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Nyakuza Metro

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Background

Nykuza Metro is the second DLC and 7th chapter for A Hat in Time that places Hat Kid in the service of a crime lord known as The Empress and her jewel business.

The new area can be found in the Storage Room, which is accessed from the Science Lab in the basement after collecting 20 time pieces. It is a free roaming chapter where Hat Kid will explore the Metro to find Time Pieces, Flairs, Dyes, Costumes and several other collectables.

Nyakuza Metro is a very large level, akin to the other free-roam level Alpine Skyline, is broken up in several areas which are interconnected by a central hub with distinctions of where the player is by visual cues.

There are four major areas, three stations and one tunnel, each represented by both a color and a unique shape:

The Yellow Overpass Station is designated with yellow overtones and has a circle as its defining shape. The Green Clean Station has many greens and uses a square as its shape. The Bluefin Tunnel contains many blues and cyans, as well as having a diamond. The Pink Paw Station has a pink triangle as its major symbol. Each Station also contains a Manhole, a place where the player can use their Ice Hat to stomp and access a new part of the metro as a result. As such, all but the Bluefin Tunnel has a manhole, making it the only one of the four to not have two different Time Pieces.

Whatever area Hat Kid is in will be displayed in the top right of the screen, and below that will show the major collectables in that area, such as Time Pieces and Tickets that allow them to enter otherwise restricted areas.

Metro Passes In order to proceed through the Metro, the player must save up Pons in order to purchase four different Metro Passes. Each Metro Pass unlocks a certain colored gate found throughout the metro, often required in order to progress to the sequential Time Piece. Metro Passes are purchased at Ticket Booths, which are found throughout the metro, selling passes for the station/tunnel they are situated in.

They are also important to the Chapter's finale, Rush Hour, where Hat Kid is chased through various parts of the metro, including requirements of various passes to progress.

Stickers Stickers are found throughout the metro, able to be picked up and collected for use in pictures, decorating Hat Kid's weapon and communications. By simply walking up to them, they can be either collected, or if on a wall next to a solid floor, fall down and be able to be collected from there.

Each sticker is placed in a predetermined spot, and the player can collect them all by searching around the metro.

Restaurants Restaurants allow the player to exchange their Pons for consumable foods, which each heal for a single point of health. To further add to this, there are food combinations which allow the player to gain an extra hit point's worth of damage, which lasts for as long as the player does not get hit and stays in the current mission.

Each restaurant in the metro provides a limited and fixed menu of items to select from, with varying prices of each food item to boot.

Gang Sellers Gang Sellers are a small group of various gang members who serve a role akin to The Badge Seller, where they exchange Pons for Badges. Unlike Badge Seller however, the variety of items is much greater, including virtually all types of customization excluding remixes for Hat Kid to purchase. They are also unique in the fact that each of the many sellers provides a fix set of items, meaning that one gang seller would provide different items from another, and will have only those items to sell until they are purchased.

Powers and Stats

Tier: At least 9-B, possibly High 6-C, Low 2-C with Time Pieces

Civilization Type: Post-Industrial Civilization

Name: Nykuza Metro

Origin: A Hat in Time

Classification: City, Yakuza Territory

Kardashev Level: Type 0

Age: Unknown

Population: Millions (Cities such as New York City has over 8 million residents)

Territory: One City

Attack Potency: At least Wall level, possibly Large Island level (Members such as The Empress can one-shot Hat Kid), Macrocosmic level+ with Time Pieces (The time pieces can rewrite the timeline into an alternate reality. Mustache Girl with it's powers created a realm with stars and nebulae)

Power Source: Geothermal and Electricity

Industrial Capacity: The many members of the city have food stalls open along with other products.

Technology/Abilities:

