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Corsola Line

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Pokémon/Corsola Line
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The Corsola Line composed of the base form Corsola who was introduced in Generation 2, the Galarian variant Galarian Corsola and the evolution Cursola are pokémon who were introduced in Generation VIII. Corsola is a dual-type Water/Rock Pokémon introduced in Generation II. In Galar, it has a Ghost-type regional form which then evolves into Cursola starting at level 38. The Johton region form of Corsola is not known to evolve into or from any other Pokémon.


Corsola Line
Origin
Origin Pokémon Gold, Silver, & Crystal
Creator Satoshi Tajiri
First Appearance Pokémon Gold, Silver, & Crystal
Actor Ikue Ōtani (Japanese), Kayzie Rogers (English)
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Height 2'00" (Corsola), 2' (Galarian Corsola), 1.0 m (3'03") (Cursola)
Weight 11.0 lbs (Corsola), 1.1 lbs (Galarian Corsola), 0.4 kg (0.9 lbs) (Cursola)
Ethnicity Corsola, Galarian Corsola, Cursola
Status Alive
Alignment Neutral Good
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Horsea, Luvdisc, Corsola, Galarian Corsola, Cursola
Enemies Mareanie

Appearance

General Description: Galarian Corsola is a regional form of Corsola. Its body is bleached white.

Facial Features: Half-closed pink eyes. A perpetual frown.

Physical Features: Its arms, horn, and branches are wavy and translucent. The branches are incorporeal and can disappear at will, revealing the holes in its shell. It has a light blue underside.

Special Features: Galarian Corsola were wiped out by sudden changes in the climate and ocean temperature, turning them into Ghost-types. It consumes spirit energy from the life force it absorbs. This diet eventually causes its shell to break, its body to become incorporeal, and its spirit energy to pour out, completing its Evolution into Cursola.

Alternate Forms: Galarian Corsola is a regional form of Corsola.

General Description: Cursola is a coral-like Pokémon. Its lower body resembles that of Galarian Corsola, but broken apart to reveal an ectoplasmic "body" that has taken the shape of a ghost.

Physical Features: The ectoplasm surrounds Cursola's core, a white sphere with a face like that of Galarian Corsola. The core has an oval-shaped opening with three inward-facing notches. Two half-circle openings similar to eyes are located above the core. Together, the three openings resemble a screaming face with a sad or pained expression. Two small branches below the core serve as its arms, and one small branch on its forehead serves as a horn. It has three long branches on each side of the head and three more on its lower back. All of its branches can split apart when it attacks.

Relationships

Horsea & Luvdisc

Smaller Pokémon like Horse and Luvdisc are sheltered by Corsola's branches, offering some protection from predators.

General Information

Name: Corsola, Cursola

Other Names: Corsola Line, Galarian Corsola

Origin: Pokémon Gold, Silver, & Crystal

Overall Series: Pokémon

First Appearance: Pokémon Gold, Silver, & Crystal

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

Gender: Varies (The Corsola Line has a gender ratio of 25% for males and 75% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Corsola line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Corsola, Galarian Corsola, Cursola

Religion: N/A

Classification: Coral Pokémon[2] (Corsola, Galarian Corsola, & Cursola), Galarian Form[3]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Horsea, Luvdisc, Corsola, Galarian Corsola, Cursola

Enemies: Mareanie[4]

Height

Weight

Status: Alive

Alignment: Neutral Good (Corsola's serve as an ideal hiding places for smaller Pokémon[6])

Protection Level: Street Protector

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[7]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[8], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[9]. Touching a Cursola will make one stiff as stone[10])

Potential

Archetype: Elemental Animal

Codex Statistics

Key: Corsola | Cursola

Key Information

  • Corsola: This key covers Corsola and their Galarian self.
  • Cursola: This key covers the evolution of the Galarian Corsola, Cursola.

