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Niko (OneShot)

From The Codex
(Redirected from Niko)
"Spoilers Ahead"
This character or verse has been very recently made and spoilers for the story and the fate of said character are inbound, avoid reading if one would like to pursue the verse without any spoilers for themself.
Oh! N-nice to meet you, User! My name is Niko!
~ Niko first speaking to User
You found me... Why? You're already too late. Not much of the world remains. This will be apparent once you go outside. This place was never worth saving... Do you still want to try? Then remember this: Your actions here will affect Niko. Your "mission" is to help Niko leave. And most importantly... You only have one shot, User.
~ The World Machine to User
One Little Cat Feet
Someplace I Know
Phosphor

Background

Note: Credits to the OneShot Wiki

Niko is the playable protagonist of OneShot. They're a child with blue hair with three "whiskers" jutting out from the sides, yellow catlike eyes, and what appears to be tanned skin. They wear a brown overcoat extending over their arms, a long light blue scarf, a brown hat with catlike ears, and grayish purple bottoms that appears to be leggings. They are tasked with returning the Sun to the Tower and saving the World from dying out.

Niko contacts User throughout most of the game when in need of help or simply conversation about Niko's and User's origins.

This dropdown contains the synopsis of Niko’s story. Read at your own risk as you may be spoiled otherwise!

Backstory

Before arriving in the World, Niko lived in a small village with around fifty residents. It is surrounded by a wheat field, which appears in most of Niko's dreams. The tallest building, a clock tower, is only two stories high, and there is a well in the middle of the town. The village is not on Earth.

Niko first awoke in a bedroom in a house in the Barrens. They encounter the "The World Machine" by the computer, who tells them that the World isn't worth saving and asking them if they still want to try saving it. Niko soon finds the lightbulb and brings it with them upon exiting the house. They encounter the Prophetbot and inquire to them regarding the World, the lightbulb, User and for directions on how to return home. After receiving answers, Niko continues on their quest.

Personality

Niko is kind and caring. Being the messiah that the prophecy has foretold, they became determined to reach the Spire and bring the sun back to it in order to save the World, even despite what others say that the sun won't stop the World from dying. Niko is also helpful. A few instances of their helpfulness are seen in the game such as where they repair the rowbot at the dock part in the Barrens and volunteer to find Alula and return her to Calamus. Upon reaching the Refuge, they began to express indecisiveness, as seen where they have trouble choosing whether to bring back the World's sun but risk losing their only chance to return to their home world or whether to shatter the lightbulb, destroying the World instantly and for them to return to their home world. Niko also tends to be curious. They often turn to User to ask questions, most of them are regarding any information about the User.

User, also known as god, is the secondary protagonist of OneShot. Out-of-universe, they are the player moving Niko; in-universe, they are the god of the World, tasked with guiding Niko through it and saving them along with the World in one shot. The Player's name is by default the username on your PC, but this can be changed when Niko asks the player's name when they first contact the player.
This dropdown contains the synopsis of User’s story. Read at your own risk as you may be spoiled otherwise!

Guiding Niko

Out-of-universe, The Player moves Niko and manages their inventory with the keyboard; in-universe, what actually occurs is ambiguous. It is implied that The Player is not directly telling Niko what to do, nor is The Player physically controlling Niko, as both movement and inventory management are done before Niko is ever aware that The Player exists. Prophetbot remarks that The Player has been "guiding" Niko throughout the entirety of their journey since slightly after they woke up (the moment the first cutscene ends).

The Player converses often with Niko about their journey and both of their pasts. The Player has the choice of choosing conversational options that will develop their character; for example, Niko will ask The Player if they reside in a city or somewhere else.

The Player's guidance is critical to Niko's progress, as throughout their journey, they encounter several puzzles and elements outside of the game itself, which Niko cannot access and which The Player must intervene.

The Player champions themselves as a 'kind god' and a helpful god, which Niko later reflects mutually. The Player and Niko are implied to have been very good friends from the time they spent together, with The Player having the optional ability to urge Niko to perform actions such as making them do a robot voice and riding around on an automated floor vacuum.

Personality

Based on in-game dialogue and options, The Player is equally as determined as Niko to save the world. They often lend Niko their aid in puzzle solving and deciding what action to take next, acting as an adviser or strategist to Niko.

The Player has proven themselves to be very resourceful, as they are able to improvise solutions and plan for the future on-the-fly. It is implied that The Player is solely managing Niko's inventory (as Niko will remark on The Player's inventory decisions), demonstrating that The Player is able to combine and repurpose countless items to suit the cause, speeding Niko's progress through the world.

