Buneary Line

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Pokémon/Buneary Line
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The Buneary Line consists of the one-stage evolutionary line of the Normal-type Buneary and Lopunny, both were introduced in Generation IV.

With Lopunnite, Lopunny can Mega Evolve into Mega Lopunny, being introduced in Pokémon Omega Ruby and Alpha Sapphire.

Buneary Line
Origin
Origin Pokémon Diamond, Pearl, & Platinum
Creator Satoshi Tajiri
First Appearance Pokémon Diamond, Pearl, & Platinum
Actor Japanese: Tomoko Kawakami, Satsuki Yukino
English: Sarah Natochenny
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Height 1'04" (Buneary), 3'11" (Lopunny), 1.3 m (4'03") (Mega Lopunny)
Weight 12.1 lbs (Buneary), 73.4 lbs (Lopunny), 28.3 kg (62.4 lbs) (Mega Lopunny)
Ethnicity Buneary, Lopunny
Status Alive
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Buneary, Lopunny
Enemies N/A

Background

This dropdown contains the synopsis of Buneary Line’s story. Read at your own risk as you may be spoiled otherwise!

Buneary almost always keeps one of its ears rolled up. Professor Laventon once theorized that this was to protect its hearing, but in truth, Buneary rolls its ears so it can quickly unfurl them and use them as a weapon. The attack is powerful enough to hurt adults and shatter boulders, and it grows stronger as Buneary trains with it. Buneary can also use this technique to leap great heights by slamming its ears against the ground. By comparison, its arms and legs are rather weak. When Buneary senses danger, it perks up both ears; if it rolls both ears in, this is a sign that it is unwell. On cold nights, Buneary sleeps with its head tucked into its fur. It lives in forests, though it can also be found on icy mountains.

Prior to Generation V, Buneary and its evolved form, Lopunny, were the only known Pokémon that could have Klutz as an Ability.

Lopunny is a timid Pokémon that keeps a constant watch on its surroundings and will wrap its body in its ears or leap away the moment it senses danger. Despite this cautious nature, it is capable of delivering devastating kicks with its lithe legs. Its kicks are said to resemble those of karate masters, allowing it to drive back opponents with ease.

Prior to Generation V, Lopunny and its pre-evolved form, Buneary, were the only known Pokémon that could have Klutz as an Ability.

Lopunny can Mega Evolve into Mega Lopunny.

As Mega Lopunny, its personality shifts dramatically, becoming highly aggressive with fierce fighting instincts. To better suit combat, it sheds the fur on its neck, upper torso, fingers, and legs, creating black patterns on its legs that resemble ripped pantyhose. The tufts of fur above its eyes merge into a single butterfly-shaped crest. The cream fur on its wrists and ankles becomes rounder rather than fluffy. Its ear fur now covers only two segments of each ear in fluffy bands. A full-power whip swing from Mega Lopunny's ears is strong enough to crumple steel plates.

Name Meaning

The name Buneary may be a combination of "bunny" and "ear."

Mimirol may come from 耳 (mimi), meaning ear, and "roll," referencing its rolled-up ears.

Language Title Meaning
Japanese ミミロル Mimirol From 耳 mimi (ear) and roll
French Laporeille From lapereau (young rabbit) and oreille (ear)
Spanish Buneary Same as English name
German Haspiror From Hase (hare), Spirale (spiral), and Ohr (ear)
Italian Buneary Same as English name
Korean 이어롤 Ieorol From ear and roll
Mandarin Chinese 捲捲耳 / 卷卷耳 Juǎnjuǎn'ěr From 捲 / 卷 juǎn (to roll up) and 耳 ěr (ear)
Cantonese Chinese 捲捲耳 Gyúngyún'yíh From 捲 gyún (to roll up) and 耳 yíh (ear)
Brazilian Portuguese Buneary Same as English name
Hindi रोलिकान Rollykaan From roll/rolled and कान kaan (ear)
Russian Бунири Buniri Transcription of English name
Thai มิมิโรล Mimiron Transcription of Japanese name

The name Lopunny may be a combination of "lop," a breed of rabbit whose ears flop downward instead of standing upright, and "bunny."

Mimilop may come from 耳 (mimi), meaning ear, and "lop."

Language Title Meaning
Japanese ミミロップ Mimilop From 耳 mimi (ear) and lop
French Lockpin From lock and lapin (bunny)
Spanish Lopunny Same as English name
German Schlapor From Schlappohr (floppy ear; colloquial term for bunny)
Italian Lopunny Same as English name
Korean 이어롭 Ieorop From ear and lop
Mandarin Chinese 長耳兔 / 长耳兔 Cháng'ěrtù From 長 / 长 cháng (long), 耳 ěr (ear), and 垂耳兔 chuí'ěrtù (lop rabbit)
Cantonese Chinese 長耳兔 Chèuhngyíhtou From 長 chèuhng (long), 耳 yíh (ear), and 垂耳兔 sèuih'yíhtou (lop rabbit)
Brazilian Portuguese Lopunny Same as English name
Hindi रैबीनीयर Rabinear From rabbit and near or ear
Thai มิมิล็อป Mimilop Transcription of Japanese name

Appearance

General Description: Buneary is a small, bipedal, rabbit-like Pokémon with brown ears that can curl up.