Grade: A | A

Tier: 9-B, Higher as an Alpha | 8-C, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source

Attack Potency

Wall level (Potency) (Should be superior to weak Pokémon such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[8], crater the ground with splash[14] break trees in half over time[14] and break frozen trees in half over time[14]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[8]), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[15] or Dynamaxed [16] which far outpace the showings of regular pokémon)

Building level (Potency) (Their attack and special attack are above Rhyhorn's attack who can collapse and topple buildings through tackling), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger

Physical Defense:

Special Defense:

Striking Strength

Wall Class (Potency), Higher as an Alpha

Building Class (Potency), Higher as an Alpha

Lifting Strength:

Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[7], which should make them superior to Chuck who can lift and throw a large boulder[18]), Higher as an Alpha

Likely Superhuman Lifting, Higher as an Alpha

Travel Speed:

Superhuman Speed

Superhuman Speed

Attack Speed:

At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

At least Supersonic

Reaction Speed:

At least Supersonic

At least Supersonic

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Attacks

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[19], even being able to run TV Programs on their own[20]. Pokémon are capable of holding various kinds of jobs such as working at a café[21], construction work[22], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)


Powers and Techniques



  • Bug Type Moves
    • Explosion Manipulation and Statistics Reduction (Max Flutterby[56] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)




Equipment

Cursola's Branches

  • Description: Cursola has three long branches each on both sides of the head, and three more on its lower back. Two small branches below the core serve as its arms and one small branch on its forehead serves as a horn.
  • Usage: Used to attack.
  • Function: All of its branches can split apart when it attacks. Cursola are known to gather together under a full moon, and send their branches into the sky.

Notable Techniques

Hustle

Hustle increases the ability-bearer's Attack by 50%, but reduces the Accuracy of all Physical moves by 20%.

Outside of Battle

If a Pokémon with Hustle is the leading party Pokémon, wild Pokémon are 50% more likely to be of a higher level.

Game Descriptions

Pokémon Ruby, Sapphire & Emerald
Trades accuracy for power.

Pokémon FireRed & LeafGreen
Trades accuracy for power.

Pokémon Diamond, Pearl & Platinum
Boosts the Attack stat, but lowers accuracy.

Pokémon HeartGold & SoulSilver
Boosts the Attack stat, but lowers accuracy.

Pokémon Black & White
Boosts the Attack stat, but lowers accuracy.

Pokémon Black 2 & White 2
Boosts the Attack stat, but lowers accuracy.

Pokémon X & Y
Boosts the Attack stat, but lowers accuracy.

Pokémon Omega Ruby & Alpha Sapphire
Boosts the Attack stat, but lowers accuracy.

Pokémon Sun & Moon
Boosts the Attack stat, but lowers accuracy.

Pokémon Ultra Sun & Ultra Moon
Boosts the Attack stat, but lowers accuracy.

Pokémon Sword & Shield
Boosts the Attack stat, but lowers accuracy.

Pokémon Brilliant Diamond & Shining Pearl
Boosts the Attack stat, but lowers accuracy.

Pokémon Scarlet & Violet
Boosts the Pokémon's Attack stat but lowers its accuracy.

Natural Cure

All status problems heal when the Pokémon switches out.

Game Descriptions

Pokémon Ruby, Sapphire & Emerald
Heals upon switching out.

Pokémon FireRed & LeafGreen
Heals upon switching out.

Pokémon Diamond, Pearl & Platinum
All status problems are healed upon switching out.

Pokémon HeartGold & SoulSilver
All status problems heal when it switches out.

Pokémon Black & White
All status problems heal when it switches out.

Pokémon Black 2 & White 2
All status problems heal when it switches out.

Pokémon X & Y
All status conditions heal when the Pokémon switches out.

Pokémon Omega Ruby & Alpha Sapphire
All status conditions heal when the Pokémon switches out.

Pokémon Sun & Moon
All status conditions heal when the Pokémon switches out.

Pokémon Ultra Sun & Ultra Moon
All status conditions heal when the Pokémon switches out.

Pokémon Sword & Shield
All status conditions heal when the Pokémon switches out.

Pokémon Brilliant Diamond & Shining Pearl
All status conditions heal when the Pokémon switches out.

Pokémon Scarlet & Violet
The Pokémon's status conditions are cured when it switches out.

Regenerator

A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out.

Game Descriptions

Pokémon Black & White
Restores a little HP when withdrawn from battle.

Pokémon Black 2 & White 2
Restores a little HP when withdrawn from battle.

Pokémon X & Y
Restores a little HP when withdrawn from battle.

Pokémon Omega Ruby & Alpha Sapphire
Restores a little HP when withdrawn from battle.

Pokémon Sun & Moon
Restores a little HP when withdrawn from battle.

Pokémon Ultra Sun & Ultra Moon
Restores a little HP when withdrawn from battle.

Pokémon Sword & Shield
Restores a little HP when withdrawn from battle.

Pokémon Brilliant Diamond & Shining Pearl
Restores a little HP when withdrawn from battle.

Pokémon Scarlet & Violet
The Pokémon has a little of its HP restored when withdrawn from battle.