The Player is known to easily collapse under guilt, as they are completely unable to hide the truth about The Sun from Niko, even if the out-of-universe user deliberately chooses the "keep quiet" options. The World Machine even taunts The Player for their immense care for Niko by saying "You might as well tell Niko the truth. You do care about Niko, don't you?".

As evidenced by The Player's in-game title being "god" and not "God", The Player has several abilities beyond the boundaries of the game but is neither omnipotent nor omniscient. This is referenced at least once at the end of the game when The Player learns the truth about The Sun for the first time, and admits to Niko that they don't know what will happen to them.

General Information

Key: Niko | User

Name: Niko, Savior | User

Origin: OneShot

Sex: Unknown (Eliza notes how Niko's sex can be either male or female, being left up to interpretation) | Unknown (Varies by person)

Age: 8 | Unknown

Classification: "Cat-person", The Messiah | God, The Player, The Operator

Species: Unknown (Noted to not be a cat) | Human (possibly)

Occupation: None | None

Status: Alive | Alive

Alignment: Neutral Good (Both Niko and User attempted OneShot several times in order to save it and achieve a true best ending. Even if it took heartbreaking moments, they would not give up to befriend the villain to fix everything)

Codex Statistics

Key: Niko | User

Tier: High 10-C physically, Low 10-C within The World Machine. Higher with the Crowbar & Molotov Cocktail. Can ignore durability in multiple ways | Unknown-D

Dimensionality: 3-D | 3-D

Attack Potency: High Subhuman level physically (Niko is that of an 8 year old child with no superhuman feats), Low Subhuman level within The World Machine (When Niko is within The World Machine, he is in a universe simulator all run within a computer program). Higher with the Crowbar & Molotov Cocktail (Niko can use a crowbar to remove nailed wooden planks. It's a consistent saying by all developers that Niko's primary of choice would be Molotov cocktail. While it may never be seen in-game and is often for laughs, one could argue Niko can gain access as he has had alcohol in-game and made fires before). Can ignore durability in multiple ways | Unknown: True level (User is the supreme God of OneShot who views every character as fiction in comparison to them while existing in a different plane of existence. The World Machine is OneShot itself, while The Author was able to leave the world of OneShot. He was able to transcend it so The World Machine can no longer interact with him. The Author is also unaffected by User closing the game, which shuts off all of reality. Despite this, User still has full control over The Author and can still delete/reset them alongside the game)

'Durability: High Subhuman level physically, Low Subhuman level within The World Machine | Unknown: True level

'Striking Strength: High Subhuman Class physically, Low Subhuman Class within The World Machine | Unknown: True Class

Lifting Strength: Below Average Human | Unknown: True Class

Travel Speed: Below Average Human | Unknown: True level (Transcends The World Machine, which was able to exist in a void after The Old World was destroyed)

Attack Speed: Below Average Human | Unknown: True level

Reaction Speed: Below Average Human | Unknown: True level

Stamina: Above Average (Can walk around long distances, such as the Barrens, Glen, and Refuge) | Unknown

Range: Standard Melee, Extended Melee with the Crowbar and Molotov Cocktail. Multiversal with The Sun | Unknown

Intelligence: Unknown Intelligence

Knowledge: Expert level (Both Niko and User are able to work together to solve various puzzles that go beyond the general scope to look for. They're also able to fix the world of OneShot by convincing The World Machine, even after stating it's impossible)


Powers and Techniques

Fate Protection (As stated by the Prophetbot, The Author's prophecy foretold that Niko is the messiah fated to save the world by using The Sun. Stated to have been destined to meet Prototype. An entire team had made a prophecy that a messiah would arrive after the destruction of the old world. Noted by Word of God to be chosen by fate and destiny), Divine Protection (Niko is connected with User, who exists beyond the OneShot world and is always guiding Niko; controlling their actions while being the god of the world. Also gains assistance from The Author by sending pages to User, helping out Niko), Telepathy & Breaking the Fourth Wall (Niko is the only person to be able to communicate with User and speak to them for advice), Regeneration (High-Godly; When User closes the game, Niko notes how reality goes blank. Meaning that the game's existence relies on User being awake and active. Once returning to the game, Niko comes back too), Reality Warping (If Niko ever sleeps or is in a state similar, the world will close itself), Dimensional Travel (User can pull Niko from his world to the world of OneShot. Upon destroying The Sun, Niko can leave OneShot and walk out of it), Immortality (Protection from Source & Reliance [On Person]; Niko's existence is tied to User, who states they will regenerate Niko anytime it's needed. Niko's existence is linked with the universe itself. If they were to ever die, be incapacitated, or leave, then the world ends), Acausality (Temporal Singularity; Should Niko finish his goal, User can choose to restart all of the events, in which Niko can remember and some actions still be done), Social Influencing (Convinced The World Machine to come to its senses and restore its broken code after doubting itself and wanting to kill everyone apart from Niko, including itself).


Resistance to Poison Manipulation (Niko can take a breathe from poison gas, but was scanned later to be healthy), Causality Manipulation, Plot Manipulation (Story Manipulation; Reader Authority), Mind Manipulation/Memory Manipulation, Conceptual Manipulation, Reality Warping (Even after User resets and deletes the game, Niko still remembers the events and some of his actions are still there), Irreversible Damage (Can touch the squares just fine, which were stated to be able to cause irreversible damage)

Fire Manipulation (By mixing alcohol and the tree branch, Niko can create a torch with anything flammable. Can use molotov cocktails), Acid Manipulation (By mixing toxic gas with the strange liquid, Niko can create a bottle of acid that is noted to be stronger than normal household acid), Limited Self-Sustenance (Type 2; With the water pill, Niko can take a full week without needing any water).

Resistance to Poison Manipulation & Fragrance Manipulation (The gas mask allows Niko to breathe through poison gas), Acid Manipulation (His rubber gloves resist acid), Creation (The Author's book can create things that are drawn on)

Superhuman Physical Characteristics, Telepathy (User can directly speak to Niko from behind the screen. Can see Nikos dreams), Erasure (Space-Time Erasure; When User closes the game, Niko notes how reality goes blank. Meaning that the game's existence relies on User being awake and active), Higher-Dimensional Existence (User is noted to live in a higher plane of existence from an entirely different world), Battlefield Removal (User can pull Niko from his home world to the world of OneShot), Data Manipulation, Plot Manipulation (Story Manipulation; Reader Authority), Causality Manipulation, Information Manipulation, Reality Warping, Conceptual Manipulation (User can delete/rewrite OneShot itself, including The World Machine, which manifested into OneShot itself), Acausality (Causality Immunity; Views all of OneShot as fiction, transcending the game's prophecy and The World Machine's attempt to halt the game's story as a whole while also transcending The Author, who also transcends the mentioned abilities. Unaffected by OneShot being destroyed while having all of the events restart), Breaking the Fourth Wall (Aware of OneShot only being a game), Power Nullification (Bypasses The World Machine's restriction to restart OneShot), Memory Manipulation (Upon resetting the game, everyone loses their memories), Regeneration Negation (High-Godly; User alongside The Author can forever destroy The World Machine and stop it from coming back after the game is destroyed, though they can still choose to restore it themselves should they redownload it all), Omnipresence (True Omnipresence; Views the totality of The World Machine as only a simulation, seeing the world as a small box. User views The Author as small who also views OneShot as only a tiny screen).


Resistance to Erasure (Space-Time Erasure; Unaffected by The Sun destroying all of OneShot), Reality Warping, Conceptual Manipulation, Plot Manipulation, Causality Manipulation (Unaffected by The World Machine's attempts to finish the game early. The World Machine is a conceptual being due to being OneShot itself that cannot affect User), Irreversible Damage (Should scale above Niko, who's unaffected by The World Machine's squares)
Breaking the Fourth Wall & Telepathy (The World Machine can directly speak with User. Changed the background), Self-Sustenance (All types), Data Manipulation (Can glitch documents sent to User's computer), Reality Warping & Death Manipulation (The World Machine can send glitches to kill off people and can decay the world. Can change the surrounding world to create a prison that requires help from The Author), Technological Manipulation (Can take control of computers and machines), Incorporeality (Noted to have no physical form), Conceptual Manipulation (The World Machine is OneShot itself, and was noted to be the spirit of it. Originally it was a desire to destroy the world that's been manifested), Plot Manipulation (Story Manipulation; Author Authority; Created a false ending to OneShot before The Author interfered. After being tamed, it had an easier time building its own code), Sealing (The World Machine can create looping rooms for someone to get stuck in), Regeneration (High-Godly; Even after the game is deleted, The World Machine can still return back. Can fix its code after being destroyed by the squares, which can cause irreversible damage), Irreversible Damage (It's stated that the squares can cause irreversible damage), Resurrection (Brought back Maize after dying naturally), Portal Creation (Can create a portal), Memory Manipulation (Can recreate the world of OneShot using Niko's memories), Cosmic Awareness (Is aware of everything that goes on within OneShot, only being unaware of what will happen if the story changes)


