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Sandman (Strange Men)
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
The Sandman is the antagonist of The Sandman. At the beginning of the game he suffers from insomnia, due to the stress of having to put people to sleep worldwide. With the help of some sleeping sand, he puts everyone in the world to sleep, with the exception of some insomniacs, including Sophie Grundler.
This dropdown contains the synopsis of Sandman’s story. Read at your own risk as you may be spoiled otherwise! |
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He was originally thought of as the main villain of the game, seeing as he was chasing Sophie and forcing her to eat a table full of disgusting food. However, it's revealed through his story and Sophie's that all he wants is to sleep for a while. When he discovers that humans are still asleep after sprinkling the Eternal Sleep Powder, he creates Lullaby to help those still awake fall asleep. If Sophie decides to take the pink jewel or lets Unicorn keep it and how she chooses to handle the Sandman, his fate may vary. In most of the endings, he is killed by Sophie or put to sleep. If Sophie decides to let Unicorn keep the jewel and puts the Sandman to sleep, she earns Happy End "Don't Stay Up Late at Night". After a few hours, the Sandman wakes up and takes a sleeping Sophie back to the real world, tucking her into her bed. Sophie decides to stand up for herself and resolve her troubles as the Sandman continues to watch over her. After the player beats the game, the game from the point of view from the Sandman is unlocked, showing his perspective on the events of the game, mostly the Fairy World part of the game. He will converse with other characters, mostly the Dust, about what is going on. If the Sandman manages to put Sophie to sleep, he earns the Bad End "See You in a Bad Dream". Sophie will be stuck in an eternal nightmare. When the Sandman goes to bed himself, he reflects on Sophie's sad face and cries himself. If the Sandman lets himself fall asleep, he gets the Happy End "Welcome Back, Insomnia!". The Sandman wakes up after a few centuries have passed and takes Sophie back home. After he sees Sophie smile and give him a victory sign, he writes in his diary why he took the job as the Sandman: to make people happy. The next day, he talks to Dwarf about what happened and confesses that he no longer wants to sleep and is in love with Sophie. When the Sandman goes to sleep, he thinks about Sophie's smiling face and sighes dreamily. He tells his other fairy friends that he developed feelings for Sophie. Obviously, he's unaware that she's a girl in high school and he's a fairy that's centuries old. He's mentioned in the Bonus Room. Sophie realizes it was the Sandman who saved her from the dog pack after she's captured by the Boogieman. While she's thanking him, Keith overhears Sophie and mocks her for believing in faeries. Angry, the Sandman decides to punish Keith by giving him insomnia that night. |
Statistics
Tier: 10-C in his small form, 9-C at human size
Name: Sandman
Origin: The Sandman
Sex: Male
Age: Unknown
Classification: Sandman, Mythical Creature
Species: Fairy
Occupation: Puts the world to sleep with his sleeping sand
Status: Alive canonically, Deceased in some endings (In some endings Sophie Grundler kills the Sandman)
Alignment: Neutral Good (Despite how scary he may seem, the Sandman only wishes to help people by letting them sleep, even with his plan of putting everyone on Earth to sleep, it was only done so that he could get some sleep himself after being awake for a very long time, when he sees Sophie and realizes she's still awake, he tries to help her go to sleep)
Dimensionality: 3-D
Attack Potency: Below Average Human level in his small form (To even enter Sandman's house requires Sophie to use the littleroot tree to shrink in size), Peak Human level at human size (Caused a lump on Unicorn’s head who can one-shot Sophie Grundler)
Durability: Below Average Human level in his small form (No-selled this fall), Peak Human level at human size
Striking Strength: Below Average Human Class in his small form, Peak Human Class at human size
Lifting Strength: Unknown
Travel Speed: Superhuman (Can chase after Sophie Grundler)
Combat Speed: Superhuman
Reaction Speed: Superhuman (Comparable to Keith Baring, avoided a crossbow)
Stamina: Superhuman+ (Has been awake for over thousands of years helping others sleep)
Range: Below Standard Melee Range in his small form, Standard Melee Range at human size, Multiversal Cell (Can put others to sleep & stop time while in the fairy world, can travel from the fairy world to the human world)
Intelligence: Supergenius (Made a machine that could stop time, was the creator of the translation lenses, has been alive for over thousands of years helping humans sleep, constantly watching over their population, created eternal sleeping sand, regarded as smart and researches the human mind for his work)
Powers and Abilities
Standard Equipment
Sleeping dust, Lullabies
Other
Standard Tactics: Sandman’s primary goal is to put one to sleep, so in a fight he would put one to sleep forever if need be.
Weaknesses: Very stubborn, fairies are too overworked on wanting to make humans happy that they do not care for their own bodies, Sandman could potentially die if a human says fairies don't exist.
Battle Records
- Key: SBA
- Condition: Characters were roughly ten to twenty meters from each other.
- Location: Snowdin.
- Restrictions: None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Sandman (Strange Men) |