Weak Armor

When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. Stats can be raised to a maximum of +6 stages each, or lowered to a minimum of -6 stages each.

Game Descriptions

Pokémon Black & White
Physical attacks lower Defense and raise Speed.

Pokémon Black 2 & White 2
Physical attacks lower Defense and raise Speed.

Pokémon X & Y
Physical attacks lower its Defense stat and raise its Speed stat.

Pokémon Omega Ruby & Alpha Sapphire
Physical attacks lower its Defense stat and raise its Speed stat.

Pokémon Sun & Moon
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Ultra Sun & Ultra Moon
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Sword & Shield
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Brilliant Diamond & Shining Pearl
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Scarlet & Violet
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Cursed Body

Cursed Body may disable a move used on the Pokémon.

Game Descriptions

Pokémon Black & White
May disable a move used on the Pokémon.

Pokémon Black 2 & White 2
May disable a move used on the Pokémon.

Pokémon X & Y
May disable a move used on the Pokémon.

Pokémon Omega Ruby & Alpha Sapphire
May disable a move used on the Pokémon.

Pokémon Sun & Moon
May disable a move used on the Pokémon.

Pokémon Ultra Sun & Ultra Moon
May disable a move used on the Pokémon.

Pokémon Sword & Shield
May disable a move used on the Pokémon.

Pokémon Brilliant Diamond & Shining Pearl
May disable a move used on the Pokémon.

Pokémon Scarlet & Violet
May disable a move that has dealt damage to the Pokémon.

Weak Armor

When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. Stats can be raised to a maximum of +6 stages each, or lowered to a minimum of -6 stages each.

Game Descriptions

Pokémon Black & White
Physical attacks lower Defense and raise Speed.

Pokémon Black 2 & White 2
Physical attacks lower Defense and raise Speed.

Pokémon X & Y
Physical attacks lower its Defense stat and raise its Speed stat.

Pokémon Omega Ruby & Alpha Sapphire
Physical attacks lower its Defense stat and raise its Speed stat.

Pokémon Sun & Moon
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Ultra Sun & Ultra Moon
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Sword & Shield
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Brilliant Diamond & Shining Pearl
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Pokémon Scarlet & Violet
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Game Descriptions

Pokémon Sword & Shield
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pokémon Brilliant Diamond & Shining Pearl
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pokémon Scarlet & Violet
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Tackle Normal Physical 35 95 Deals damage with no additional effects.
7 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
13 Bubble Water Special 20 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
19 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
25 BubbleBeam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
31 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
37 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
43 AncientPower Rock Physical 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Tackle Normal Physical 35 95 Deals damage with no additional effects.
6 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
12 Bubble Water Special 20 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
17 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
17 Refresh Normal Status — — Cures the user of paralysis, poison, and burn.
23 BubbleBeam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
28 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
34 Rock Blast Rock Physical 25 80 Deals damage 2–5 times in a row.
39 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
45 AncientPower Rock Physical 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Tackle Normal Physical 35 95 Deals damage with no additional effects.
4 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
8 Bubble Water Special 20 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
13 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
16 Refresh Normal Status — — Cures the user of paralysis, poison, and burn.
20 Rock Blast Rock Physical 25 80 Deals damage 2–5 times in a row.
25 BubbleBeam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
28 Lucky Chant Normal Status — — Prevents the user's side from being hit by critical hits for 5 turns.
32 AncientPower Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
37 Aqua Ring Water Status — — Restores 1/16 of the user's maximum HP at the end of each turn.
40 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
44 Power Gem Rock Special 70 100 Deals damage with no additional effects.
48 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
53 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Tackle Normal Physical 50 100 Deals damage with no additional effects.
4 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
8 Bubble Water Special 20 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
13 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
16 Refresh Normal Status — — Cures the user of paralysis, poison, and burn.
20 Rock Blast Rock Physical 25 90 Deals damage 2–5 times in a row.
25 BubbleBeam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
28 Lucky Chant Normal Status — — Prevents the user's side from being hit by critical hits for 5 turns.
32 AncientPower Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
37 Aqua Ring Water Status — — Restores 1/16 of the user's maximum HP at the end of each turn.
40 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
44 Power Gem Rock Special 70 100 Deals damage with no additional effects.
48 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
53 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Tackle Normal Physical 50 100 Deals damage with no additional effects.
4 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
8 Bubble Water Special 40 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
10 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
13 Refresh Normal Status — — Cures the user of paralysis, poison, and burn.
17 Bubble Beam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
20 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
23 Lucky Chant Normal Status — — Prevents the user's side from being hit by critical hits for 5 turns.
27 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
29 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
31 Rock Blast Rock Physical 25 90 Deals damage 2–5 times in a row.
35 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
38 Aqua Ring Water Status — — Restores 1/16 of the user's maximum HP at the end of each turn.
41 Power Gem Rock Special 80 100 Deals damage with no additional effects.
45 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
47 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
50 Flail Normal Physical — 100 Base power increases the lower the user's current HP is relative to its max HP.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
1 Tackle Normal Physical 50 100 Deals damage with no additional effects.
4 Bubble Water Special 40 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
8 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
10 Bubble Beam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
13 Refresh Normal Status — — Cures the user of paralysis, poison, and burn.
17 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
20 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
23 Lucky Chant Normal Status — — Prevents the user's side from being hit by critical hits for 5 turns.
27 Brine Water Special 65 100 Deals damage. Base power doubles to 130 if the target's current HP is at or below 50% of its max HP.
29 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
31 Rock Blast Rock Physical 25 90 Deals damage 2–5 times in a row.
35 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
38 Aqua Ring Water Status — — Restores 1/16 of the user's maximum HP at the end of each turn.
41 Power Gem Rock Special 80 100 Deals damage with no additional effects.
45 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
47 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
50 Flail Normal Physical — 100 Base power increases the lower the user's current HP is relative to its max HP.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
1 Tackle Normal Physical 40 100 Deals damage with no additional effects.
4 Bubble Water Special 40 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
8 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
10 Bubble Beam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
13 Refresh Normal Status — — Cures the user of paralysis, poison, and burn.
17 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
20 Spike Cannon Normal Physical 20 100 Deals damage 2–5 times in a row.
23 Lucky Chant Normal Status — — Prevents the user's side from being hit by critical hits for 5 turns.
27 Brine Water Special 65 100 Deals damage. Base power doubles to 130 if the target's current HP is at or below 50% of its max HP.
29 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
31 Rock Blast Rock Physical 25 90 Deals damage 2–5 times in a row.
35 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
38 Aqua Ring Water Status — — Restores 1/16 of the user's maximum HP at the end of each turn.
41 Power Gem Rock Special 80 100 Deals damage with no additional effects.
45 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
47 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
50 Flail Normal Physical — 100 Base power increases the lower the user's current HP is relative to its max HP.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
1 Tackle Normal Physical 40 100 Deals damage with no additional effects.
5 Water Gun Water Special 40 100 Deals damage with no additional effects.
10 Aqua Ring Water Status — — Restores 1/16 of the user's maximum HP at the end of each turn.
15 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
20 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
25 Bubble Beam Water Special 65 100 Deals damage and has a 10% chance of lowering the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages.
30 Flail Normal Physical — 100 Base power increases the lower the user's current HP is relative to its max HP.
35 Life Dew Water Status — — Restores 25% of the user's and its allies' maximum HP.
40 Power Gem Rock Special 80 100 Deals damage with no additional effects.
45 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
50 Recover Normal Status — — Restores up to 50% of the user's maximum HP.
55 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
1 Tackle Normal Physical 40 100 Deals damage with no additional effects.
5 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
10 Disable Normal Status — 100 Prevents the target from using its last used move for 4 turns.
15 Spite Ghost Status — 100 Reduces the PP of the move the target last used by 4.
20 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
25 Hex Ghost Special 65 100 Deals damage; base power doubles to 130 if the target has a status condition.
30 Curse Ghost Status — — If the user is not a Ghost-type, raises the user's Attack and Defense by one stage each but lowers Speed by one stage. If the user is a Ghost-type, sacrifices half its max HP to inflict a curse on the target.
35 Strength Sap Grass Status — 100 Lowers the target's Attack by one stage and restores HP to the user equal to the target's Attack stat.
40 Power Gem Rock Special 80 100 Deals damage with no additional effects.
45 Night Shade Ghost Special — 100 Deals damage equal to the user's level.
50 Grudge Ghost Status — — If the user faints from an opponent's attack, the attacker's move that caused the faint has its PP reduced to 0.
55 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Harden Normal Status — — Raises the user's Defense by one stage. Stats can be raised to a maximum of +6 stages.
1 Tackle Normal Physical 40 100 Deals damage with no additional effects.
5 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
10 Disable Normal Status — 100 Prevents the target from using its last used move for 4 turns.
15 Spite Ghost Status — 100 Reduces the PP of the move the target last used by 4.
20 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
25 Hex Ghost Special 65 100 Deals damage; base power doubles to 130 if the target has a status condition.
30 Curse Ghost Status — — If the user is not a Ghost-type, raises the user's Attack and Defense by one stage each but lowers Speed by one stage. If the user is a Ghost-type, sacrifices half its max HP to inflict a curse on the target.
35 Strength Sap Grass Status — 100 Lowers the target's Attack by one stage and restores HP to the user equal to the target's Attack stat.
40 Power Gem Rock Special 80 100 Deals damage with no additional effects.
45 Night Shade Ghost Special — 100 Deals damage equal to the user's level.
50 Grudge Ghost Status — — If the user faints from an opponent's attack, the attacker's move that caused the faint has its PP reduced to 0.
55 Mirror Coat Psychic Special — 100 If the user was hit by a Special attack this turn, deals back double the damage taken. Has -5 priority.