Equipment

The Sun, Molotov Cocktails | The World Machine


Items

Icon Name Description Use Obtaining
lightbulb A large lightbulb. It's the sun. See The Sun for more information. Found in the basement.
television remote It's too hard to read in the dark light. Required to find the password to the computer in the starting room. Found in the bedroom.
bottle of alcohol The smell of the liquid is repugnant. Required to make the "wet branch". Found in the fridge in the kitchen.
dry branch A flaky, dry branch from the bathroom plant. Required to make the "wet branch". Found in the bathroom.
wet branch The tip of the branch is soaked with alcohol. Required to make the "torch". Obtained by combining a dry branch with a bottle of alcohol.
torch Doesn't give off much light. Required to find the "basement key". Obtained by using the wet branch on the television in the living room.
basement key This thing looks old. Required to unlock the basement. Found in the living room after obtaining the torch.
camera A broken camera with a large screwed-in lens. Required to make the "lens". Found in the mineshaft entrance.
screwdriver Phillips-head. Required to make the "lens". Found in Silver's house at the lookout point.
lens A large glass lens. Required to make the "empty battery". Obtained by using the screwdriver on the camera.
empty bottle The smell of alcohol lingers. Required to make the "bottle of pond water" or the "bottle of smoke" Byproduct of combining a dry branch with a bottle of alcohol.
broken battery Apparently a battery. It has some broken glass in it. Required to make the "empty battery". Obtained from a chest in the outpost after prying it open with a crowbar.
empty battery An intact, rechargable battery. Currently empty. Required to make the "charged battery". Obtained by combining lens with a broken battery.
charged battery A working, rechargable battery. Maximum power. Required to fix the generator in the outpost. Can also be used by Cedric to fix the flying machine in Solstice. Obtained by combining the lightbulb with an empty battery.
bottle of smoke It's full of noxious fumes. Required to make the "bottle of acid". Obtained by filling an empty bottle with smoke from an open vent in the shrimp swamp.
bottle of acid It's full of a thick liquid acid. Required to make the "wet sponge". Obtained by combining a bottle of smoke with a filled syringe.
wet sponge Sponge soaked with acidic cleaning solution. Required to clean Rowbot #310. Obtained by combining a sponge with a bottle of acid.
crowbar Makeshift crowbar made from a pipe. Required to open a box containing the "broken battery" and remove planks at the old factory. If combined with the "lightbulb" the Steam Achievement "Chaotic Evil" is earned. Obtained by crushing a metal rod with the crusher in a building in the outpost.
metal rod It weighs surprisingly little. Required to make the "crowbar". If combined with the "lightbulb" the Steam Achievement "Chaotic Evil" is earned. Found in a terminal room in the docks.
sponge A flat sponge with a rough surface. Required to make the "wet sponge". Found in the old factory.
empty syringe The needle is particularly long. Required to make the "filled syringe". Found in one of the dormitories.
filled syringe It's full of the strange liquid from the pond. Required to make the "bottle of acid" or the "bottle of pond water". Obtained by using the syringe on pond water in the shrimp swamp in Barrens.
amber A piece of glowing amber with a black clover inside. Required to fix the Rowbot and advance to the Glen. See Phosphor for more information. Given to Niko by Silver before advancing to Glen.
strange journal Found in the Barrens. It's written in an unknown language. Required to advance the game when given to George. Found in the safe in the cliffs.
feather A long and slender feather with glowing edges. Required to make the "feather pen". See Phosphor for more information. Given to Niko by Alula.
bottle of dye A small vial filled with dark blue liquid used for dying wool. Required to make the "feather pen". Traded for wool with Magpie.
tube of water The label says "water sample". Required to make the "medicated water" or the "empty tube". Required to get the "Rebirth" Steam Achievement. Obtained from a robot in the research station.
seed It's a seed apparently left behind by Maize. Required to get the "Rebirth" Steam Achievement. Obtained from Maize.
wool It's... kind of useless. Bartering material with Magpie to get the "bottle of dye". Obtained by herding rams in the village.
feather pen A pen made from dipping a feather into ink. Required to advance to the Refuge. Using it will revert it back to the "feather". Obtained by combining the feather with a bottle of dye.
die A die with glowing dots. Required to advance to the Tower. See Phosphor for more information. Obtained from George before proceeding to the Tower.
button (?) A simple button made from a coffee tin. Required to make the "magnetized (?) button". Obtained by using the scissors on a metal can.
magnetized (?) button A button with magnets loosely attached. Using it on the elevator will make "you tried". This or "you tried" required to make the "taped button". Obtained by using the magnets on the "button (?)".
taped button The magnets are secured with tape. Required to reach the Surface. Obtained by taping the "magnetized (?) button" or "you tried" using the tape dispenser in the office.
you tried It's the thought that counts. This or the "magnetized (?) button" required to make the "taped button". Obtained by trying to use the "magnetized (?) button" as an elevator button.
magnets An assortment of colorful magnets. Required to make the "magnetized (?) button". Obtained from a fridge in the big room of the apartments.
metal can Made of aluminum. Says "COFFEE GROUNDS" Required to make the "button (?)". Obtained from the cafe.
scissors A pair of scissors found amidst hair. Required to make the "button (?)". Obtained from a room in the apartments.
weird film A transparent sheet filled with numbers. Used to find the security code for the elevator. Unneeded if the code was solved through other means. Obtained from the computer in the room south from the office.
concave lens A large lens, curved inward. Required to fix the camera. Found in Lamplighter's apartment in the back alley.
convex lens A large lens, curved outward Required to fix the camera. Found in Lamplighter's apartment in the back alley.
thin lens A delicately thin lens. Required to fix the camera. Found in Lamplighter's apartment in the back alley.
thick lens A large, thick lens. Required to fix the camera. Found in Lamplighter's apartment in the back alley.
glitter glue A small tube of pink glitter glue. Required to make the "photo of Niko (sticky)" or the "Library card (sticky)". Found in Kip's room in the factory.

