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User:DatOneWeeb/Sandwich

From The Codex

Background

General Information

Name: Jill Valentine

Origin: Resident Evil

Sex: Female

Age: Around 23 physically in Resident Evil, Resident Evil 3: Nemesis, and onward (RE3:N takes place two months after the first game. Jill being infected by the T-Virus caused her aging process to heavily slow down, which is why she kept her appearance from 1998). 28 at the end of The Umbrella Chronicles (Takes place 5 years later), 30 in Resident Evil: Revelations (Takes place 2 years later), 32 years old during Lost in Nightmares (Takes place 2 years later), 34 in Resident Evil 5 (Takes place 3 years later), and 40 chronologically in Resident Evil: Death Island

Classification:

Species: Human

Occupation: Former U.S. Army Delta Force operator, Former, S.T.A.R.S. Alpha Team Rear Security, Former Private Biohazard Containment Unit

Status: Alive

Alignment: Neutral Good

Codex Statistics

Key: Pre-Raccoon City Incident | Post-Raccoon City Incident | Kijuju Autonomous Zone Incident (P30)

Tier: 9-C, 9-B with weapons | 9-B, Higher with weapons | 9-B, Higher with weapons

Dimensionality: 3-D

Attack Potency: Peak Human level (Jill as a member of S.T.A.R.S. should rank her above an average officer as they are an elite special forces. Can physically kill zombies and crush their skulls with a single stomp. Zombies can overpower other officers), Wall level with weapons (Her basic handgun can destroy doors, stone statues, drawers, and [https://youtu.be/Ld6Laiz7SEE?si=wXKT8c0-ecK1ay5j&t=1314 chunks of roads and metal. Can fire grenades with her grenade launcher or throw hand grenades. Her rocket launcher can one-shot Tyrant T-002, who can casually break through a stone ceiling) | Wall level (Pushed Nemesis through stone rails. Can easily kick a zombie's head off and snap their necks. Kicked off a door off its hinges. Should be comparable to her durability)

Durability: Peak Human level | Wall level (Survived the inside of an explosion that blew out two doors. Survived being inside of a train crash. Comparable to Carlos, who can survive a close explosion by Nemesis' rocket while being fatigued prior. Took a hit from Nemesis, who is superior to previous Tyrants which can break through stone ceilings and walls. Nemesis is also given the same parasite as Lisa Trevor, who can destroy stone statues)

Striking Strength: Peak Human Class | Wall Class

Lifting Strength: Above Average Human (Can push a large stone block) | Above Average Human (Can push Nemesis)

Travel Speed: Peak Human (Can outrun the Cerberus, which can run up to 27 miles an hour) | Peak Human

Combat Speed: Peak Human (Can kill infected wasps using a knife, which fly around 19 miles an hour) | Supersonic

Reaction Speed: Peak Human (Can shoot a Cerberus as it runs towards them, in which they can run 27 miles an hour. Dodged an attack from a great white shark. Reacted to and took Barry's gun when he was about to point it at her) | Supersonic (Can dodge a close by detonation from Nemesis' rockets. Avoided gunfire from Nicholi. Dodged a rocket shot from a helicopter. Comparable to Carlos, who dodged an explosion from a distance)

Stamina:

Range: Standard Melee Range, Several Meters to Hundreds of Meters with weapons

Intelligence:


Powers and Techniques

Peak Human, Human Achievements (Jill is a member of S.T.A.R.S., which is an elite special forces. Can play the piano. Is good at using a lockpick), Superhuman Precision (Can kill infected wasps using a knife, which fly around 19 miles an hour), Martial Arts (Should likely have experience in hand to hand. Easily disarmed Barry's weapon), Weapon Usage (Jill as a member of S.T.A.R.S. is skilled at using an assortment of weapons. Such as a Survival Knife, Hand Gun, Dagger, Self-defense Gun, Magnum Revolver, Shotgun, Assault Shotgun Grenade Launcher, Stun Gun, Submachine Gun, and Rocket Launcher)
Healing (Can use Green Herbs to recover health. Mixing a Green Herb with a Red Herb creates a G+R, which can fully restore Jill's health. Mixing three Green Herbs to create a G+G+G can also fully recover health, as well as a First Aid Spray), Purification (Material Purification; Blue Herbs can cure Jill from poison. Can be mixed with Green Herbs to also heal alongside curing poison. Has access to a serum, which can cure poison from giant snakes like Yawn), Fire Manipulation (Has access to a lighter. Can use a fuel canteen to burn someone completely alongside the lighter. The Grenade Launcher can fire Incendiary Shells which can burn enemies), Poison Manipulation (Has access to herbicide and V-JOLT, which can be used to kill various plants. Can use insecticide to kill bugs), Explosion Manipulation (Can use a Signal Rocket. Has access to a Grenade Launcher, which can fire Grenade Shells. Can fire rockets with the Rocket Launcher), Electricity Manipulation (Can shock enemies with the Stun Gun), Acid Manipulation (The Grenade Launcher can fire Acid Shells to melt enemies)

Same as before, Superhuman Physical Characteristics, Weapon Usage (Can now additionally use a Mine Thrower and an Assault Rifle), Longevity (Jill being infected by the T-Virus caused her aging process to heavily slow down, which is why she kept her appearance from 1998), Pain Tolerance (Can fight with Nemesis after being impaled and infected), possibly Regeneration (Low; Seems to have regenerated the hole on her shoulder given to her by Nemesis) Resistance to Disease Manipulation/Zombification (Jill was infected by Nemesis with the T-Virus, however she was given a vaccine by Carlos that cured her for the most part and gave her an active immunity)

Healing (Can use Green Herbs, First Aid Sprays, and First Aid Boxes to heal herself), Purification (Material Purification; Can cure herself from poison with Blue Herbs), Explosion Manipulation (Can use her Grenade Launcher to fire Grenade Shells. Has access to a Mine Thrower, which has explosive rounds that detonate whenever an enemy is nearby or can be shot at directly), Acid Manipulation (The Grenade Launcher can fire Acid Rounds to melt enemies), Fire Manipulation (The Grenade Launcher can fire Flame Rounds, which can burn enemies. Has access to a lighter, which she can use alongside the lighter oil to refill it), Ice Manipulation (The Grenade Launcher can fire Freeze Rounds to freeze enemies, which causes them to break apart easily), Construction (Can create ammo for her guns and explosive rounds for her grenade launcher with the Reloading Tool), Electricity Manipulation (With the Stun Gun)


Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Explanations

Miscellaneous Feats

Trivia

Gallery

Battle Records

None.

None.

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References

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