Facial Features: A small, triangular pink nose. Small tan spots above its eyes.

Physical Features: Two types of fur covering its body: a light tan fleece that covers much of its lower body, feet, and the tips of its ears, and a smooth, chocolate-colored pelt on the upper half of its body. Pink paw pads on the undersides of its feet. A small brown puff of a tail.

General Description: Lopunny is a bipedal, rabbit-like Pokémon with dark brown fur and a short, round tail.

Facial Features: Pink eyes with black markings on the inner edge. Long tufts of cream-colored fur above its eyes. A small, pink nose. Long ears that bend shortly above its head, ending in fluffy cream-colored fur.

Physical Features: Tufts of fluffy cream-colored fur cover its wrists and lower legs.

Special Features: Its fur is warm and light. It sheds twice a year. Its winter coat is soft, fluffy, and filled with plenty of insulating air. This fur can be used to make warm mufflers and hats. Lopunny is very proud of its ears and never fails to groom them.

Personality

  • Sleeping Habits: On cold nights, Buneary sleeps with its head tucked into its fur.

  • Timid: Lopunny is a timid Pokémon that constantly monitors its surroundings. It cloaks its body with its ears or springs away when it senses danger.
  • Powerhouse: Despite its timid nature, Lopunny can unleash superdestructive kicks with its lithe legs. Its kicks are said to be similar to those of karate masters, allowing it to drive back foes with no issues.

  • Aggressive: Its personality drastically changes, becoming extremely aggressive with wild fighting instincts.

General Information

Name: Buneary, Lopunny

Other Names: Buneary Line, Mega Lopunny

Origin: Pokémon Diamond, Pearl, & Platinum

Overall Series: Pokémon

First Appearance: Pokémon Diamond, Pearl, & Platinum

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

  • Japanese Voice Actor: Tomoko Kawakami (Pokémon the Series, Pokémon: Diamond & Pearl, Pokémon: The Rise of Darkrai, Pokémon: Giratina and the Sky Warrior), Satsuki Yukino (Pokémon: Diamond & Pearl, Pokémon: Arceus and the Jewel of Life, Pokémon: Dawn - Setting off on a New Journey!)
  • English Voice Actor: Sarah Natochenny (Pokémon: Diamond & Pearl, Pokémon: The Rise of Darkrai, Pokémon: Giratina and the Sky Warrior, Pokémon: Arceus and the Jewel of Life, Pokémon: Dawn - Setting off on a New Journey!)

Gender: Varies (The Buneary Line has a gender ratio of 25% for males and 75% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Buneary line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Buneary, Lopunny

Religion: N/A

Classification: Rabbit Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Buneary, Lopunny

Enemies: N/A

Height

Weight

Status: Alive

Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[4])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[5]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[6], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[7]. Touching a Cursola will make one stiff as stone[8])

Potential

Archetype: Elemental Animal

Codex Statistics

Key: Buneary | Lopunny

Key Information

  • Buneary: This key covers the first evolution Buneary.
  • Lopunny: This key covers the second evolution Lopunny.

Grade: B

Tier:

At least 9-B, Higher as an Alpha

At least 9-B, Higher as an Alpha, Even Higher with Mega Evolution

Cardinality: Finite

Dimensionality: 3-D

Power Source: Normal Type

Attack Potency

At least Wall level (Potency) (Buneary's ears are strong enough to shatter even a large boulder[12] along with being noted to smash boulders to dust[13]. Should be superior to weak Pokémon such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[6], crater the ground with splash[14] break trees in half over time[14] and break frozen trees in half over time[14]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[6]), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[15] or Dynamaxed [16] which far outpace the showings of regular pokémon)

At least Wall level (Potency), Higher as an Alpha, Even Higher with Mega Evolution (Mega Evolution is an Evolution that transcends all other Evolution[17], being described as a whole new level of power[17]), Elemental Attacks allow it to affect characters that are Far Stronger

Durability

At least Wall level, Higher as an Alpha

Striking Strength

At least Wall Class (Potency), Higher as an Alpha

At least Wall Class (Potency), Higher as an Alpha, Even Higher with Mega Evolution

Lifting Strength

Travel Speed

Attack Speed

At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha

At least Supersonic, Higher as an Alpha

Reaction Speed

At least Supersonic, Higher as an Alpha

At least Supersonic, Higher as an Alpha

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[20], even being able to run TV Programs on their own[21]. Pokémon are capable of holding various kinds of jobs such as working at a café[22], construction work[23], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)





Chople Berry

  • Description: A Chople Berry (Japanese: ヨプのみ Yop Fruit) is a type of Berry introduced in Generation IV.
  • Usage: Used as a held item.
  • Function: If the holder is hit by a supereffective Fighting-type attack, it will consume its held Chople Berry and halve the attack's damage. If the holder has Ripen, the damage is multiplied by 1/4.