Superhuman Physical Characteristics, Genius Intelligence (Was the one that built her ship, including the dimensional transporter allowing alternate timeline versions of her to come onto her ship, built and fixed her own Rumbi, the Crime-Sovling Hat seems to increase her detective skills), Weapon Mastery (With Umbrella and Bat), Stealth Mastery (Crouching makes her naturally stealthy, successfully infiltrated Dead Bird Studios when security was heavily active and Queen Vanessa's manor), Self-Sustenance (Type 1. Can breathe in space), Non-Corporeal (Via Wireframe outfit, this outfit also augments Hat Kid's hats to also show up as a wireframe, superseding any flairs equipped to show the base hat's wireframe), Social Influencing (Got Snatcher to give her soul back and give her a time piece to sweeten the deal, including also causing her BFF contract to be official, indirectly caused all the previous enemies that tried to kill her throughout her journey to not want her to leave), Dimensional Storage (Able to store various scooter's and items within her pockets, could store 10 time pieces at once into her pocket), Divine Protection & Immortality (Type 4. Protected by The Snatcher. Will bring her back to life if she dies and will make a challenge easier for her), Time Paradox Immunity (Type 1. Unaffected by 50 versions of herself running around), Resurrection Negation (Can permanently kill enemies in the time rift, despite the time rift being stated to bring you back to life upon death), Acrobatics & Limited Physics Manipulation (Can double jump, wall jump, and do lots of acrobatic flips. Can stop fall damage via bringing out an umbrella with Hover Badge, can hook and swing with a hook via the Hookshot Badge), Information Analysis (The Snatcher can inform her of various things telepathically), Time Travel (Is a time traveling explorer), Regeneration (Mid. Heals her body from lava burns, ice cold freezing, and being flattened in a short timeframe), Power Nullification (Can negate the mafia in a state where they go completely invulnerable. Seemingly drained Mustache Girl's powers.), Homing Attack (Jumps in mid air and homes in on enemies, can even track enemies that are invisible), Dimensional Travel (Can travel to lower layers of a time rift with rift pons, made it so she can have alternate timeline versions of herself enter her timeline), Limited Body Control (Her ponytail contains a bone in it yet certain hats can remove her ponytail entirely), Acausality (Unaffected by the timeline being re-written), Possession (Her soul can possess objects such as outhouses which are seen as a big enough problem that The Snatcher needs to contract Hat Kid to beat it). With Badges and Hats she has: Extrasensory Perception (With Kid's hat, shows the way to the closest point of interest, and Relic Finder Badge, a small red arrow appears above Hat Kid's head to the nearest relic), Statistics Amplification (With Sprint Hat, an early game hat that grants you the ability to sprint. Can be combined with the Scooter Badge which changes the hats ability from sprinting to riding a scooter. It also changes the jump into a higher jump and removes double jump while sprinting), Explosion Manipulation (With Brewing Hat. an early-game hat that grants you the ability to throw explosive vials. The explosion deals damage to enemies and can also destroy various objects. Causes enemies to explode upon hitting them, caused the Mafia Boss to explode, hitting the Toilet of Doom caused massive explosions from it, can even make objects explode like money), Transmutation (Turns enemies into health pons), Transformation (With Ice Hat, a mid-game hat that grants the ability to temporarily transform Hat Kid into a frozen statue and perform a ground pound, and Time Stop Hat), Ice Manipulation (With Ice Hat, a mid-game hat that grants the ability to temporarily transform Hat Kid into a frozen statue and perform a ground pound the hat can be used for taking shortcuts or reaching hard-reaching areas by ground pounding on overhanging ledges), Vibration Manipulation (While the ground pound doesn't hurt enemies unless landed on, it will launch enemies into the air, giving Hat Kid an opening to counterattack), Invulnerability (Type 1. With Ice Hat, While in the statue Hat Kid is immune to most forms of damage. Fire, bosses and mad crows will knock her out of the statue [though she still takes no damage], which will increase the cool down time for hat abilities), Time Manipulation (Time Stop Hat, a late-game hat that allows you to temporarily slow down time), Time Stop (With Camera Badge, lets Hat Kid pause time and look around), Water Manipulation, Enhanced Senses, Summoning, Intangibility Negation & Non-Physical Interaction (Can turn enemies and blocks from another dimension into solid enemies. Via Dweller's Mask, a mid-game hat that grants you the ability to materialize objects that are from another dimension), Can affect the spirit world with the Dweller's Mask even without a soul, Possible Broadway Force (With Parade Hat, allows her to lead around the musicians), Magnetic Attraction (With Magnet Badge, items such as Pons and Heart Gems will be drawn to Hat Kid and collected as long as she's close enough to them), Energy Projection (With Projectile Badge, Hat Kid's melee attack now also has a beam attack that can be charged to three levels by holding down on it), Vehicular Mastery (With Scooter Badge, which changes the effect of the Sprint Hat, giving Hat Kid a scooter to ride around in. The scooter has excellent acceleration, turning, and can jump), Sound Manipulation (Via Mumble Badge, changes all character speech to mumbles), Spatial Manipulation (With Mirror Badge, flips everything as if you were looking into a mirror), Perception Manipulation (With Nostalgia Badge, reduces the graphical settings so low to make everything resemble a game on the N64. Peaceful Badge, adds the same filter used on the Peace and Tranquility screen of Death Wish when using the dance action. Retro Badge, adds a filter to the game that makes everything look like a game on the original GameBoy. REDtro VR Badge, adds a red filter that makes everything look like a game on the Virtual Boy), Can remove all paint or other substances off her body after running around for a bit, Resistance to Cosmic Radiations & Extreme Colds (Can be in the vaccum of space just fine), Extreme Heats (Can journey around mafia town with lava just fine), Sealing (Incapable of being pulled into paintings in subcon forest which trap mafia members in there and seal them), Social Influencing (Snatcher couldn't influence her, DJ Grooves nor The Conductor could convince her to give them the time piece), Soul Manipulation (Had her soul taken by from Snatcher yet was still fine, can live without her soul, could beat down an outhouse that had her soul without feeling any adverse affects from it), Time Manipulation, Space-Time Manipulation, BFR, Reality Warping, & Memory Manipulation (Unaffected by the Time Pieces hitting her, only harming her rather then causing any of the effects it naturally causes upon hitting people.), Law Manipulation (Can negate the rules of the time rift to permanently kill enemies in it), Buffering & Power Modification (Can significantly reduce the cooldown of using hats via Fast Hatter Badge)
Reality Warping, Teleportation (Mustache Girl showed to teleport around during her boss fight), Spatial Manipulation, Burrowing (Mustache Girl burrows underground during her boss fight), Time Manipulation (Can stop and reverse time), Time Travel (The Conductor states how he was going to use the time pieces to return back to the one year he lost a movie trophy and reclaim it), Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship), Memory Manipulation (Can make time rifts based off the memories and backstory of characters), Law Manipulation (Time Rifts made by time pieces have their own sets of rules), Pocket Reality Manipulation, Dimensional Travel (Can get out of the time rifts via the time piece), Space-Time Manipulation, & BFR (Time pieces can create rifts in space-time which are outside of the reality), Shockwave Generation (Creates shockwaves upon landing), Darkness Manipulation (Throws time pieces that cause black shadow lines), Explosion Manipulation, Power Bestowal, Forcefield Creation (Created a forcefield that made Hat Kid unable to harm her), Energy Projection (Shoots purple beams), Light Manipulation (The time piece completely lightened up Snatcher's dark realm)

Military Prowess: Millions of combat readied Metro Cats.

Notable Individuals: The Empress, Meowjima, Hat Kid/Bow Kid (Formerly)

Weaknesses: Nothing notable.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: