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User:Cerberusleuth/Homestuff
“ | Lucas. Welcome to my room! This is the REAL 100th floor you wanted to come to oh-so-badly! Again, I welcome you, my beloved, detestable pests. I was the one who invited you here. So you're free to come inside if you wish. It's just, I've given orders to let no one enter my room to that little attack toy you see right there. Who knows, maybe this is where we'll say goodbye, even though I invited you here. Alright, let's turn it on! Say hello to the Natural Killer Cyborg! | „ |
~ Porky Minch on the Natural Killer Cyborg |
Background
The Natural Killer Cyborg, or the N.K. Cyborg for short, is a boss in Mother 3, found on the 100th floor of the Empire Porky Building, guarding Master Porky's room. It has two red eyes, along with a giant pink metallic body and metal claws. Like most enemies associated with the Pigmask Army, it resembles a pig. It was based off of a dream Porky had.
Powers and Stats
Tier: 8-B
Name: Natural Killer Cyborg (N. K. Cyborg for short), "Attack Toy"
Age: Unknown
Sex: Unknown, possibly sexless
Origin: Mother 3
Classification: Pig Cyborg, Guardian of Master Porky's room
Attack Potency: City Block level (Fought against Lucas, Kumatora, Duster, and Boney)
Dimensionality: 3-D
Travel Speed: Unknown
Combat Speed: FTL (Fought against the main cast, who can dodge laser beams from the K9000 and also fight Porky Minch, who fought against Ness, Paula, Jeff Andonuts, and Poo at their peaks)
Reaction Speed: FTL
Lifting Strength: Class 5 (Shound't be blow the main cast)
Striking Strength: City Block Class
Durability: City Block level (Can tank attacks from the main cast)
Stamina: Limitless due to being a cyborg
Range: Extended Melee, up to Hundreds of Meters with PSI (Can use PK Thunder)
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 0), Cyborgization, Immortality (Likely type 1), Self-Sustenance (Types 1, 2, and 3), Inorganic Physiology (Type 1), Memory Manipulation (Can cause the forgetful status), Explosion Manipulation (Can fire missles), Poison Manipulation and Gas Manipulation (Poisonous Gas), Electricity Manipulation, Paralysis Inducement, and Forcefield Negation (PK Thunder β/Electric Shock Attack), Healing (Via Self Repair), Mind Manipulation, Telepathy, Telekinesis, and Forcefield Creation (With PSI Counter Device, creates a forcefield around itself that envelops it with PSI Counter), Light Manipulation and Energy Projection (End of the Century Beam), Resistance to Paralysis Inducement, Empathic Manipulation, Mind Manipulation, Sleep Manipulation, Poison Manipulation (Immune to Paralysis, Crying, Brainshock, Hypnosis, and Poison debuffs)
Standard Equipment: None notable
Intelligence: Gifted (Knows PSI)
Standard Tactics: Wildcard. However, it will eventually use End of the Century Beam
Weaknesses: As a metallic enemy, it is weak to thunder-based attacks (such as PK-Thunder) and water based attacks (such as the Saltwater Gun)
Notable Attacks/Techniques:
- Powerful Swing: Deals damage to one party member and afflicts them with the Forgetful status
- Bear Down and Attack: Deals high-level damage to one party member
- Poisonous Gas: Uses a poisonous gas, inflicting the poison debuff
- Self-Repair: Restores HP
- Fire Several Missles: Deals mid-level damage to random members of the party three times
- Use an electric shock attack/PK Thunder β: 120-130 points of damage to two random party members, 15% chance of paralysis, can miss.
- End of the Century beam: Fires a beam that deals high damage to all party members
- Use a counter device/Counter α: Shields itself and reflects half of the physical damage done back to the enemy
- Use a PSI counter device/PSI Counter α: Reflects PSI damage dealt to itself.