up a psychic barrier to boost its defense. This also has been used as a forcefield, and some iterations prevent any outside effect, damaging or otherwise (within reason), from affecting Mewtwo as long as it's active.
  • Aura Sphere: Mewtwo draws from its aura and forms it into a light blue sphere which it then fires. It highly difficult to avoid because of its homing properties.
  • Mist: Mewtwo creates a mist that protects it and its allies from having their stats lowered by the opponent.
  • Amnesia: Mewtwo temporarily empties its mind to boost its special defense.
  • Me First: Mewtwo uses the opponent's intended move before they can.
  • Hyper Beam: Mewtwo fires off a destructive beam of energy. Unlike most Pokémon, it doesn't appear to need to recharge afterward.
  • Counter: Mewtwo reflects any physically-based attacks back at the opponent.
  • Shadow Ball: Mewtwo fires off a black and purple shadowy ball of energy at the opponent. It may also lower their special defense.
  • Protect: Mewtwo creates a forcefield to protect itself.
  • Psychic Erase: A move from the TCG where Mewtwo shuts down the next move the opponent would use.
  • Juxtapose: A move from the TCG where Mewtwo switches the damage done on it and the opponent, regardless of whether or not either had damage in the first place or if it would defeat either one of them.
  • Psychic Shove: A TFG move where Mewtwo telekinetically throws the opponent as far as he can in one direction, never coming to a stop until the opponent hits something. This inflicts the opponent with await, where they can do nothing—even move—for a short period of time.
  • Psydisaster: Mewtwo's Burst Attack. Mewtwo stuns the opponent with psychic energy and slices them with a Psycho Cut. He then teleports them to a pitch-black dimension in which the opponent is trapped in a ball of psychic energy. Mewtwo then flies forward and punches the opponent with a large portion of psychic energy.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: