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Djimmi the Great
Background
Djimmi the Great is a character in Cuphead residing in Inkwell Isle Two as the first shoot-em'-up boss in that region. He is the main boss of Pyramid Peril, which is a desert with an Egyptian-themed city in the middle.
Codex Statistics
Key: Phase One and Four | Phase Two | Phase Three | Phase Five
Tier: 9-A | 9-A | 9-A | 9-A
Name: Djimmi the Great
Origin: Cuphead
Sex: Male
Age: Old enough to enter casinos, possibly far older
Classification: Genie
Dimensionality: 3-D
Attack Potency: Room level (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One and should scale to his durability. Copied Cuphead and Mugman's powers) | Room level (Larger than before) | Room level | Room level (Much larger than before)
Durability: Room level (Survived Cuphead's attacks which could violently fragment Djimmi's stone pillars) | Room level | Room level | Room level (Much larger than before)
Striking Strength: Room Class | Room Class | Room Class | Room Class
Lifting Strength: Unknown | Unknown | Unknown | Class 5 (He can sustain his own weight which should be comparable to smaller characters)
Travel Speed: Superhuman (Faster than Cuphead and Mugman who can move at speeds relative to sound. Copied Cuphead and Mugman's powers) | Immobile | Superhuman | Superhuman
Attack Speed: Supersonic (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles. Should be superior to Hilda Berg) | Supersonic | Supersonic | Supersonic
Reaction Speed: Supersonic (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | Supersonic | Supersonic | Supersonic
Stamina: High (Should be comparable to Cuphead and Mugman)
Range: Hundreds of Meters with various projectiles, Unknown with Pocket Reality Manipulation
Intelligence: Unknown (Implied to have gone to "Genie School")
Powers and Techniques
Equipment
Chest and Sarcophagus
Other
Weaknesses: None Notable
Gallery
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Cuppet
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Small Cuppet
Battle Records
None.