The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

The background art comes from Cherylann1960.

Flash Man

From The Codex
Revision as of 19:46, 7 February 2023 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: Can keep up with] Mega Man → Can keep up with] Mega Man, [https://youtu.be/VKWXJvsbRWU?t=94 who can keep up with] Duo in combat [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed], [https://imgur.com/a/XgQBJpt where Duo is capable of traveling through galaxies while doing his job] and [https://youtu.be/0FHMo3n12_I?t=466 likely travels across the universe doing hi...)
Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman!
~ Flash Man
Mega Man 2 - Flash Man Stage

Background

Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.

Statistics

Tier: 5-B

Name: Flash Man, DWN-014

Origin: Mega Man 2

Sex: Male

Age: Unknown

Classification: Robot Master

Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)

Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)

Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless due to being a robot

Range: Standard Melee Range to Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2, & 3; All Robot Masters can breathe in space just fine, and as robots do not require food, sleep or sustenance), Inorganic Physiology (Type 2. Flash Man is a robot), Energy Projection (Shown here), Time Stop (With Time Stopper), Teleportation (Shown here), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here)

Resistance to Mind Manipulation and Soul Manipulation (As a robot, Flash Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)


Other

Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move

Weaknesses: Metal Blade, Ice Slasher and Crash Bomber. If his data is corrupted, he will be incapable of coming back.

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Flash Man