Pecha Berry

  • Description: A Pecha Berry (Japanese: モモンのみ Momon Fruit) is a type of Berry introduced in Generation III. It cures a Pokémon of poison. It is the spiritual successor of the PSNCureBerry from Generation II.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it cures that Pokémon of poison. This consumes the Pecha Berry. In Pokémon Legends: Arceus, it can be used to cure a poisoned Pokémon, or thrown near wild Pokémon to draw their attention.
  • Function: If the holder is poisoned, it will consume its held Pecha Berry and cure it of poison. When forcibly consumed via Fling, Pluck, Bug Bite, or Item Urge, it also cures the consumer of poison.

Oran Berry

  • Description: An Oran Berry (Japanese: オレンのみ Oran Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the standard Berry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. It is consumed after use. In Pokémon Legends: Arceus, it restores 20 HP to the Pokémon, and can also be thrown near wild Pokémon to draw their attention.
  • Function: Generation III: If the holder's HP is below 50% at the end of a turn, it will consume its held Oran Berry and restore 10 HP. Generation IV onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Generation V onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Due to a glitch, dropping below half HP by taking self-inflicted damage from confusion will not activate the Oran Berry. If the holder has Ripen, it will instead restore 20 HP.

Spoiled Apricorn

  • Description: The Spoiled Apricorn (Japanese: むしくいぼんぐり Worm-Eaten Bonguri) is a type of item introduced in Pokémon Legends: Arceus.
  • Usage: If the player has Spoiled Apricorns in their satchel, they can throw them at wild Pokémon to temporarily stun them.
  • Function: One Spoiled Apricorn is required to craft a Sticky Glob. Hitting a Pokémon with one may stun the Pokémon, creating an opening for the player to act.

Grit

  • Description: Grit (Japanese: ガンバリ Tenacious) is a type of item introduced in Pokémon Legends: Arceus.
  • Usage: Used on a Pokémon to increase their effort level for one of their stats by 1 point, up to a specific amount depending on the type of grit used. Grit can also be acquired by releasing Pokémon from pastures at Jubilife Village. The higher the level and existing grit stats of the released Pokémon, the stronger the type of grit that will be received. Grit can be exchanged with Zisu at the training grounds in Jubilife Village: 10 Grit Dust for 1 Grit Gravel, 10 Grit Gravel for 1 Grit Pebble, and 10 Grit Pebble for 1 Grit Rock.
  • Function: Grit Dust increases effort level from 0 to 2. Grit Gravel increases effort level from 3 to 5. Grit Pebble increases effort level from 6 to 8. Grit Rock increases effort level to 9. Wild Pokémon drop grit when defeated. Higher-level Pokémon have an increased chance of yielding stronger grit types.

Exp. Candy M

  • Description: The Exp. Candy M (Japanese: けいけんアメM Experience Candy M) is a type of Exp. Candy introduced in Generation VIII.
  • Usage: Used from the Bag on a Pokémon.
  • Function: When used from the Bag on a Pokémon, it increases that Pokémon's experience by 3,000 Exp. Points. When fed into the Cram-o-matic, it is a Psychic-type ingredient that gives 6 points towards the output value.

Seed of Mastery

  • Description: The Seed of Mastery (Japanese: かいでんのタネ Seed of Mastery) is a type of exchangeable item introduced in Pokémon Legends: Arceus.
  • Usage: In Pokémon Legends: Arceus, a Seed of Mastery can be given to the captain of the Security Corps, Zisu, to have a Pokémon master a move so it can be used in the agile style or strong style. In Pokémon Legends: Z-A, a Seed of Mastery can be given to Josée in the Justice Dojo to upgrade one of the moves the Pokémon knows into a Plus Move.
  • Function: No additional function details provided.

Grit

  • Description: Grit (Japanese: ガンバリ Tenacious) is a type of item introduced in Pokémon Legends: Arceus.
  • Usage: Used on a Pokémon to increase their effort level for one of their stats by 1 point, up to a specific amount depending on the type of grit used. Grit can also be acquired by releasing Pokémon from pastures at Jubilife Village. The higher the level and existing grit stats of the released Pokémon, the stronger the type of grit that will be received. Grit can be exchanged with Zisu at the training grounds in Jubilife Village: 10 Grit Dust for 1 Grit Gravel, 10 Grit Gravel for 1 Grit Pebble, and 10 Grit Pebble for 1 Grit Rock.
  • Function: Grit Dust increases effort level from 0 to 2. Grit Gravel increases effort level from 3 to 5. Grit Pebble increases effort level from 6 to 8. Grit Rock increases effort level to 9. Wild Pokémon drop grit when defeated. Higher-level Pokémon have an increased chance of yielding stronger grit types.

Pecha Berry

  • Description: A Pecha Berry (Japanese: モモンのみ Momon Fruit) is a type of Berry introduced in Generation III. It cures a Pokémon of poison. It is the spiritual successor of the PSNCureBerry from Generation II.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it cures that Pokémon of poison. This consumes the Pecha Berry. In Pokémon Legends: Arceus, it can be used to cure a poisoned Pokémon, or thrown near wild Pokémon to draw their attention.
  • Function: If the holder is poisoned, it will consume its held Pecha Berry and cure it of poison. When forcibly consumed via Fling, Pluck, Bug Bite, or Item Urge, it also cures the consumer of poison.

Oran Berry

  • Description: An Oran Berry (Japanese: オレンのみ Oran Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the standard Berry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it restores 10 HP to that Pokémon. It is consumed after use. In Pokémon Legends: Arceus, it restores 20 HP to the Pokémon, and can also be thrown near wild Pokémon to draw their attention.
  • Function: Generation III: If the holder's HP is below 50% at the end of a turn, it will consume its held Oran Berry and restore 10 HP. Generation IV onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Generation V onward: If the holder's HP falls below 50%, it will consume its held Oran Berry and restore 10 HP. Due to a glitch, dropping below half HP by taking self-inflicted damage from confusion will not activate the Oran Berry. If the holder has Ripen, it will instead restore 20 HP.

Spoiled Apricorn

  • Description: The Spoiled Apricorn (Japanese: むしくいぼんぐり Worm-Eaten Bonguri) is a type of item introduced in Pokémon Legends: Arceus.
  • Usage: If the player has Spoiled Apricorns in their satchel, they can throw them at wild Pokémon to temporarily stun them.
  • Function: One Spoiled Apricorn is required to craft a Sticky Glob. Hitting a Pokémon with one may stun the Pokémon, creating an opening for the player to act.

Grit

  • Description: Grit (Japanese: ガンバリ Tenacious) is a type of item introduced in Pokémon Legends: Arceus.
  • Usage: Used on a Pokémon to increase their effort level for one of their stats by 1 point, up to a specific amount depending on the type of grit used. Grit can also be acquired by releasing Pokémon from pastures at Jubilife Village. The higher the level and existing grit stats of the released Pokémon, the stronger the type of grit that will be received. Grit can be exchanged with Zisu at the training grounds in Jubilife Village: 10 Grit Dust for 1 Grit Gravel, 10 Grit Gravel for 1 Grit Pebble, and 10 Grit Pebble for 1 Grit Rock.
  • Function: Grit Dust increases effort level from 0 to 2. Grit Gravel increases effort level from 3 to 5. Grit Pebble increases effort level from 6 to 8. Grit Rock increases effort level to 9. Wild Pokémon drop grit when defeated. Higher-level Pokémon have an increased chance of yielding stronger grit types.

Exp. Candy M

  • Description: The Exp. Candy M (Japanese: けいけんアメM Experience Candy M) is a type of Exp. Candy introduced in Generation VIII.
  • Usage: Used from the Bag on a Pokémon.
  • Function: When used from the Bag on a Pokémon, it increases that Pokémon's experience by 3,000 Exp. Points. When fed into the Cram-o-matic, it is a Psychic-type ingredient that gives 6 points towards the output value.

Seed of Mastery

  • Description: The Seed of Mastery (Japanese: かいでんのタネ Seed of Mastery) is a type of exchangeable item introduced in Pokémon Legends: Arceus.
  • Usage: In Pokémon Legends: Arceus, a Seed of Mastery can be given to the captain of the Security Corps, Zisu, to have a Pokémon master a move so it can be used in the agile style or strong style. In Pokémon Legends: Z-A, a Seed of Mastery can be given to Josée in the Justice Dojo to upgrade one of the moves the Pokémon knows into a Plus Move.
  • Function: No additional function details provided.

Grit

  • Description: Grit (Japanese: ガンバリ Tenacious) is a type of item introduced in Pokémon Legends: Arceus.
  • Usage: Used on a Pokémon to increase their effort level for one of their stats by 1 point, up to a specific amount depending on the type of grit used. Grit can also be acquired by releasing Pokémon from pastures at Jubilife Village. The higher the level and existing grit stats of the released Pokémon, the stronger the type of grit that will be received. Grit can be exchanged with Zisu at the training grounds in Jubilife Village: 10 Grit Dust for 1 Grit Gravel, 10 Grit Gravel for 1 Grit Pebble, and 10 Grit Pebble for 1 Grit Rock.
  • Function: Grit Dust increases effort level from 0 to 2. Grit Gravel increases effort level from 3 to 5. Grit Pebble increases effort level from 6 to 8. Grit Rock increases effort level to 9. Wild Pokémon drop grit when defeated. Higher-level Pokémon have an increased chance of yielding stronger grit types.


