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User:Truth Bullets/Sandbox7

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When it came time to reach out, to find a Guardian to take on this mission, there was only one choice. They stood against the Vex in the Black Garden, and grounded that place to Mars. They went against the Hive in the dark below, working with Eris Morn to undermine Crota, the Hive God. The Reefborn made use of the Guardian in their search for the criminal Skolas, as I understand. And, of course, it was the Guardian that led the assault on the Taken King's Dreadnaught. All of the after-action reports I've shown you about the Taken War, the calm state of the system... we have this Guardian to thank.

Background

Here you can add info about the character.

Powers and Stats

Tier: At their minimum High 6-A, with Accelerated Development: up to 1-A

Name: The Guardian, Captain, Godslayer, Iron Lord, Young Wolf, Hivebane, Kingslayer, Lord/Lady Guardian, Crota's End, Chosen One, Rivensbane, Dredgen, Unbroken, Wayfarer, Chronicler, Cursebreaker, Blacksmith, Reckoner, Invader, Reaper, Sentry, Collector, Snitch, VIP #2014, Shadow of Earth, MMXIX, Harbinger, Undying, Enlightened, Savior, Flawless, Almighty, Conqueror, Forerunner, MMXX, Splintered, Warden, Descendent

Origin: Destiny

Gender: Varies

Age: Varies

Classification: Warlock Guardian

Attack Potency: At their minimum High 6-A (At their minimum they can kill Captains. Captains are equals with Barons which can kill Knights. Knights are equals with Wizards, whereas Wizards can poison a moon's atmosphere. Knights and Wizards are stronger than Acolytes, which are stronger than Thrall, whereas even Thrall can burrow into moons)

Dimensionality: 3-D

Travel Speed:

Combat Speed: Normal Human

Reaction Speed: Normal Human

Lifting Strength: Unknown

Striking Strength: Unknown, likely Street Class

Durability: Unknown, likely Street level

Stamina: Average

Range: Unknown, likely Standard Melee Range

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Human Achievements, Acrobatics, Weapon Mastery, Vehicular Mastery, Stealth Mastery (They can ambush Vex, break into Fallen bases,), they can use the Light which grants them: (Acausality (Type 5. Users of the Light inherent its paracausality), Energy Projection (Guardians channel the energies of the Traveler's Light and project it to perform their abilities), Universal Force Manipulation, Matter Manipulation, Quantum Manipulation, Vacuum Manipulation (They can use Arc, Solar and Void Light which are the universe's fundamental forces of matter binding, quanta and vacuum respectively), Electricity Manipulation (Arc generally acts like electricity. The Arcbolt Grenade chains bolts of lightning through groups of enemies. The Lightning Grenade emits lightning bolts at a rhythmic pace), Fire Manipulation (Solar generally acts like fire), Matter Manipulation (The Axion Bolt is implied to use axions, which are hypothetical subatomic particles. The Nova Bomb spreads ethereal fire across the battlefield), Homing Attack (The Axion Bolt fires a bolt that turns into many bolts on impact that seek enemies), Magnetism Manipulation (The Magnetic Grenade attaches to a target and explodes twice), Teleportation, Spatial Manipulation (Blink rips open a hole in space so the user can teleport forward), Status Effect Inducement (The Flashbang Grenade disorients enemies), Damage Boost (The Flux Grenade and Fusion Grenade get damage boosts when attached to hostiles), Vector Manipulation (Double Jump lets the user bend momentum to jump again in the air), Explosion Manipulation (The Fusion Grenade has an explosive effect), Precognition (Type 1. Warlocks can have visions of the future), Creation (Powerful Guardians can manifest points of Light), Reality Warping (Even novice Warlocks can shear reality with a wave of the hand via Palm), Invulnerability (During Radiance Warlocks shrug off physical harm and threaten to slip beyond the physical worlds' bonds), Power Bestowal (During Radiance Warlocks might give other Guardians godlike abilities), Resurrection, Regeneration (Low-Godly. During Radiance Warlocks might pluck themselves back from death, even after total bodily destruction), Acausality Negation (Type 3. They can kill Atheon, who sidesteps past and future by defying simple causality)
Trauma (They can brutally slaughter and maim their enemies with no issue. The Exo are scarred allowing them to act out great violence in their subconscious), The Crucible is a canon event in Destiny, allowing Guardians to resist the abilities of many of their own weapons. This includes: Electricity Manipulation (They can endure the currents from many Arc abilities), Fire Manipulation (They can endure the fire from many Solar abilities. They aren't burned out by the Golden Gun which can burn out Fallen), Vacuum Manipulation (They can endure the effects from many Void abilities),
Law Manipulation (When a Guardian wields a gun, they wield a demiurge. A demiurge is a rule maker that defines possible actions and enforces reality. When a demiurge is used it is altering the world by turning will into output. This can alter Light directly), Universal Force Manipulation, Matter Manipulation, Quantum Manipulation, Vacuum Manipulation (They can use Arc, Solar and Void Light which are the universe's fundamental forces of matter binding, quanta and vacuum respectively), Power Modification, Technological Manipulation (Guardians can modify and upgrade virtually all of their weapons, enhancing their abilities or changing them entirely. This can be done to lower recoil, make them more powerful, etc.), Durability Negation (Many guns can make use of armor-piercing rounds that penetrate targets), Damage Boost (Many guns can make use of damage boosts), Sword Logic (The Bad Juju is implied to function off of Sword Logic), Fire Manipulation (The Boomer fires bolts of rotting starfire), Information Analysis (The Cabal Shield relays combat information to its user to help them coordinate better), Energy Manipulation (The Fusion Rifle fires energy), Explosion Manipulation (The Gjallarhorn fires rockets. The Heavy Slug Thrower fires a barrage of microrockets. The Projection Rifle fires explosive salvos), Matter Manipulation (The Hard Light fires ionized polymers), Heat Manipulation (The Hard Light fires superheated projectiles), Light Manipulation, Camouflage (The Patience and Time can bend light to camouflage a Guardian's armor), limited Power Nullification (The Cleaver tears into light. Guardians can be resurrected if they have Light, and Crota used a Cleaver on some Guardians so much they couldn't be resurrected, meaning their Light was drained), they can use the Darkness (The Cleaver is a sword of utter Darkness, and the Bad Juju uses Sword Logic,] meaning they are weapons that use the Darkness. This grants the Guardians: ()),

