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Guardian (Minecraft)

From The Codex
Revision as of 06:13, 19 January 2024 by GiverOfThePeace (talk | contribs) (→‎[[Equipment]]: clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment)
Articles About Guardian
Versions Original - Story Mode

Background

A Guardian is the smaller and more common species of guardian (The second species being the Elder Guardian), and is an aquatic mob. It is the second largest aquatic mob in Minecraft, as well as the second strongest. Guardians typically spawn both outside and inside an Ocean Monument alongside three elder guardians.

Codex Statistics

Tier: 9-A

Name: Guardian

Origin: Minecraft

Sex: None (Notch mentions Sex doesn't exist in Minecraft)

Age: Unknown

Alignment: Unaligned (The Guardian seeks to protect the Ocean Monument and its hidden treasures from unwelcome guests)

Classification: Gaurdian, Aquatic Mob, Fish

Dimensionality: 3-D

Attack Potency: Room level (The guardian species is naturally fit to fight off intruders, thus they can damage an unenchanted armored Steve/Alex), Can ignore conventional durability with laser

Durability: Room level (It takes several hits for an unenchanted armored Steve/Alex to kill it. Can survive ghast fireballs)

Travel Speed: Average (Can swim at speeds roughly comparable to Steve/Alex's running speed)

Combat Speed: Superhuman (Can tag Steve/Alex with depth strider), Higher with laser attack (One of the fastest projectiles in-game, only rivaled by lightning bolts)

Reaction Speed: Superhuman

Lifting Strength: Unknown (Is easily physically overpowered by Steve/Alex)

Striking Strength: Room Class

Stamina: Superhuman (Keeps guard of the Ocean Monument at all times with seeming little rest)

Range: Standard Melee with Spikes, Tens of Meters with laser attack

Intelligence: Animalistic (Acts purely on instinct to defend its territory, and only grows aggressive when unknown threats approach it)


Powers and Techniques

Superhuman Physical Characteristics, Natural Weaponry (Based heavily on the pufferfish as it has retractable spikes all over its body), Aquatic Breathing (Type 1; As an aquatic mob, it has the innate ability to breathe underwater [Unlike other mobs of the aquatic species, the Gaurdian can also survive on land]), Extrasensory Perception (Always tracks the likes of Steve/Alex even while under the effects of a potion of invisibility), Energy Projection and Water Manipulation (Fires a laser beam that emits bubbles around it), Minor Magic and Durability Negation (The Guardian's laser counts as magic damage, allowing it to bypasses conventional defense), Non-Physical Interaction and Immortality Negation (Type 7; Can both interact and kill Vexes, along with various undead mobs), Minor Resistance to Attack Reflection (Its laser attack cannot be reflected back), Extreme Heats (Can survive in the Nether), Extreme Colds (Can survive in any part of the ocean including the frozen ocean depths)


Equipment

None.

Other

Standard Tactics: The Guardian will charge and fire its laser beam and use its spikes to damage those who challenge it in close quarters.

Weaknesses: Is very vulnerable on land and loses any mobility it had previously. Its laser projectile is dependent on the Gaurdian's vision, thus hiding behind solid surfaces disengages the laser entirely)

Battle Records

None.

None.

None.