Notable Techniques

Run Away

Buneary can flee battle regardless of what status effect, move, or arena is set up. However, they cannot switch out for another Pokémon or flee from Trainer Battles. Though contextually this is because the trainer refuses to run from a trainer battle.

Klutz

The Pokémon cannot use any held items.

Limber

Buneary's limber body protects it from being paralyzed.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Frustration Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 85 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 Charm Normal Status — 100
46 Bounce Flying Physical 85 85
53 Healing Wish Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Frustration Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Normal Status — 100
53 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
6 Endure Normal Status — —
10 Baby-Doll Eyes Fairy Status — 100
13 Frustration Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Fairy Status — 100
50 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
6 Endure Normal Status — —
10 Baby-Doll Eyes Fairy Status — 100
13 Frustration Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Fairy Status — 100
50 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
4 Defense Curl Normal Status — —
8 Baby-Doll Eyes Fairy Status — 100
12 After You Normal Status — —
16 Quick Attack Normal Physical 40 100
20 Double Kick Fighting Physical 30 100
24 Charm Fairy Status — 100
28 Baton Pass style="border:1px solid #3A3F44; background:#252525; color:#CCCCCC; padding:8px;
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Quick Attack Normal Physical 40 100
5 Baby-Doll Eyes Fairy Status — 100
10 Swift Normal Special 60 ∞
16 Draining Kiss Fairy Special 50 100
23 Double Hit Normal Physical 35 90
31 Play Rough Fairy Physical 90 90
40 Double-Edge Normal Physical 120 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Splash Normal Status — —
1 Tackle Normal Physical 40 100
14 Draining Kiss Fairy Special 50 100
16 Quick Attack Normal Physical 40 100
20 Agility Psychic Status — —
24 Charm Fairy Status — 100
28 Brutal Swing Dark Physical 60 100
32 Headbutt Normal Physical 70 100
42 Cotton Guard Grass Status — —
48 Bounce Flying Physical 85 85
52 Dynamic Punch Fighting Physical 100 50

Cute Charm

Any contact made with Lopunny may cause them to become infatuated with them.

Klutz

The Pokémon cannot use any held items.

Limber

Lopunny's limber body protects it from being paralyzed.

Scrappy

Mega Lopunny is able to hit Ghost-Type Pokémon with Normal and Fighting Type Moves. This also makes them unaffected by Intimidate.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Magic Coat Psychic Status — —
1 Mirror Coat Psychic Special — 100
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Return Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 85 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 Charm Normal Status — 100
46 Bounce Flying Physical 85 85
53 Healing Wish Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Magic Coat Psychic Status — —
1 Mirror Coat Psychic Special — 100
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Return Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Normal Status — 100
53 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bounce Flying Physical 85 85
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Healing Wish Psychic Status — —
1 Magic Coat Psychic Status — —
1 Mirror Coat Psychic Special — 100
1 Pound Normal Physical 40 100
1 Rototiller Ground Status — —
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Return Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Fairy Status — 100
53 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bounce Flying Physical 85 85
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Healing Wish Psychic Status — —
1 Magic Coat Psychic Status — —
1 Mirror Coat Psychic Special — 100
1 Pound Normal Physical 40 100
1 Rototiller Ground Status — —
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Return Normal Physical — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Fairy Status — 100
53 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —
66 High Jump Kick Fighting Physical 130 90

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bounce Flying Physical 85 85
1 Defense Curl Normal Status — —
1 Foresight Normal Status — —
1 Healing Wish Psychic Status — —
1 Magic Coat Psychic Status — —
1 Mirror Coat Psychic Special — 100
1 Pound Normal Physical 40 100
1 Return Normal Physical — 100
1 Rototiller Ground Status — —
1 Splash Normal Status — —
6 Endure Normal Status — —
13 Baby-Doll Eyes Fairy Status — 100
16 Quick Attack Normal Physical 40 100
23 Jump Kick Fighting Physical 100 95
26 Baton Pass Normal Status — —
33 Agility Psychic Status — —
36 Dizzy Punch Normal Physical 70 100
43 After You Normal Status — —
46 Charm Fairy Status — 100
53 Entrainment Normal Status — 100
56 Bounce Flying Physical 85 85
63 Healing Wish Psychic Status — —
66 High Jump Kick Fighting Physical 130 90

