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"Mature Content"
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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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"Spoilers Ahead"
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This character or verse has been very recently made and spoilers for the story and the fate of said character are inbound, avoid reading if one would like to pursue the verse without any spoilers for themself.
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Summary
Hank J. Wimbleton is the main protagonist of the Madness Combat series. He ventures the war-torn gray deserts of Nevada searching for select foes (Jebediah Christoff, Tricky the Clown, and the Agency Against Hank Wimbleton (A.A.H.W.)). He brutally murders hundreds of agents he encounters, attracting the attention of the Higher Powers, which continuously restore him when he's harmed to continue the madness.
Powers and Stats
Key: Base | M.A.G.
Tier: High 8-C | 8-B, Higher with Electricity Manipulation
Name: Hank J. Wimbleton (full name Hank Motherfucker Wimbleton), "The Protagonist"
Origin: Madness Combat
Age: Unknown
Sex: None (There are no men, women, or children in Nevada; only monsters), referred to as male
Classification: Nevadean/Grunt, Mass Murderer
Status: Has been both Alive and Deceased
Alignment: Chaotic Evil (Despite being the series’ protagonist, Hank J. Wimbleton is a mass murderer who managed to have an entire agency dedicated against him. Participates in slaughter with Sanford, Deimos, and 2BDamned, but ultimately doesn't care about them personally and will attack them if they get in the way of sentencing all of Nevada to doom and even stating that he hoped he would have an opportunity to kill them)
Dimensionality: 3-D
Attack Potency: Large Building level+ (Stronger than both Sanford and Deimos, who survived having an entire building dropping on top of them. Fought against Tricky the Clown and Jebediah Christoff multiple times, and casually fodderizes A.A.H.W. members) | City Block level (Considerably superior to before, fought against M.A.G. Agent V3 (or "Ducky"), killing him by impaling him in the head with his scorpion arm. Can harm the Auditor even after he amped himself), Higher with Electricity Manipulation (Able to tear through the stomach of M.A.G. Agent V4 and killed him despite previously being overpowered)
Durability: Large Building level+ (Tanked a fall from the sky, getting knocked down a canyon, and getting punted through a wall by Jebus. Fought Tricky blow for blow and they both tanked a train crashing and exploding together. When Tricky was amped even further by the Improbability Drive as Demon Tricky, he created two buildings and Hank could tank hits from him) | City Block level
Striking Strength: Large Building level+ | City Block level, Higher with Electricity Manipulation
Lifting Strength: At least Above Average Human (Can through other grunts, ripped a stop sign out of the ground, and flipped over a vending machine with one hand) | Class 100 (Vastly superior to before, considered to be one of the strongest lifters in the series and thus comparable to characters who can telekinetically lift buildings)
Travel Speed: Superhuman (Comparable to Jebus, who can fly this fast), Higher with Bullet Time (Bullet time increases his speed and slows his perception of time, creating afterimages) | Superhuman (A bit slower than before, but still able to keep up with the Auditor, who fought Jebus. Can create afterimages), Higher with Bullet Time
Combat Speed: FTL (Able to tag agents who can dodge or react to ranged weapons, including a laser gun that shoots light), Higher with Bullet Time | FTL, Higher with Bullet Time
Reaction Speed: FTL (Comparable to agents who can dodge or react to ranged weapons, including a laser gun that shoots light), Higher with Bullet Time | FTL, Higher with Bullet Time
Stamina: Extremely High (Fought against Tricky even while sliced up and impaled with a stop sign and casually goes throughout several mass murdering sprees across the series, only really getting tired around Madness 7)
Range: Standard Melee, Extended Melee with melee weapons, Hundreds of Meters to Kilometers with firearms | Extended Melee, Higher with Electricity Manipulation, Hundreds of Meters to Kilometers with firearms