photo of Niko
  • Not a cat!
  • A backup!
  • 3rd time's the charm?
  • This is kind of fun.
  • Lookin' Good
  • Niko blinked in this one. (Picture with eyes closed)
  • Nice.
  • Very photogenic.
  • Can't have too much of a good thing!
  • The ultimate photo.
Required to make the "photo of Niko (sticky)" or the ""Kip"'s library card" (the photo where Niko blinked cannot be used.) Obtained from the photo booth in the vendor street.
Kip's library card The name says "Kip Silverpoint Ph.D." Required to make the "Library card (sticky)" or the ""Kip"'s library card". Obtained from Kip in the factory after being requested a library card in the library.
gas mask A mask used to filter air for breathing. Required to traverse Barrens areas with gas vents. Obtained from the safe in the cliffs.
rubber gloves Gloves designed to prevent chemical damage. Required to make the "wet sponge". Obtained from the old factory.
novelty T-shirt "I herded rams and all I got was this lousy T-shirt!" Required to enter the Secret Ram Club. Traded with Magpie after requesting a better deal for wool.
"Kip"'s library card Library card from Kip. Niko's own photo is glued on. Required to meet George. Obtained by combining "Library card (sticky)" with a picture of Niko or "photo of Niko (sticky)" with Kip's library card.
Library card (sticky) There's glitter glue all over her photo now... Required to make the ""Kip"'s library card". Obtained by combining Kip's library card with glitter glue.
photo of Niko (sticky) The back of the photo is covered in glitter glue. Required to make the ""Kip"'s library card". Obtained by combining a photo of Niko with glitter glue.
dirt A bag of dirt, for growing plants. (In the initial Steam release, the period was missing. This has since been fixed.) Required to get the "Rebirth" Steam Achievement. Obtained from Mason in the apartments.
water pill Goes in water, supposedly. Required to make the "medicated water". Obtained from a vendor in the vendor street.
medicated water The water pill is dissolved in it. Required to get the "Rebirth" Steam Achievement. Obtained by combining a water pill with a tube of water.
clover A black clover. Acts as a guide for placement of The Author's notes. Obtained upon entering the Tower.
empty tube An empty tube. Used to hold water. Required to make the "tube of water" if it has already been emptied once. Obtained by emptying the tube of water in the garden.
bottle of pond water It has the consistency of glue. Red herring on its associated puzzle. Obtained by combining a filled syringe with an empty bottle.
glowing journal It's glowing now...? Used for spawning a minecart to Deep Mines in the Barrens and a boat to burial grounds in the Glen. Also used for a hint inside the clock room in Refuge. Transformation of the strange journal.
memory disk A floppy disk. Proto's main memory drive. Used for acquiring "memory disk (backup)" Obtained from Proto in the mines.
memory disk (backup) A floppy disk containing a backup. A backup of Proto's data. Obtained after backing up Proto's memories in the mines.
charged battery A working, rechargable battery. Used by Cedric to fix the flying machine. Obtained from Glen's research station.
music box A wind-up music box. Music box made by the Author. Used by Cedric for fixing the flying machine. Obtained from Magpie.

Other

Standard Tactics: Niko would act based off of what User tells them to do. User would use whatever ability they have to keep Niko safe. Niko's protection would also call upon The Author and The World Machine to affect reality in order to make Niko win.

Weaknesses: Has no fighting experience while also being young and naive. Scared of ladders.

Battle Records

None.

None.

None.