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Baby-Doll Eyes Fairy Status — 100
1 Defense Curl Normal Status — —
1 Magic Coat Psychic Status — —
1 Mirror Coat Psychic Special — 100
1 Pound Normal Physical 40 100
1 Splash Normal Status — —
12 After You Normal Status — —
16 Quick Attack Normal Physical 40 100
20 Double Kick Fighting Physical 30 100
24 Charm Fairy Status — 100
28 Baton Pass Normal Status — —
32 Headbutt Normal Physical 70 100
36 Agility Psychic Status — —
40 Entrainment Normal Status — 100
44 Flatter Dark Status — 100
48 Bounce Flying Physical 85 85
52 Healing Wish Psychic Status — —
56 High Jump Kick Fighting Physical 130 90
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Mach Punch Fighting Physical 40 100
1 Quick Attack Normal Physical 40 100
5 Baby-Doll Eyes Fairy Status — 100
10 Swift Normal Special 60 ∞
16 Draining Kiss Fairy Special 50 100
23 Double Hit Normal Physical 35 90
31 Play Rough Fairy Physical 90 90
40 Close Combat Fighting Physical 120 100
40 Double-Edge Normal Physical 120 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Splash Normal Status — —
1 Tackle Normal Physical 40 100
6 Power-Up Punch Fighting Physical 40 100
9 Mach Punch Fighting Physical 40 100
12 Double Team Normal Status — —
14 Draining Kiss Fairy Special 50 100
16 Quick Attack Normal Physical 40 100
20 Agility Psychic Status — —
24 Charm Fairy Status — 100
28 Brutal Swing Dark Physical 60 100
32 Headbutt Normal Physical 70 100
36 Iron Tail Steel Physical 100 75
42 Cotton Guard Grass Status — —
48 Bounce Flying Physical 85 85
52 Dynamic Punch Fighting Physical 100 50


Other

Standard Tactics

  • Buneary: Buneary tucks their ear when sensing danger and proceeds to rush and attack one with their ears if they sense danger.
  • Lopunny: Lopunny dislikes fighting, however, if they sense a threat, they will employ kicks similar to a martial artist. They may also attempt to cloak themselves to hide.
  • Mega Lopunny: Mega Lopunny awakens to its combat instincts, shedding any fur that gets in the way of its attacks. It swings its ears like whips and strikes its enemies with them.

Weaknesses

Explanations

Learned Moves through being caught

The Buneary Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Pwr. CD
TM001 Headbutt Normal Physical 70 7
TM008 Thunder Wave Electric Status — 10
TM013 Ice Beam Ice Special 90 8
TM017 Protect Normal Status — 15
TM018 Power-Up Punch Fighting Physical 40 10
TM020 Play Rough Fairy Physical 90 8
TM023 Thunder Punch Electric Physical 75 7
TM024 Ice Punch Ice Physical 75 7
TM027 Swift Normal Special 60 5
TM028 Dig Ground Physical 80 12
TM029 Fire Punch Fire Physical 75 7
TM035 Endure Normal Status — 12
TM047 Agility Psychic Status — 12
TM064 Solar Beam Grass Special 120 12
TM067 Thunderbolt Electric Special 90 8
TM071 Hyper Voice Normal Special 90 8
TM074 Shadow Ball Ghost Special 80 8
TM085 Substitute Normal Status — 10
TM087 Iron Tail Steel Physical 100 10
TM103 Work Up Normal Status — 15
TM107 Close Combat Fighting Physical 120 12
TM109 Facade Normal Physical 70 7
TM113 Low Sweep Fighting Physical 65 6
TM129 Circle Throw Fighting Physical 60 6
TM131 Drain Punch Fighting Physical 75 7
TM132 Double Hit Normal Physical 50 6
TM141 Fake Out Normal Physical 40 3
TM144 Triple Axel Ice Physical 40 10
TM Moves
TM Move Type Cat. Pwr. CD
TM001 Headbutt Normal Physical 70 7
TM008 Thunder Wave Electric Status — 10
TM013 Ice Beam Ice Special 90 8
TM017 Protect Normal Status — 15
TM018 Power-Up Punch Fighting Physical 40 10
TM020 Play Rough Fairy Physical 90 8
TM023 Thunder Punch Electric Physical 75 7
TM024 Ice Punch Ice Physical 75 7
TM027 Swift Normal Special 60 5
TM028 Dig Ground Physical 80 12
TM029 Fire Punch Fire Physical 75 7
TM030 Swords Dance Normal Status — 15
TM032 Double Team Normal Status — 15
TM035 Endure Normal Status — 12
TM044 Hyper Beam Normal Special 150 20
TM047 Agility Psychic Status — 12
TM055 Giga Impact Normal Physical 150 20
TM064 Solar Beam Grass Special 120 12
TM067 Thunderbolt Electric Special 90 8
TM071 Hyper Voice Normal Special 90 8
TM074 Shadow Ball Ghost Special 80 8
TM082 U-turn Bug Physical 70 12
TM085 Substitute Normal Status — 10
TM087 Iron Tail Steel Physical 100 10
TM102 Focus Blast Fighting Special 120 12
TM103 Work Up Normal Status — 15
TM105 Blizzard Ice Special 110 12
TM106 Thunder Electric Special 110 10
TM107 Close Combat Fighting Physical 120 12
TM108 Comet Punch Normal Physical 30 6
TM109 Facade Normal Physical 70 7
TM113 Low Sweep Fighting Physical 65 6
TM129 Circle Throw Fighting Physical 60 6
TM131 Drain Punch Fighting Physical 75 7
TM132 Double Hit Normal Physical 50 6
TM141 Fake Out Normal Physical 40 3
TM144 Triple Axel Ice Physical 40 10

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Diamond
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

Pokémon Pearl
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Pokémon Platinum
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.


