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Ninten's Dad
“ | I know that boy is home. Come on son and answer the phone. Something new has come up and... | „ |
~ Ninten's dad trying to call Ninten at the end of the game |
“ | Ninten? It's your dad. I realize this isn't any of my business, but why don't you take a little break? | „ |
~ Ninten's dad to Ninten |
Background
Ninten's father is a character in MOTHER, playing a somewhat large role despite being far away from his home. Due to his job, he is often away on business, and often needs to travel. He has been doing this for at least seven years. He trusts Ninten a lot, and expects him to help take care of his mother and sisters while he is gone. In the beginning of the game, when Ninten's house is under attack by a poltergeist, he calls Ninten by phone, informing him that his great-grandfather once studied PSI. He then tells him that he may find something useful in the basement, but he can't remember where he left the key. When Ninten calls him by using a telephone, he will allow him to save the game, as well as telling him how many experience points are required for his party members to reach the next level. He is also responsible for most of the money Ninten receives, as it is deposited directly into his bank account. Occasionally, he will call Ninten and ask him if he wants to take a break. He also can be called using the phone in the healer's house in Snowman to confirm the player's name. At the Live House, when Teddy asks to join Ninten, if the player repeatedly refuses to allow him, Ninten's father will call, ordering Ninten to push the A button. If Ninten refuses, he will be sent back to his house. At the end of the game in the Mother 1+2 and English prototype versions of the game, Ninten will receive a call from him, warning him that something new has happened.
General Information
Name: Dad, Papa
Origin: MOTHER
First Appearance: MOTHER 1/EarthBound Beginnings
Latest Appearance: MOTHER 1/EarthBound Beginnings
Company: Nintendo
Creator: Shigesato Itoi
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Homeworld: Earth
Residence: Mother's Day, America
Story Role: Save Station
Classification: Ninten's Dad
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Unknown
Affiliations: Ninten (son), Ninten's Mom (wife), Mimmie (daughter), Minnie (daughter), Ana (Ninten's girlfriend), Llyod (Ninten's friend), Teddy (Ninten's friend)
Status: Alive
Alignment: Neutral Good (Assists Ninten in his journey by helping him save and giving him advice such as taking a break when he's been out for too long)
Codex Statistics
Tier: Unknown
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Unknown
Durability: Unknown
Striking Strength: Unknown
Lifting Strength: Unknown
Travel Speed: Unknown
Attack Speed: Unknown
Reaction Speed: Unknown
Stamina: Unknown
Range: Standard Melee, Tens of Kilometers to Universal with abilities
Intelligence: Unknown
Powers and Techniques
Breaking the Fourth Wall (Is aware of the video game and saves Ninten's progress for him. Directly asked The Player for their name), Information Analysis (Able to tell how much experience Ninten and his party needs to get to the next level), Time Manipulation & Save and Load (Can create save points for Ninten, the save point can be anywhere he decides to record Ninten's progress), Time Travel, BFR, & Memory Manipulation (If Ninten says no to Teddy joining, his dad will come and tell him to let Teddy join, if he says no again the dad will give him one last warning, if he says no one more time he will send Ninten back to his house, with all of his memories erased and before the event of him fighting Teddy), Has the potential for: Subjective Reality, Creation, Illusion Creation (Standard Illusions), & Mind Manipulation (Magicant is a universe created entirely from the users own memories[1]. It exists only within the mind of the user and is shaped entirely by their thoughts and desires. Magicant World's are shaped from the users perspective. Maria for example warped her own world to fit her views as a Queen. Ness's Magicant was shaped almost like a Town with stars and planets in the background. Along with that, users of Magicant can create weapons, equipments, healing items, and inhabitants that represent a certain side to their mind (A strong example would be the Flying Men which represents the users own courage). Some inhabitants act as enemies that will attack or serve as either a memory of the users own experience or simple civilians. It's unknown if there is a Sea of Eden in other variations of Magicant, however it is stated by Talah Rama that the Truth makes itself known to humanity with Magicant. Magicant only disappears once the goal of the user has been met. To provide some insight, Maria's goal was to recover from amnesia and remember the melody she sung to Giygas, and Ness's goal was to awaken his full potential by touching the Universal System. The journey has to be a momentous part of the person's life that culminates in an event that causes them to look inward and triggers the ability to access their magicant)
Equipment
Phone
Other
Standard Tactics: Calls Ninten.
Weaknesses: Nothing notable.
Battle Records
None.
None.
References
- ↑ The truth of the universe travels the cosmos like a grain and like a wave and speaks to the universes known as man.