Other

Standard Tactics

  • Corsola: Corsola's naturally absorb the nutrients of clean seawater and will tear a piece of their sticks off for distractions.
  • Galarian Corsola: Galarian Corsola's absorb the life-force from anyone that touches them.
  • Cursola: Cursola's will effectively paralyze anyone that touches them.

Weaknesses

Explanations

Learned Moves through being caught

The Corsola Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
15 Dig Ground Physical 80 100
16 Screech Normal Status — 85
17 Light Screen Psychic Status — —
18 Reflect Psychic Status — —
19 Safeguard Normal Status — —
20 Self-Destruct Normal Physical 200 100
21 Rest Psychic Status — —
22 Rock Slide Rock Physical 75 90
24 Snore Normal Special 50 100
25 Protect Normal Status — —
27 Icy Wind Ice Special 55 95
31 Attract Normal Status — 100
32 Sandstorm Rock Status — —
33 Rain Dance Water Status — —
34 Sunny Day Fire Status — —
35 Hail Ice Status — —
36 Whirlpool Water Special 35 85
39 Facade Normal Physical 70 100
48 Rock Tomb Rock Physical 60 95
51 Icicle Spear Ice Physical 25 100
54 Rock Blast Rock Physical 25 90
55 Brine Water Special 65 100
76 Round Normal Special 60 100
81 Bulldoze Ground Physical 60 100
98 Stomping Tantrum Ground Physical 75 100
TR Moves
TR Move Type Cat. Power Acc.
01 Body Slam Normal Physical 85 100
03 Hydro Pump Water Special 110 80
04 Surf Water Special 90 100
05 Ice Beam Ice Special 90 100
06 Blizzard Ice Special 110 70
10 Earthquake Ground Physical 100 100
11 Psychic Psychic Special 90 100
17 Amnesia Psychic Status — —
20 Substitute Normal Status — —
26 Endure Normal Status — —
27 Sleep Talk Normal Status — —
33 Shadow Ball Ghost Special 80 100
46 Iron Defense Steel Status — —
49 Calm Mind Psychic Status — —
63 Power Gem Rock Special 80 100
67 Earth Power Ground Special 90 100
75 Stone Edge Rock Physical 100 80
76 Stealth Rock Rock Status — —
84 Scald Water Special 80 100
95 Throat Chop Dark Physical 80 100
98 Liquidation Water Physical 85 100

TM Moves
TM Move Type Cat. Power Acc.
15 Dig Ground Physical 80 100
16 Screech Normal Status — 85
17 Light Screen Psychic Status — —
18 Reflect Psychic Status — —
19 Safeguard Normal Status — —
20 Self-Destruct Normal Physical 200 100
21 Rest Psychic Status — —
22 Rock Slide Rock Physical 75 90
24 Snore Normal Special 50 100
25 Protect Normal Status — —
27 Icy Wind Ice Special 55 95
28 Giga Drain Grass Special 75 100
31 Attract Normal Status — 100
32 Sandstorm Rock Status — —
33 Rain Dance Water Status — —
34 Sunny Day Fire Status — —
35 Hail Ice Status — —
36 Whirlpool Water Special 35 85
38 Will-O-Wisp Fire Status — 85
39 Facade Normal Physical 70 100
48 Rock Tomb Rock Physical 60 95
51 Icicle Spear Ice Physical 25 100
54 Rock Blast Rock Physical 25 90
55 Brine Water Special 65 100
76 Round Normal Special 60 100
77 Hex Ghost Special 65 100
81 Bulldoze Ground Physical 60 100
98 Stomping Tantrum Ground Physical 75 100

