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Gang Beasts

From The Codex

Background

The Fighters are the playable characters of the beat 'em up party video game Gang Beasts. Nothing is truly known about the fighters' individual identities or motivations, all that is known is the playable characters enjoy fighting each other in various locations for fun.

General Information

Name: Unknown

Origin: Gang Beast

Sex: Varies

Age: Unknown

Classification: Fighters

Status: Alive

Alignment: Unknown (Not much is known about the fighters and their motives for fighting. Some implications suggest the characters are street thugs, whereas other things suggest otherwise)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can easily knock each other out and break glass and elevator cables. Can break free from the jaws of a great white shark)

Durability: Wall level (Can tank ramming into a signpost while on a speeding truck, getting hit and ran over by a train, and being bitten by a great white shark. Can evenly fight with each other in combat)

Striking Strength: Wall Class

Lifting Strength: Class 10 (Can easily tear off steel bars, elevator cables, and uproot parts of a sea dock)

Travel Speed: Superhuman (Can keep up with great white sharks which move at 56 kph in short bursts)

Attack Speed: Superhuman (Can fight each other in combat)

Reaction Speed: Superhuman

Stamina: Peak Human (Can keep fighting despite being knocked out numerous times and in extremely cold temperatures)

Range: Standard Melee physically, Higher with costumes

Intelligence: At least Above Average (Can fight against seven other fighters, which are implied to all be wrestlers. Is highly adept at using the environment around them to their advantage in combat)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Can play soccer and is an expert in combat), Hand-to-Hand Combat Proficiency (Is implied to have experience in wrestling, which is made apparent in their general fighting style), Acrobatics (Can perform handstands on top of other fighters), Surface Scaling (Can easily climb up walls that are otherwise completely flat), and Supernatural Resilience (Can survive numerous lethal injuries that would otherwise kill a person).


Resistance to Cold Temperatures (can fight in cold areas and waters unbothered), Extreme Heats and Poisonous Smokes (Can fight in active forges without much repercussion), and Trauma (Blunt Force and Penetrating Trauma. Can survive being hit and ran over by trains, crushed by rocks and meat grinders, and being bitten by a great white shark)


Equipment

Various costumes


Other

Standard Tactics: Fighters lead by physically harming their opponent and using their martial arts experience to incapacitate their opponents through various means.

Weaknesses: Has a hard time swimming in open areas.

Battle Records

None.

None.

None.