Standard Equipment: Needle Ship | Willbreaker, Tablets of Ruin | Willbreaker, Tablets of Ruin, Dreadnaught

Intelligence: Supergenius (A majority of combat Guardians partake in the Crucible to hone their skills and teamwork. In this they have to fight and kill other Guardians, learning the ins and outs of their metaphysical abilities and how to react and adapt to them in combat. Through this combat they push their Light to its very limits. They are taught vehicular skills, location capturing, etc. They also deal with this in the Arena. Some Guardians have gone on to understand the origin of everything and the ultimate principles guiding the universe. Many Guardians salvage spaceships and maintain them for their own purposes. Some Guardians are Exos, and Exos are robots implied to be capable of deducing the origins of their species via philosophy alone. A branch of Warlock scientists called thanatonauts die repeatedly to gather information on the nature of death itself and come to an understanding of how it works. They can use this information to make weapons aimed to induce death. Warlocks study the mechanisms of Light in attempts to find transcendent power. Some Guardians are comparable to their Ghosts, which can analyze and determine beings existing in other timelines' futures. Ghosts can repair Exos, highly advanced war robots.)

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses:

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: Aurash | Auryx | Oryx | Ascendant Realm

Note: This is a composite of the Warlock class. This only includes player Warlocks and their equipment, so Ikora Rey's Ghost would not be included here.

Note 2: Guardians leveling up through tiers with a minimum and a maximum means they can be anywhere in that range of tiers simply because of their Accelerated Development. As such, we're not using every single tier for the Guardians. Rather, if it's a select character, we'll use whatever tier they're currently at lore-wise (or split their tier into separate arcs if necessary). If it's a composite, such as this profile, we'll use the minimum, maximum, and any notable milestones in-between for the tiers.

Note 3: These milestones are determined by their place in canon, whether they should apply to all Guardians, and based off of the achievement system within Destiny since it records characters' milestones as they get stronger.

Note 4: Scaling with composite Guardians is a challenge. They have Accelerated Development due to using the Light, and as such they have to be scaled off of milestones. This also applies to various enemies such as Vex and Hive, which use the Darkness. This is why it is preferred to scale them to their own feats, or to Fallen or Cabal, since they generally don't have such widely varying tiers.

Explanations (Optional)

This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.

However, it is very important that you make sure that the text has good grammar/sentence structure, and is easy to understand.

Gallery

Put other pictures of the character here.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Categories

For character profiles, always insert the category "Characters", as well as one with the name of the related franchise here.

You should also always add the tier for the character. These go from "Tier 11" to "Tier 0", and also include "Unknown Tier".

For example, the most important categories in Son Goku's page are "Characters", "Dragon Ball", and "Tier 3".