TM Moves
TM Move Type Cat. Power Acc.
07 Pin Missile Bug Physical 25 95
08 Hyper Beam Normal Special 150 90
09 Giga Impact Normal Physical 150 90
15 Dig Ground Physical 80 100
16 Screech Normal Status — 85
17 Light Screen Psychic Status — —
18 Reflect Psychic Status — —
19 Safeguard Normal Status — —
20 Self-Destruct Normal Physical 200 100
21 Rest Psychic Status — —
22 Rock Slide Rock Physical 75 90
24 Snore Normal Special 50 100
25 Protect Normal Status — —
27 Icy Wind Ice Special 55 95
28 Giga Drain Grass Special 75 100
31 Attract Normal Status — 100
32 Sandstorm Rock Status — —
33 Rain Dance Water Status — —
34 Sunny Day Fire Status — —
35 Hail Ice Status — —
36 Whirlpool Water Special 35 85
38 Will-O-Wisp Fire Status — 85
39 Facade Normal Physical 70 100
42 Revenge Fighting Physical 60 100
48 Rock Tomb Rock Physical 60 95
51 Icicle Spear Ice Physical 25 100
54 Rock Blast Rock Physical 25 90
55 Brine Water Special 65 100
76 Round Normal Special 60 100
77 Hex Ghost Special 65 100
81 Bulldoze Ground Physical 60 100
98 Stomping Tantrum Ground Physical 75 100
TR Moves
TR Move Type Cat. Power Acc.
01 Body Slam Normal Physical 85 100
03 Hydro Pump Water Special 110 80
04 Surf Water Special 90 100
05 Ice Beam Ice Special 90 100
06 Blizzard Ice Special 110 70
10 Earthquake Ground Physical 100 100
11 Psychic Psychic Special 90 100
17 Amnesia Psychic Status — —
18 Leech Life Bug Physical 80 100
20 Substitute Normal Status — —
26 Endure Normal Status — —
27 Sleep Talk Normal Status — —
33 Shadow Ball Ghost Special 80 100
46 Iron Defense Steel Status — —
49 Calm Mind Psychic Status — —
63 Power Gem Rock Special 80 100
67 Earth Power Ground Special 90 100
75 Stone Edge Rock Physical 100 80
76 Stealth Rock Rock Status — —
84 Scald Water Special 80 100
95 Throat Chop Dark Physical 80 100
98 Liquidation Water Physical 85 100

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Gold
It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.


Pokémon Silver
In a south sea nation, the people live in communities that are built on groups of these Pokémon.


Pokémon Crystal
The points on its head absorb nutrients from clean water. They cannot survive in polluted water.


Pokémon Stadium 2 (Pokémon Red, Silver, or Crystal inserted)
It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.

Pokémon Stadium 2 (Pokémon Blue, Gold, or Yellow inserted)
In a south sea nation, the people live in communities that are built on groups of these Pokémon.


Pokémon Ruby
Corsola's branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night.

Pokémon Sapphire
Clusters of Corsola congregate in warm seas where they serve as ideal hiding places for smaller Pokémon. When the water temperature falls, this Pokémon migrates to the southern seas.

Pokémon Emerald
Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.


Pokémon Fire Red
In a south sea nation, the people live in communities that are built on groups of these Pokémon.


Pokémon Leaf Green
It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.


Pokémon Diamond, Pearl, & Platinum
Many live in the clean seas of the south. They apparently can't live in polluted waters.


Pokémon HeartGold
It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.


Pokémon Soulsilver
In a south-sea nation, the people live in communities that are built on groups of these Pokémon.


Pokémon Black & White
Many live in the clean seas of the south. They apparently can't live in polluted waters.


Pokémon Black 2 & White 2
They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.


Pokémon X
It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.


Pokémon Y
They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.


Pokémon Omega Ruby
Corsola's branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night.

Pokémon Alpha Sapphire
Clusters of Corsola congregate in warm seas where they serve as ideal hiding places for smaller Pokémon. When the water temperature falls, this Pokémon migrates to the southern seas.

Pokémon Sun
Coral branches grow from its head. They break off quite easily, but they grow back in about three days.


Pokémon Moon
Pursued by Mareanie for the branches on its head, this Pokémon will sometimes snap its own branches off as a diversion while it escapes.


Pokémon Ultra Sun
The pink of Corsola that live in Alola is deep and vibrant, thanks to seas filled with nutrition.


Pokémon Ultra Moon
In Alola, where their natural enemies Mareanie are plentiful, many Corsola have stubby branches on their heads.


Pokémon Sword
It will regrow any branches that break off its head. People keep particularly beautiful Corsola branches as charms to promote safe childbirth.


Pokémon Shield
These Pokémon live in warm seas. In prehistoric times, many lived in the oceans around the Galar region as well.


Pokémon Brilliant Diamond & Shining Pearl
Many live in the clean seas of the south. They apparently can't live in polluted waters.


Pokopia
Coral branches grow from its head. They break off quite easily, but they grow back in about three days.

Pokémon Sword
Watch your step when wandering areas oceans once covered. What looks like a stone could be this Pokémon, and it will curse you if you kick it.


Pokémon Shield
Sudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches.

Pokémon Sword
Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon's core spirit.


Pokémon Shield
Be cautious of the ectoplasmic body surrounding its soul. You'll become stiff as stone if you touch it.

Trivia

  • Corsola is the only Generation II Pokémon in the Water 3 Egg Group.
  • Galarian Corsola and its Evolution are the only Ghost-type Pokémon in both the Water 1 and Water 3 Egg Groups.
  • Galarian Corsola is the only Ghost-type Pokémon with an insectoid body.
  • Corsola can be seen as a parallel to Farfetch'd in Sword and Shield. Both of their original region's forms do not evolve, and they have mono-typed regional forms that can evolve once. At the Stow-on-Side Stadium and during the Champion Cup Finals, Allister in Pokémon Shield uses Galarian Corsola's Evolution, Cursola, on his team, while Bea in Pokémon Sword uses Galarian Farfetch'd's Evolution, Sirfetch'd, on hers.
  • In Pokémon GO, Corsola is a region-exclusive Pokémon generally found in tropical and subtropical regions near the equator, between approximately 31° N and 26° S.
  • Galarian Corsola sports a plush keychain adorned with a festive bow tie as part of the Pokémon Center's Undersea Holiday collection.
  • Galarian Corsola's dormant body was sold as a desk weight at Pokémon Centers as merchandise for the 2025 Halloween Ghost Chateau.
  • Corsola appears to be based on a coral skeleton, specifically the skeletons of stony corals, whose mineral composition may have inspired its Rock typing. It may also be based on skeletons of precious coral, which is used as a gemstone.
  • Galarian Corsola appears to be based on the skeleton of bleached coral, a phenomenon in which coral loses its symbiotic algae, causing it to lose its coloration. Coral bleaching is primarily associated with environmental stress, particularly rising sea temperatures resulting from climate change. Its Ghost type may reference the mortality of severely bleached coral, or the fact that coral skeletons are produced by cnidarian polyps, animals closely related to jellyfish that may have inspired its ghostly appearance. The way it immobilizes its prey may be inspired by the cnidocytes and nematocysts used by corals to capture prey. Additionally, its magenta eyes may reference crustose coralline algae, pink or purple calcifying algae that commonly grow on coral skeletons and reef rubble.
  • Corsola's relationship with Mareanie and Toxapex may be a reference to real-life predation of coral polyps by the crown-of-thorns starfish.

Cursola

  • Cursola and its pre-Evolution are the only Ghost-type Pokémon in both the Water 1 and Water 3 Egg Groups.
    • In addition, Cursola is the only Generation VIII Pokémon in the Water 3 Egg Group.
  • Excluding form changes, Cursola has the largest decrease in a single base stat upon evolving, losing 50 Defense.
  • Cursola can be seen as a parallel to Sirfetch'd. They are both mono-typed Evolutions of regional forms whose original forms do not evolve. In Sword and Shield, at the Stow-on-Side Stadium and during the Champion Cup Finals, Allister in Pokémon Shield uses Cursola on his team, while Bea in Pokémon Sword uses Sirfetch'd on hers.
  • Cursola's cry is composed from Corsola's cry, pitched down and with a much more eerie tone added.
  • Cursola appears to be based on the skeletons of coral affected by coral bleaching, a phenomenon in which coral loses its symbiotic algae, causing it to lose its coloration. Coral bleaching is primarily associated with environmental stress, particularly rising sea temperatures resulting from climate change. Its Ghost type may reference the high mortality rate of severely bleached coral, or its ghostly body may represent a living coral polyp freed from its mineral skeleton, as coral polyps are cnidarians closely related to jellyfish, whose soft, translucent bodies resemble ghosts. The way it paralyzes those who touch its ectoplasm may be inspired by the cnidocytes and nematocysts used by corals to capture prey, which can immobilize prey through venom. Additionally, its appearance and ability to petrify, along with its name in various languages, may reference the Gorgons of Greek mythology. This may also be a reference to Alcyonacea, an order of octocorals that includes the so-called "gorgonian corals."
  • Alcyonacea also contain gorgonin, a scleroprotein that forms part of the axial skeleton of many gorgonian corals, possibly tying in to Cursola's skeletal appearance. The ectoplasmic encasing that it periodically sheds may draw inspiration from the mucus houses of larvaceans. Cursola's odd ritual of gathering together under a full moon and sending their branches into the sky may be a reference to real-life coral spawning and its possible relationship to the phase of the Moon.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