Intelligence: Average, Genius in terms of combat (He has mass slaughtered agents from the AAHW that are given some of the military's greatest training and can fight in Nevada's non-metric twisted inside-out hellscape. Even when these agents are given more than twice as much training, they're still mass slaughtered fodder to him. He has maneuvered his way through Hell numerous times, even when he was no where near his current capacity, whereas Hell tries its hardest to physically and mentally torture its victims)
Superhuman Physical Characteristics, Bloodlust, Martial Arts, Weapon Mastery, Acrobatics and Multiple Jumps (Can double jump due to his "cool factor"), Sheer Will, Immortality (Type 4), Plot Manipulation (Type 3), and Resurrection (Krinkels states that the protagonists have "massive plot armor due to stronger constitutions and cognitive endurance", being repeatedly revived by the Higher Powers in order to grant violence en masse, or being able to get out of Hell or Purgatory one way or another. An entity known as The Machine has many "tendrils" that keep bringing Hank back, making him unable to "stay dead", and the Machine as a whole can be thought as the computers of the fans of Madness Combat, and logging in to them keeps the madness going. Can survive wounds that are fatal otherwise. If a Nevadean would die, they are sent to the Other Place, a purgatory dimension that can be escaped from. If you die in the Other Place, you will just reappear somewhere else in it), Telekinesis and Body Control (Floating Limbs is an actual thing for Grunts, preventing things such as having an arm ripped off), Time Paradox Immunity (Type 0: Able to fight against his past/current self), Genius Intelligence (Combat applicable only), Vehicular Usage, Stealth Mastery (Snuck into the Sheriff's base despite the Sheriff having machines that can affect all of reality and hundreds of armed gunmen), limited Extrasensory Perception (Via Sheriff Tracker), Healing (Bandages in Project Nexus will heal the user), Empowerment (Ecstasy is an empowering emotion in Nevada, which is why Hank is superior to both Sanford and Deimos), Statistics Amplification, Perception Manipulation, and Afterimage Creation (Bullet time increases his speed and slows his perception of time, creating afterimages. Shown to do this in normal combat as well twice), Explosion Manipulation with grenades and rocket launchers, Reality Warping, Matter Manipulation, Mind Manipulation, and Radiation Manipulation with dissonance weapons (Dissonant Energy is a radiation that distorts logic and the minds of whoever perceives it, being able to deconstruct matter), Resistance to Madness Manipulation (Adapted to the maddening hellscape that is Nevada), Probability Manipulation, Gravity Manipulation, Physics Manipulation, Transmutation, and Reality Warping (The Improbability Drive gives control over improbability in order to cause things to happen, and while it effects everyone near Hank, it doesn't effect Hank specifically. When active, it changes gravity repeatedly and breaks the laws of physics, on one occasion creating falling whales and giant marshmallows in the sky before turning the sun itself into a normal grunt. Its power could also shift an entire building), Pain (Even after getting shanked by Jesus he could keep fighting and he was forced to keep fighting others while his jaw had been ripped off. The weakest beings of Nevada feel lots of pain and yet they still appear unaffected), Mind Manipulation and Trauma (Murdered hundreds of grunts and agents, and could chainsaw their living bodies with no mental repercussion. Nevada generally doesn't have much humanity; there are no women, no children, no men - just monsters. As time goes on the entropy of Nevada just increases due to the sheer madness. Part of this in Hank is due to his stronger mental constitutions), limited Empathic Manipulation (Relationships aren't really a thing in Nevada), Mind Manipulation, Corruption (He's been through Hell numerous times, whereas Hell would corrupt his allies but would never corrupt him), and Fear Manipulation (Fear isn't a powerful motivator in Nevada)All previous powers, Afterimage Creation (Shown here), Electricity Manipulation (Can generate electricity), Telekinesis (Can through terrain using this), Burrowing and Spike Manipulation (Shown here), possible Immortality (Type 6: MAGs don't need brains), Resistance to Mind Manipulation, Morality Manipulation, Corruption (The Auditor uses rays of fire to corrupt others, mind controlling them into combat and harming themselves. These didn't affect M.A.G. Hank's mind)
A variety of different melee weapons and guns, including dissonance weapons | As before, crab arm that can charge up electricity
Others
Standard Tactics:
Weaknesses: