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Balloon Boy

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Balloon Boy
Balloon Boy Original Model - Phantom Variant - Nightmare Variant
Female Variants JJ - Dee Dee
FNaF World Balloon Boy - JJ - Phantom Balloon Boy - Nightmare Balloon Boy - Ballboy - Browboy

Hi.
~ Balloon Boy
Hello.
~ Balloon Boy

Background

Balloon Boy, abbreviated to BB, is a human child-like animatronic, a major antagonist, and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. He serves as the balloon vendor of the newly refurbished Freddy Fazbear's Pizza of 1987.

General Information

Name: Balloon Boy

Origin: Five Nights at Freddy’s 2

Sex: None. Built to be Male

Age: Unknown

Classification: Balloon Stand

Species: Animatronic

State of Being: Nonliving

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Status: Destroyed

Alignment: Chaotic Evil (The toy animatronics were tampered by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee

Intelligence: Unknown Intelligence (While patrolling as an ordinary animatronic, Balloon Boy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)

Knowledge: Unknown level


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static. Upon entering the room, Balloon Boy disables the ability to turn the flashlight on), Berserk Mode (The toy animatronics were stated to get more aggressive overtime).
Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Equipment

Balloon, Sign


Other

Standard Tactics:

Due to being within an animatronic, each animatronic has a movement cycle they go by, Balloon Boy starts in the Game Area and will eventually come to the Office via the Left Air Vent. With each of his movements, the player can hear him saying "Hello", "Hi", or simply giggling. BB will not show up on any cameras except the Game Area and the Left Air Vent, keeping his path of approach hidden. Balloon Boy will not kill the night guard, but rather he will make an annoyance of himself by disabling the Flashlight and Air Vent Lights all while a sound loop of him laughing will play until the player is killed or gets to 6 AM.

Phantom BB will sometimes appear in Hall (CAM 01), Hall (CAM 07), Hall (CAM 09), and Hall (CAM 10) and block its view. However, he doesn't appear in any of Vent CAMs. If the player does not switch cameras or lower the monitor, Phantom Balloon Boy will appear in front of the player in The Office and jumpscare the player as soon as the Monitor is forced to be lowered.

He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily disable your flaslight.
~ Balloon Boy's description in Ultimate Custom Night
Unlike other animatronics in the vents, BB will try to sneak in through the side vent. The player needs to close the side vent and wait until they hear a thud indicating he is gone. If BB slips in, he will disable their flashlight. After about 10 seconds, he will disappear, allowing the player to once again use the flashlight.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions, though the toys seem to have messed with having them attack Jeremy Fitzgerald during the day. Can be fooled by a Freddy mask, though he is not fooled by the mask once he's in the office. Bright light will hold Balloon Boy in place for a few seconds.

Battle Records

None.

None.

None.