None.

None.

None.

References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 Pokémon Crystal Corsola Pokédex Entry
  3. ↑ 3.0 3.1 3.2 Pokémon Sword and Shield Corsola Pokédex Entry
  4. ↑ Pokémon Ultra Moon Corsola Pokédex Entry
  5. ↑ 5.0 5.1 Pokémon Cursola Pokédex Entry
  6. ↑ Pokémon Sapphire Corsola Pokédex Entry
  7. ↑ 7.0 7.1 Pokémon Yellow Intro
  8. ↑ 8.0 8.1 8.2 8.3 8.4 Pokémon Legends Arceus
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Pokémon Fire Red
  10. ↑ 10.0 10.1 10.2 10.3 Pokémon Shield Cursola Pokédex Entry
  11. ↑ 11.0 11.1 Pokémon Legends: Z-A
  12. ↑ 12.0 12.1 12.2 Pokémon Emerald
  13. ↑ 13.0 13.1 Pokémon Crystal
  14. ↑ 14.0 14.1 14.2 Pokémon: Magikarp Jump
  15. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  16. ↑ Pokémon Sword & Shield Max Raid Battle
  17. ↑ 17.0 17.1 17.2 Pokémon Sword Cursola Pokédex Entry
  18. ↑ Pokémon Gold Chuck Battle
  19. ↑ Hey You, Pikachu!
  20. ↑ Pokémon Channel
  21. ↑ Pokémon Café ReMix
  22. ↑ Timburr Pokédex Entry Pokémon White
  23. ↑ Pokémon Sun & Moon SOS Encounters
  24. ↑ 24.0 24.1 Pokémon Move: Struggle
  25. ↑ Pokémon Legends Z-A
  26. ↑ Pokémon Lucario Pokédex Entires
  27. ↑ Pokémon Masters Sabrina and Olympia Conversations
  28. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  29. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  30. ↑ Pokémon Move Spike
  31. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  32. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  33. ↑ Pokémon Move: Swagger
  34. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  35. ↑ 35.0 35.1 35.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  36. ↑ Pokémon Legends Arceus Intro Segment
  37. ↑ Pokémon Move: Sheer Cold
  38. ↑ Pokémon Move Will O Wisp
  39. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  40. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  41. ↑ Pokémon Move: Gastro Acid
  42. ↑ Pokémon Ranger Intro Capture
  43. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  44. ↑ Pokémon Move: Spirit Break
  45. ↑ Pokkén Tournament: Chandelure Final Flicker
  46. ↑ Pokémon Move: Spacial Rend
  47. ↑ Pokémon Move: Roar of Time
  48. ↑ Pokkén Tournament Gardevoir Burst Attacks
  49. ↑ Pokémon Gardevoir Pokédex Entries
  50. ↑ 50.0 50.1 50.2 50.3 50.4 Pokémon Platinum Distortion World
  51. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  52. ↑ Pokémon Ruby Corsola Pokédex Entry
  53. ↑ 53.0 53.1 Pokémon Shield Galarian Corsola Corsola Pokédex Entry
  54. ↑ Pokémon Sword Galarian Corsola Corsola Pokédex Entry
  55. ↑ 55.0 55.1 Pokémon Moves: Curse
  56. ↑ 56.00 56.01 56.02 56.03 56.04 56.05 56.06 56.07 56.08 56.09 56.10 56.11 56.12 56.13 56.14 56.15 56.16 56.17 56.18 56.19 56.20 56.21 Pokémon Sword And Shield Gigantamax
  57. ↑ Pokémon Sword And Shield Gigantamax Battles
  58. ↑ Pokémon Move: Swagger
  59. ↑ 59.0 59.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  60. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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