Pokémon HeartGold/Pokémon SoulSilver
You can tell how it feels by the way it rolls its ears. When it's scared, both ears are rolled up.


Pokémon Black & White
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.


Pokémon Black 2 & White 2
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.


Pokémon X
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.


Pokémon Y
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.


Pokémon Omega Ruby
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

Pokémon Alpha Sapphire
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Pokémon Ultra Sun
Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.


Pokémon Ultra Moon
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it's attacked by an enemy.


Pokémon Sword
If both of Buneary's ears are rolled up, something is wrong with its body or mind. It's a sure sign the Pokémon is in need of care.


Pokémon Shield
Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.


Pokémon Brilliant Diamond
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

Pokémon Shining Pearl
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Pokémon Legends: Arceus
My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.


Pokémon Legends: Z-A
One of Buneary's ears is always rolled up. It can be forcefully extended to shatter even a large boulder.

Pokémon Diamond
An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.

Pokémon Pearl
It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.

Pokémon Platinum
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.


Pokémon HeartGold/Pokémon SoulSilver
It sheds its fur twice a year. Its winter fur is soft and fluffy.


Pokémon Black & White
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.


Pokémon Black 2 & White 2
Extremely cautious, it quickly bounds off when it senses danger.


Pokémon X
Extremely cautious, it quickly bounds off when it senses danger.


Pokémon Y
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.


Pokémon Omega Ruby
Extremely cautious, it quickly bounds off when it senses danger

Pokémon Alpha Sapphire
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.

Pokémon Ultra Sun
Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.


Pokémon Ultra Moon
It's notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.


Pokémon Sword
Lopunny is constantly monitoring its surroundings. If dangers approaches, this Pokémon responds with superdestructive kicks.


Pokémon Shield
Once hot seasons are over, Lopunny's coat will be replaced with fur that holds a lot of insulating air in preparation for colder weather.


Pokémon Brilliant Diamond
An extremely cautious Pokémon that cloaks its body with its fluffy ear fur when it senses danger.

Pokémon Shining Pearl
It likes to keep itself clean and never fails to groom its ears. It runs with sprightly jumps.

Pokémon Legends: Arceus
Its fur is warm and yet remarkably light. This Pokémon kicks as though it were a master of karate, driving back its opponents with ease.


Pokémon Legends: Z-A
This Pokémon's ears are apparently very delicate. They must be handled gently and with care, or else Lopunny will kick you with its graceful legs.

Pokémon Ultra Sun
It swings its ears like whips and strikes its enemies with them. It has an intensely combative disposition.


Pokémon Ultra Moon
Mega Evolution awakens its combative instincts. It has shed any fur that got in the way of its attacks.

Pokémon Legends: Z-A
It swings its ears like whips and strikes its enemies with them. It has an intensely combative disposition.

Trivia

  • Buneary and its evolved form share their category with Scorbunny and Raboot. They are all known as the Rabbit Pokémon.
  • Buneary is the only Pokémon to learn the move Frustration by leveling up.
    • Its evolved form learns Return at the same level, and it is also the only one to learn it by leveling up.
  • Prior to Generation IX, Buneary was the only Pokémon with 0 base friendship that was not Legendary, a Mythical Pokémon, an Ultra Beast, or a Paradox Pokémon. This is now a trait it shares with Lokix.
  • Buneary, Type: Null, and Snom are the only Pokémon that evolve via friendship with a base friendship lower than 70.
  • In Pokémon Shuffle, Buneary's second main stage, stage 615, has the lowest overall drop rates for personalized Skill Boosters.
  • Buneary appears to be based on a rabbit. The cream-colored fluff on its lower body may be based on a skirt, and the rolled-up ear may resemble a fashionable hat. It may also be based on the story of The Velveteen Rabbit, changing from an unloved rabbit doll into a real, loved creature through maximum bonding, which parallels Buneary's base 0 friendship and access to Frustration, and its evolution into Lopunny, which learns Return.
  • Lopunny and its pre-evolved form share their category with Scorbunny and Raboot. They are all known as the Rabbit Pokémon.
  • Lopunny is the only Pokémon that can learn Return by leveling up.
    • Its pre-evolved form learns Frustration at the same level, and is also the only one to learn it by leveling up.
  • Mega Lopunny has the highest base Speed stat of all Normal-type Pokémon.
  • Lopunny is the only Pokémon that could Mega Evolve in Generation VI that is in neither the Hoenn Pokédex nor the Kalos Pokédex; however, it is in the Lumiose Pokédex.

