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Knight (Candies n' Curses)

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Revision as of 00:00, 4 February 2021 by Volt12121 (talk | contribs) (Adding categories)

Background

Knights are a common enemies within candies n' curses. They come in 4 different forms being Spectre Knight, Miasma Knight, Inferno Knight and Blast Banneret

Powers and Stats

Tier: At least 9-B

Name: Spectre Knight, Miasma Knight, Inferno Knight, Blast Banneret

Origin: Candies n' Curses

Gender: Varies (SK and BB are male, Mk is female and IK is genderless)

Age: Unknown

Classification: Knight, Enemy, ghost

Attack Potency: At least Wall level+ (Can harm Molli Pop)

Dimensionality: 3-D

Travel Speed: Superhuman (Uses a horse to travel)

Combat Speed: Sub-Relativistic (Can keep up with Molli Pop)

Reaction Speed: Sub-Relativistic

Lifting Strength: Unknown

Striking Strength: At least Wall Class+

Durability: At least Wall level+

Stamina: Unknown

Range: Extended melee range with thier weapons

Powers and Abilities:

Superhuman Physical Characteristics, Soul Manipulation, Non-Physical Interaction and Immortality Negation (Type 7. Scaling from everyone else who attacks in this fashion, in which it's potent enough to harm soulless beings and can kill ghosts and other undead beings), Weapon Usage (Uses a sword in combat), Teleportation (Teleports around to confuse his opponents), Undead Physiology, Resistance to Soul Manipulation (should be comparble to the bosses and tank hits to the soul, can live with no soul)

Standard Equipment: Thier sword (SK, IK and MK), his lance and bombs (BB)

Intelligence: At least Above Average (Should be more skilled than Molli Pop in terms of fighting)

Weakness: If he hits a wall he will be stuned / if she hits a wall she will be stuned / if it hits a wall it will be stuned / none notable

Standard Tactics:

Teleports around to confuse his opponents, before charing at them

Teleports around to confuse its opponents, before charing at them leaving behind a fire trail, will float around to regain strength to reform its body

Teleports around to confuse her opponents, before charing at them leaving behind a poison trail

Teleports around to confuse his opponents, before charing at them leaving behind bombs

Note: For versus threads one should notify which subtype of the knight they're using, if none is given, a composite is assumed.

Others

Notable Victories:

Notable Losses:

Inconclusive Matche