Origin

  • Lopunny appears to be based on a lop rabbit and a mountain hare. It also resembles a fashion model wearing women's fur or faux fur-cuffed gloves and winter boots, with the brown sections of its upper limbs gradually flaring outward further from the body in a manner similar to the draping of oversized bell-sleeve winter jackets or sweaters.
  • It appears to be based on gyaru subcultures such as hime gyaru, which prominently favored tanned skin tones, light or blonde colored hair, and heavy faux-fur trimmings. The massive cream-colored ears narrow sharply at the base before bursting outward into gravity-defying volume, mimicking the backcombed sujimori hairstyle popular in the subculture. Its blonde eyebrows resemble the bow used for the sujimori hairstyle in hime gyaru subculture. Its body shape, fluffy legs, and limbs that resemble sleeves and fluff trims may also be based on himekaji gyaru, as this substyle prefers skirts, pants, and shorts combined with fluffy boots and fur trims. Its cream-colored legs and brown fur may be based on kogal gyaru and kuro gyaru, subcultures that prefer tans, scrunchies, fur-trimmed footwear, and loose socks. The black markings on its eyes may also be a nod to gyaru makeup or a mountain hare's eye markings. This combination may ultimately allude to the concept of kemonomimi such as rabbit-eared anime characters, as seen in popular culture.
  • Mega Lopunny may be inspired by certain styles of aerobics outfits common in the 1980s, most notably in its fur fluffs that resemble arm warmers, leg warmers, and scrunchies, and its leg fur pattern that resembles leggings. Its behavior may draw direct inspiration from real-world hare "boxing" behavior, a violent combat ritual in which a female hare rises on her hind legs to physically strike, lash out, and fend off unwanted or over-persistent males with her front and hind limbs.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 Pokémon Pearl Buneary Pokédex Entry
  3. ↑ 3.0 3.1 Pokémon Pearl Lopunny Pokédex Entry
  4. ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
  5. ↑ 5.0 5.1 Pokémon Yellow Intro
  6. ↑ 6.0 6.1 6.2 6.3 6.4 Pokémon Legends Arceus
  7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Pokémon Fire Red
  8. ↑ Pokémon Shield Cursola Pokédex Entry
  9. ↑ 9.0 9.1 Pokémon Legends: Z-A
  10. ↑ 10.0 10.1 10.2 Pokémon Emerald
  11. ↑ 11.0 11.1 Pokémon Crystal
  12. ↑ Pokémon Platinum Buneary Pokédex Entry
  13. ↑ Pokémon Ultra Sun Buneary Pokédex Entry
  14. ↑ 14.0 14.1 14.2 Pokémon: Magikarp Jump
  15. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  16. ↑ Pokémon Sword & Shield Max Raid Battle
  17. ↑ 17.0 17.1 Pokémon X & Y Tower of Mastery Mega Evolution Explanation
  18. ↑ Pokémon Gold Chuck Battle
  19. ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
  20. ↑ Hey You, Pikachu!
  21. ↑ Pokémon Channel
  22. ↑ Pokémon Café ReMix
  23. ↑ Timburr Pokédex Entry Pokémon White
  24. ↑ Pokémon Sun & Moon SOS Encounters
  25. ↑ 25.0 25.1 Pokémon Move: Struggle
  26. ↑ Pokémon Legends Z-A
  27. ↑ Pokémon Lucario Pokédex Entires
  28. ↑ Pokémon Masters Sabrina and Olympia Conversations
  29. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  30. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  31. ↑ Pokémon Move Spike
  32. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  33. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  34. ↑ Pokémon Move: Swagger
  35. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  36. ↑ 36.0 36.1 36.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  37. ↑ Pokémon Legends Arceus Intro Segment
  38. ↑ Pokémon Move: Sheer Cold
  39. ↑ Pokémon Move Will O Wisp
  40. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  41. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  42. ↑ Pokémon Move: Gastro Acid
  43. ↑ Pokémon Ranger Intro Capture
  44. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  45. ↑ Pokémon Move: Spirit Break
  46. ↑ Pokkén Tournament: Chandelure Final Flicker
  47. ↑ Pokémon Move: Spacial Rend
  48. ↑ Pokémon Move: Roar of Time
  49. ↑ Pokkén Tournament Gardevoir Burst Attacks
  50. ↑ Pokémon Gardevoir Pokédex Entries
  51. ↑ 51.0 51.1 51.2 51.3 51.4 Pokémon Platinum Distortion World
  52. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  53. ↑ Pokémon Shield Buneary Pokédex Entry
  54. ↑ Pokémon Black & White 2 Lopunny Pokédex Entry
  55. ↑ 55.0 55.1 Pokémon Ultra Moon Mega Lopunny Pokédex Entry
  56. ↑ Pokémon Move: Swagger
  57. ↑ 57.0 57.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  58. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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